Virtual economy refers to all economic activities that directly aim at "Qian Shengqian" without actual production, value conversion and value creation, and its return on investment is purely from the rise or fall of asset prices themselves. For example, buying and selling house property rights, buying and selling stocks, government bonds, corporate bonds, futures, options, foreign exchange directly targeting banknotes of various countries ... In addition, it also includes gambling, art collection and other industries.
The total economic activity of contemporary human society can be expressed as:
Economy = real economy (trade in goods and services)+virtual economy (trading in financial assets)