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Play the glory of the king's core secrets, and fundamentally analyze each link.
For a friend who has just come into contact with the glory of the king, I always feel that this game is more complicated.

How can we have a high winning rate? It is a five-person battle, and whoever fights must have a bottom in his heart. You must take out the hero with the strongest heroic attribute among these heroes, for example, you are Kai of Xia Houdun tank against the other side. You should have a good idea of both heroic attributes. You'd better make a heroic attribute analysis table of five heroes and make a comprehensive comparison, so that you will understand in your heart that you have to supplement those heroic attributes to become stronger than Fang Fang.

Xia Houdun's lethality is high. He can use a little more meat, return blood quickly, and attack half meat and half attack. Kay can't beat you. If you want to attack, you must defend yourself. Other heroes on the opposite line think so, too. We must choose a hero who overwhelms the other side, and then pretend to supplement the greatest attribute and develop rapidly, so that we can have higher comprehensive attribute strength than the other side. All five people do this, and the winning rate is very high, because everything has its vanquisher. Every hero can overwhelm every hero of the other side. There is no reason not to win. So choice is very important. The lineup is very important.

I will tell you in detail today, fundamentally speaking. The game is a tower-pushing game, not more than who killed it. Fundamentally speaking, it is to push the crystal of the enemy's stronghold. This is the root. It's no use attacking without pushing the tower. All in the waves.

You have to push the tower after you drop your opponent. In seconds, the opponent will directly follow the line and push the tower, which can also pave the way for the early arrival of victory. Everything must be based on pushing the tower. Always looking at the platoon, the platoon enters the tower, and there is no one in the tower, so we must hurry over and push the tower as much as possible. Often find someone else to kill, and don't push the tower if the line of soldiers is unclear. Such a person can't play this game well. At most, I got a high score and got the MVP, but did I get rid of it? Finally my tower was pushed. Should be small and lose big. The level drops. What is the key and what is not important, everyone should have a bottom in mind. I'll talk about some skills later. Tell you some core and fundamental strategies and skills.

(1) Understanding Heroes

For a hero, you should know what kind of hero he is, which is generally divided into five categories: tank warrior, assassin, shooter, mage and assistant.

Then look at the introduction of heroes in the community to understand how to use various skills of heroes and what functional attributes they have. Some can slow down, some skills can attack or escape, some can control people, and some can stun the enemy. Some can walk through walls, others can add life or blood to teammates. For example, Bian Que's second and third skills and Cai Wenji's second and third skills all add blood to oneself and friends. Cai Wenji's big move can also add blood and control people at the same time. It is most obvious in team battles. The article will explain the strongest play of the two auxiliary heroes later.

② Heroic attribute

Each hero has seven attributes, only these seven attributes are different for each hero, and all other attributes are 0 or the same, regardless. What we need to do is to keep the balance of these seven attributes. That is to keep balance or surpass other heroes. Add supplementary adjustments through these attributes.

These seven attributes are maximum life, maximum mana, physical attack, physical defense, movement speed, blood return and blue return. Among them, the hero spell defense attribute and crit effect attribute are basically the same, so don't worry.

The mage assists this kind of mage hero. In addition to physical attacks, they also have spell bonuses, that is, spell attacks, and they are long-range, which is equivalent to holding guns, tank soldiers and assassins holding knives. In addition to physical attacks, shooters should also improve their attack speed and crit rate. Long-range heroes such as archers assisting wizards are already an advantage, but they are a little more fragile than tanks. As long as you fly a kite while playing, you will retreat after a wave, and the long-range attack will slowly grind and die. Just don't stand in front of the team when fighting, just hide behind and attack. Tanks are resistant to damage in front, and it is good to help harvest assassins.

In addition, there are two attributes that cannot be ignored, namely, survival and output. The survival marked by the red circle represents the strength of viability, and the output represents the strength of output. The stronger the viability, the harder it is to beat him. The stronger the output ability, the greater the lethality, and it is easy to lose each other in seconds. By comparing these two attributes of the hero, we can know the basic strength of the hero. Then look at the other seven attributes.

The total * * * is seven attributes plus two other survival and output attributes plus nine attributes. Three sets of inscriptions correspond to inscriptions and six pieces of equipment. Used to configure different properties. Those who have attack power deserve to attack, and those who have less life deserve to add blood inscriptions or blood clothes. Realize the average maximization of comprehensive attributes. Without survival, there is no attack, and there is no attack as the defense. Therefore, it is necessary to maintain the highest value of comprehensive attributes and maintain balance, which is slightly stronger than the other attributes.

