How does StarCraft II Terran operate?
In my opinion, the Terran of StarCraft II is the most tactical race. After every tactic, you need a perfect operation \x0d\ A perfect operation should achieve the following four points: \x0d\ 1. Adjust the distribution of farmers: \x0d\ First of all, everyone is six farmers, and no one will have one more. How to maximize the work efficiency of these farmers? That is to say, farmers are transferred to the nearest mine every two times, so that 1 mine may provide you with 10 crystals for one minute, and the two nearby mines are 20 o'clock. Although I don't say much, after all, this detail is available as long as you do it, which is equivalent to giving you money for nothing. \x0d\ If your gas mine is ready, you order two farmers to mine in the gas mine, and you see that one farmer has another mine, just press C..\x0d\ to open the second mine, and pay attention to the number of farmers in his main mine. The second row of farmers is saturated, and then the assembly point is set to the second mine. Considering that there are many farmers repairing buildings in the main mine, I usually have more than three farmers in the second row of the main mine, and then set the assembly point to the auxiliary mine. \x0d\ It is enough for farmers to basically fill up the saturation of the third mine, which is generally between 60 and 70. It may not be the maximized economy, but it is definitely the most rational economy. \x0d\ It is best to distribute mules in new mining areas. The more new mines are attacked during the game, the more difficult the new mines are to defend than the main mines and auxiliary mines, so swipe the credit card when they are not attacked again to ensure that the main mines and auxiliary mines are exhausted. \x0d\ Terran who has opened four mines, generally speaking, the main mine is almost dry. Don't habitually oppress farmers at this time. Most of them went to the main mine and saw that more than 20 farmers had collected 1 block 2 mine, so they were quickly sent to dig new ones. \x0d\ x0d \ 2。 Mining opportunity: \ x0d \ Focus on the mining opportunity of No.3 mine and the mine behind it. The central idea of mining is that there is no way to open it. This kind of mining is reasonable, all mines are A-explosion, and this kind of mining is futile. Generally, TVT3BB can open three mines when VFVS has full load and money, and can produce five machine guns and one tank at a time. Or you can make up 5BB before mining. The overall difference between the two is not particularly large. One is that there are sufficient troops in the early stage of opening the third mine, and the other is that there are sufficient troops after the third mine is put into production. TVP suggests to make up to 5BB before mining. After all, TVP has no tanks to help defend. I often encounter a wave of things, and the muddleheaded advantage is killed by a wave of accelerated X-belt jiaozi. Therefore, TVP mining is generally slower than TVT. TVZ mine 3 depends on the map. It started very early, when it was submerged in a deep valley and blocked by buildings on both sides. Tank racks are easy to build induction towers, and they are safe when they die. In the land of clouds, O 'Hana Mine 3 is relatively easy to open. It's dawn, so be careful at the Tatar Altar in Curras Highlands in summer. If you really want to give a guideline, it is that if you have more than three support tanks, you will open your No.3 mine and Xinggang. Now Z is more and more fond of a wave of dragon and dog poisoning in No.3 Mine with a population of 200. The location of the tank is obscene, and several bunkers have been built at the intersection for air defense. These are all the details you need to do. \x0d\4 Mine is not too particular about the mining time compared with the later mine. Economic saturation can be mined at any time. At that time, you also brushed the barracks and earned a high income. I won't be killed because I'm missing 400 yuan. After all, when someone walks from his home to yours, you have to spend 1000 yuan to brush a round of soldiers. As long as mine 3 is saturated, you can rest assured that mine 4 is not at a disadvantage. \x0d\ x0d \ 3。 Operation sequence: \ x0d \ Operation sequence is also particular, according to your reconnaissance. To put it bluntly, what I invest first is the most beneficial to my present situation. \x0d\TVP You saw the naked pair on the opposite side, which means the hunting time will be much later before pressing P 1X 1. Generally speaking, farmers who build a second house will build a bunker. At this time, you can choose to make up BB first or build 3rd base instead of building a bunker. \x0d\ Pre-investment in troops can only be regarded as a neutral way. On the contrary, attack and defense, science and technology, and economy are far more effective than investing in the big fish army in the early stage, but how can you do this without soldiers? So I said that in the choice of action sequence, we must rely on reconnaissance. If you operate normally on the opposite side, you can operate normally and even steal a little. \x0d\ Steal in person, and you should change your business strategy, either stealing more than him or being determined. Found late, generally choose iron head wave is better. \x0d\ is opposite Rush, so the troops invested at this time will be more valuable than others. As mentioned earlier, it is necessary to stop breathing, replenish barracks and repair bunkers, and so on. Especially when you are in a hurry, you must not build barracks late. It's not too late to repair the barracks when you find that the thick dragon is shooting at you or the tank is already hitting your building. \x0d\\x0d\4。 To be the general manager of a city that never sleeps: \x0d\ The first barracks you built at the beginning should be lit up to 200 people, and so should the second barracks. This is a qualified Terran soldier. You are always right. \x0d\ yo, kabang. Ready to go. This kind of voice reacts strongly. As soon as you heard it, you knew you had to cut to the barracks formation and start brushing soldiers. As soon as you heard that the upgrade was complete, you knew that I should press 7 and then EA. You won't hear it or seldom hear it in your tone. We need more supply stations and things like that. \x0d\ Terran operation I want to emphasize one word, seamless. \x0d\ Your production and upgrade building is always working. That's right. Soldiers in the barracks don't line up or stop. BE has been working until 3 attacks and 3 defenses. Almost 3-5 SCVs are always building. This is what we call a city that never sleeps. \x0d\ When the population is not full, there is no surplus exceeding 1000. Terrans are different from zerg. Zerg may save money to blow up high-tech arms. One egg of the Zerg may be a big cow or a puppy, but Terran barracks can only produce machine guns and bald heads. If you want to build Thor, you have to find it in VF. This means that you can't build many high-tech arms at once with money, and your soldiers will always be saved. So spend money as cleanly as possible.