Finally, summoning is a life-saving monkey hair, which can be used at critical times, such as dodging, killing the enemy and stunning the enemy. In times of crisis, it is generally not easy to hand it over and keep it.

Look at the attributes of each hero, make a comparison and make an analysis, so that you can know what attributes this hero lacks, and you can pave the way for inscriptions and equipment. Knowing the hero's attributes helps us to understand the hero's comprehensive strength and what attributes are lacking compared with some other heroes, so that we can keep the hero's attribute balance according to a few attributes. You can also supplement a certain type of attribute separately.

Heroes, such as Cheng and Dian Wei, are particularly fleshy, but their attacks are high, so they can be fleshy or attack higher. In fact, defense is more important than offense. With such a hero, the other side can't beat him. With the attack, it is easy to meet the archer mage without the shield. If you have defense against attacks, you can fly kites and retreat slowly. As long as you don't fight head-on and let go, the other party can't wait for you. This idea can also be applied to other types of heroes. There must be defense to attack.

Of course, when the defensive attribute is balanced with other heroes, the shooter must first supplement the attack and attack speed, and then supplement the defense. Without output, it can't develop, especially Luban Houyi, which can't develop in the early stage and is brittle in the later stage. Have time to fight wild, especially the Qing army line.

③ lettering equipment

Make preparations before playing games. When the war is just around the corner, we should also equip ourselves with inscriptions and equipment. It is best to configure the full inscription of 150, so that the attribute can play a variety of roles to the maximum.

There are not so many gold coins with inscriptions in the early stage, so you can match them as needed. Match one by one, match the heroes you can play until you reach 150, and then match the next hero you can play. There are not many heroes, but they are good, because you can bring him to the extreme, play the biggest role in the team and play a key role in the battle. Many people play with a hero, many stars and glory kings.

There are three groups of inscriptions: blue, green and red, each group can be equipped with ten inscriptions, and the total number of inscriptions is thirty. Generally, each group is the same inscription. If there is no same inscription, other inscriptions can replace its attributes. It is best to complete all thirty inscriptions. You can use the original attributes of the system, or you can adjust the inscription and equipment according to the nine attributes of the hero.

Those with low survival rate use immortality, harmony, meditation and animal marks. Those with low physical defense use bullies, fatalism, balance and Lingshan. In fact, some inscriptions have several attributes, such as the physical defense and survival of fate. Balancing spell defense and physical defense can deal with storms of wizards and tanks. You can learn by yourself and see which attribute is the most comprehensive and maximized. Pick whatever you want. Keep your balance.

Survival without blood. 30 inscriptions are all used to add survival. The life value of a hero is so much, and it is basically enough to bring a bully back to blood. There is no need to use all the blood back and forth, which is equivalent to wasting inscriptions. My idea is that one group increases attack speed and movement speed, one group increases cooling to bring life, and the other group increases attack speed and defense to bring life, which can maximize balance. The ideal inscriptions are: blue hunting (attack speed and movement speed), green void (maximum life and cooling), and red destiny (attack speed and maximum life and defense).

In this way, it is enough to match the bully's costume, fate and vanity. Hunting and fate have run fast with shoes. At the diamond stage, you can see each other's array. Whoever you fight, I'll choose a hero with better comprehensive attributes, and I'll fight myself. This will definitely be faster than the other party, because you have chosen the best attribute. Plus matching inscriptions and shoes. You have surpassed your opponent. Even if your opponent moves 20 times faster than you, your inscription and equipment will certainly catch up with him. What's more, you chose a hero who is equal to him or surpasses him.

If you don't want others to catch up with you, you have to choose the fastest and most resistant hero, and you can survive and export, so what are you afraid of defeating the hero on the other side's route? We must do a good job in the analysis of heroic attributes. Know yourself and yourself. This is a war. Only when you are better than others can you do better than others.

Then talk about equipment. The equipment is divided into four parts. The first one is the fast-moving and fast-attacking shoes to ensure that they will not be controlled to run off. Then the second thing is the attack suit to improve its development ability. Then the third piece is a battery life, which guarantees immortality. The most direct thing is the bully's magic suit. The undead may be inconspicuous, but ... blood-sucking equipment, such as the mage's book of god of food, is also possible, but you must suck it up before you can return blood. A bully will be full of blood if he takes two steps. The fourth is defense and cooling. General equipment almost contains these four pieces of content. It also has deceleration mana cooling and so on.

If you prepare a full set of attack suits, the fourth item is that you can choose infinity edge as your attack equipment, the fifth item is that you can choose the power of a master as your attack equipment, and the sixth item is that you can choose Pojun as your attack equipment. The premise is that the hero has resistance. These parts are the most harmful equipment among tank soldiers.

If you prepare a full set of defensive clothing, that is, the hero's attack power is super high, that is, the defensive ability is low, and you can achieve survival output. At this time, the first shoe, the second bully, the third defense armor, the fourth extreme cold storm, the fifth guard glory, and the sixth unknown.

Bullies return to blood, anti-armor increases maximum defense, extreme cold storms increase defense deceleration and life, guard honor increases defense for teammates, and ominous signs increase maximum life and defense deceleration.

If you want to make a half-meat suit, it's half-offensive and half-defensive. Balanced costume, a hero like Arthur, can be based on attributes, the first shoe, the second bully costume, the third armor defense, the fifth main manpower and the sixth witch cloak. This is a balanced load.

The purpose of cooling is to use skills quickly, such as the skills of Lu Ban and Cai Wenji. If the cooldown time of skills can be reduced, Ruban and Cai Wenji can exert their greatest power. Luban's artillery kept bombarding the enemy, causing dizziness or harvesting. Luban can move constantly, change positions, take two steps to hide in a piece of grass, shoot, hide in another piece of grass, and shoot again.

When the other side is hot, you keep bombing and bombing, and you hide in the grass without revealing your identity. What are the bloody ones? Look at each other's eyes. If you die, aim and launch missiles. Can help harvest. It is good to develop more at ordinary times. In team battles, most of them are output from the rear.

Cai Wenji's cooling suit is also very powerful, provided that it is guaranteed not to be seconds. The way to play is this: it's a wheel war. Because she's a war doctor. Doctors usually save the lives of soldiers behind them, that is, add blood.

Therefore, Cai Wenji can't get ahead. Generally, it is necessary to protect Cai Wenji in front and give blood to his teammates in the back. You can release a wave of skills. People without blood will quickly add blood to Cai Wenji, and then rush to the front to put a wave of skills. At this time, others will come back, just as Cai Wenji has a big move, adding blood, thus giving the other side wheel tactics. You can guarantee that your teammates will not die and you can attack each other all the way. Especially when the economy is lower than the other party's total economic output, this kind of play can turn defeat into victory. If the economy is ahead, you can push it all the way to the base camp. Of course, the wheel war with half retreat and half attack is the safest and most reliable.

Tankers play a key role in fighting injuries, archers and mages play an export role, and assassins play a role in developing the economy and harvesting people. Auxiliary has the function of gain-assisted attack.

④ Important heroes

Xia Houdun is an important hero among tank soldiers. Let's take a look at his clothes first. There are three sets of equipment: attack equipment, defense equipment and balance equipment. The inscription is: blue hunting, green void, red destiny.

The comprehensive attribute value of tank soldiers is relatively high, and in addition, Cheng and Arthur are both better. But flexibility belongs to Xia Houdun. When confronting an opponent hero, you can turn on the shields of two skills to resist damage and launch attacks, especially remote heroes like Houyi Luban. Open the shield and attack with another skill. If you can't do it, use three skills to escape. If you feel that you have hit and the other person wants to run, you can use the displacement chain to harvest the other person.

Secondly, if our little soldier has entered the other side's defensive tower, there are red little soldiers in the other side's defensive tower, but there are no heroes under the tower. Just two soldiers fighting. At this time, Xia Houdun can open the shield, use the role of the shield, and our soldiers together in the other side of the defensive tower to clear the soldiers. Shields can resist the damage of red soldiers. So that the Qing army can attack the tower smoothly. Here are three kinds of Xia Houdun dresses that I usually choose.

Kyle Polo is the shooter with the highest injury, so he can be given priority. Cooperate with mage da ji or Angela or Miladi, assassin Dian Wei, and assist Sun Bin or Cai Wenji. Form a super five-person group. You can blow each other up. Of course, you have to know the basics.

Xia Houdun is fighting in front, and Xia Houdun is behind, that is, in the middle. The mage magnifies the move, especially Angela's big move, so Miladi can constantly push the tower to clear the soldiers. Shooter Lu Ban or Kyle Polo output behind the mage, Lu Ban slams, assists the shooter, and assists the shooter to give him gain protection. The assassin is waiting for the harvest in the back. Cai Wenji added blood to the hero, forming a wheel war. Or Sun Bin to speed up skills to help attack or escape. Sun Bin has a few seconds to accelerate the technology from the beginning. At this time, he rushed over, leaving a wave of skills, saying that whoever is arrested will be arrested. The key is to be together. It is also easy to escape the bag, and the teammates nearby run faster than rabbits. The point is that Sun Bin has increased your attack speed. You can't walk, you can't run away. Sun Bin and Cai Wenji can really lay down half the country. One is desperately adding blood, and the other is advancing and retreating freely. Advance can attack, retreat can defend. It is especially convenient, and it is also convenient to help others. Come and help your teammates. It is even more important to help teammates attack and escape. It is no problem for Sun Bin to put a wave of skills in accelerating time and then retreat smoothly.

We imagine the group of five as a greedy snake, with a tank warrior in the head and mouth, a mage in the neck, a shooter and assistant in the body and an assassin in the tail. This is the whole snake of the group of five.

You can't get out of touch when you fight. You should see this train. It has a head and a tail. That is to say, the tank soldier takes a bite, the mage quickly puts his skills, the shooter assists the output, and the assassin should not be too far away, lest the other party run away and can't get it. Usually, I see many people injured by tanks. Archers, assassins and wizards are all behind, and they are timid. As a result, the tank went up to fight the residual blood, and the tank died. At this time, the people who followed the knife repair and harvesting could not run away. As a result, because our personnel were too far apart, everyone ran away, so we recovered by taking two steps to make a wild blood volume, and lost a chance to kill him every second. Of course, the second depends on the economy and the hero of the other side. If you do it, you can do it. Basically, five people fight in teams, and they can harvest each other in one wave. It is a greedy snake that is not out of touch. Once out of touch, you can't gain, and you can't beat each other.

Usually we fight in teams, just like digging earthworms, digging one by one, where are the tanks, where are the shooters and where are the mages, that is, the east section and the west section. Did not form a complete snake. So the power is limited.

This is the thinking of the whole combat team. If others fight wild soldiers, then two people will work together to catch one side and see if your heroic attributes and economy are better than the other two. Not only a lot, it is very easy for two people to catch one side or the other two sides, or for three people to catch a combination of two people. Remember that two short-range heroes are no match for two long-range heroes. Therefore, arresting people must look at what kind of heroes are with whom, then the economy, and look at each other's costumes. At this time, if there is no problem, you can go and catch each other. When another hero has three people together, it can form a gluttonous trio, or a group of four or five. A tank, a mage, a shooter and an assassin. It's basically harvested.

Don't underestimate the auxiliary, some auxiliary heroes can resist half the country. In fact, the real key point is whether you can fight and understand the tactics of assisting heroes. Cai Wenji's combat method is wheel war. As long as teammates cooperate well, they can usually win. Sun Bin can basically be invincible with good cooperation. Unless there are heroes who can't be beaten or heroes who add blood.

⑤ Formed before the war.

It is to choose heroes according to the formation of one's own side, make up what is wrong, and make up the strongest, most powerful and most flexible heroes among the five types of heroes. Recommended tanks, Kay, Cheng, recommended shooters Kyle Polo, Hou Yi and Lu Ban. Recommended mage Zhong Kui, Angela, meredith, luna and da ji. Recommend assassin Dian Wei. Sun Bin, Cai Wenji and Niu Mo are recommended. This can form a super five-person combination. Then when you are fighting, you should also look at your opponent's array and optional costumes. In the middle of a team battle, always look at each other and pretend to restrain each other.

⑥ Team combat strategy

Comparison of income of tyrant VS prophet in two minutes in S 19 season

The tyrant is to strengthen the hero himself. If you want to fight hard, start with a tyrant. If you want to help move forward, open the Lord. But this priority is particularly important. I don't usually drive around. We can see what benefits and effects can be brought to the battle after playing the overlord. The following is a comparison of the two.

If the headwind opens the dark tyrant, it will increase the income and the hero himself. You can be equal to other heroes. So be sure to do it in order. This is very particular. Most people pay little attention to this. Only professional players will pay special attention.

Generally, in team battles, the tyrant is taken first, and then the master is taken, which is particularly prominent in professional competitions. The tyrant's harvest is more direct and stable. First of all, the leading income is lagging behind, and sometimes teammates will be deducted for leading the vanguard.

Tyrants refresh for 2-5 minutes to get tyrants first, and masters refresh for 5- 10 minutes to get masters first. /kloc-after 0/0 minutes, you have the advantage to take the dark tyrant first, force the regiment and then take the shadow to dominate. Proceed in sequence. (For the downwind, don't take it against the wind) Many players don't understand this.

There are two uncertain risk factors to take the lead in the early stage. (1) The line pressing is too deep, giving the enemy more opportunities to do it. Pushing the tower with priority in the early stage will push the line too deep. Once the enemy hits the wild, it will be dangerous for us to develop our own road shooter.

Kill the prophet, and the dominant party will tie itself to the line. We will kill the master as soon as we refresh, and the next round of the line (refresh in 2 minutes and 23 seconds) will be changed to the main pioneer. It takes about 20 seconds to travel to the line entrance. In the stage of 2 minutes, 45 seconds -3 minutes. Our teammates on three lines will be tied to one line. Priority must be given to soldiers.

Economy: We must pay attention to the economy of the other hero in the battle, always look at the other's economy, and try our best to surpass the hero or the one with the highest economy. Only in this way can we successfully win each other.

Economic aggregate: We should pay attention to each other's economic aggregate in team battles, because when we are together, it depends on whether the economic aggregate exceeds each other. If you don't overtake each other, you must send a message or open a voice to inform your teammates not to join the group. Because the aggregate economy is not suitable for the aggregate economy. That's why two dozen one, three dozen two. If the economic aggregate exceeds others, the other party will surpass you in a short time by fighting wild and clearing the army economy. At this time, the other side will be completely destroyed, and even several towers can be pushed during the resurrection period. Pushing the tower is the core of this game.

Solution: If the economic difference is very small, play the wheel tactics, fight while retreating, and don't continue to fight. If the total economy is far away from the other side, or the individual hero is far away from the individual hero of the other side, you should avoid the other side in the team battle instead of confronting it head-on, and you can contain it with the other side.

If the opponent pushes the tower or a line of soldiers comes, everyone can't get through, which is equivalent to death. This is the key for many people to lose. I was afraid that the tower would be pushed, so I went to guard it, and the result was completely destroyed by the overall high economy.

At this time, you can go to two places. One is the soldiers clearing line, which only clears soldiers without hitting people. You can click the soldiers clearing button, and the other is the person who protects the soldiers under the tower. Never rush, be sure to hide in the defensive tower. So basically no problem. In this way, even if everyone else comes to push the tower, the other three of us will clear the line and push other people's towers, because they will be empty when they come over there, just pushing the tower.

Or fight wild dragons, draw them away and surround them, let others fight wild soldiers, and the economy will soon come up. You can also hold the tower and increase the hero's own gain when they come to fight the tyrant as a whole. Anyway, when the economy is low, we will run around, and when the economy is high, we will fight or fight alone. The enemy is strong and we are weak, so retreat quickly and bypass the enemy. I am strong and weak, strike while the iron is hot, and pursue the victory. Push off each other's crystal in one breath.

Another thing is not to keep calling. If you have time, you can develop the economy on the Qing army line, or go blue and red and fight wild, so that the other side can't develop, and there is nothing to fight. If you mainly kill tyrants, the income and hero gain are similar. Which battle is the absolute advantage. So don't let each other develop. Otherwise, let the other side have the advantage, and the other side will hold it down. It's hard to turn over.

⑦ Core secret

The minimap is a core secret, because the authorities are obsessed with the beholder. When the mobile phone screen is playing, it is the war situation. Once you enter the game, it is in full swing, wild players are fascinated, dragon players are fascinated, or the red characters disappear without looking at the map, and so on. Will suddenly come to you and take your time.

What are the advantages of looking at a small map? It is not easy to lose yourself, and it is clear at a glance. Some people with a strong hunch seldom look at the screen, occasionally glance at it, and their eyes are all looking at the map. Really, like Zhuge Liang's arrangement, nothing escapes your eyes. The red character disappears to see if the other person is dead. Those who are not dead must be hiding in the grass. If you know exactly where the grass is, you will know where you will hide. You usually don't hide for long because soldiers try to push the tower.

On the map, where did the lines of war go and where did they fight? How many people are there? The map is clear. Even if you open the map, you can know where he is, how much blood he has, and whether you can take him down. At this time, you will have a bottom in your heart. You can touch him and kill him. Fighting against the screen for a long time is easy to be fascinated and ignore the potential dangers around you. Maybe someone will come and besiege you. If you look at the map for a long time and glance at the screen when you play your skills, you will find it difficult to enter the game. I know everything like the back of my hand, and it's easy to lay the foundation for victory in the battle. Because when the other person is fascinated, it is time for you to solve him.