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Let's talk about the time system in the game first
The general was born brave and bold, with a broad waist and Hamono. Hello, everyone, I am the editor of Niuzhan. Who can stop me from holding a knife? The editor has been editing for a long time and brought this article to everyone. Let's eat melons and watch the fun.

It has been more than half a month since the publication of Friends of Animal Forests, and this craze has not dissipated.

There are Buddhist players like me who just upgraded the service center, and there are two liver emperors who hang up for more than 240 hours every day on my friend list.

Although I don't have much time to play, I still insist on logging in every day. This is because what the Friends of Animal Forest Association can do in a day is both infinite and limited. Although you can paint materials at will, some things can't last until the next day, such as inviting small animals to move in, such as upgrading room facilities, such as mail-order furniture or clothes.

All this depends on the system that synchronizes with Johnson's day and night time in real time. Play during the day, play in the game during the day, play at night, and play in the game at night. Not only the appearance of fish, insects and other materials is closely related to time, but also the occurrence and advancement of some events in the game depend on the passage of time. Not to mention the radish trading comparable to stock trading and futures.

You invest heavily in A shares, and he loses crude oil. I am Man Cang Radish, and we all have a bright future.

It is not impossible to jump into the dynamic forest in time, but you will be punished. For example, once you jump in time, your radish in Man Cang will be destroyed in advance.

Although real-time energy T is not the core game of Dongsen, it is a hidden line to support Dongsen's game. It is precisely because of this that people have the motivation to turn on the switch every day and see what happened on Tunli Island today.

In fact, in the long river of games, many games are synchronized with the real world, but not many really play an important role. For example, almost all large-scale online games are synchronized with real-world time, but for players, there is not much difference between day and night. Except for some tasks that can only be answered at night, the day and night circulation system in online games and even the concept of time are very thin.

The focus of online games is interpersonal social relations, and games are subjective initiative. The importance of natural elements such as time system can only be highlighted in single-player games.

The role of game time system

How the system works in the game depends on its design purpose.

Generally speaking, the time system in the game can be divided into two types according to its functions, one is to change the environment, and the other is to promote the plot events.

In order to emphasize the passage of time, games with a time system often have a day and night change system. But according to different games, the proportion of time passing and the real world is also different. In most cases, in order to let players experience richer content in a short time, the time in the game will be greatly compressed.

For example, in The Legend of Zelda: The Breath of the Wilderness, the ratio of in-game time to real time is 1 minute = 1 hour, that is, a day and night in the game is equal to 24 minutes in the real world. This is to let players experience more content in the limited real game time, and in the night environment, the biological behavior pattern of the whole Helalu continent will also change, and the skeleton will become the main monster, while the monsters that move during the day are sleeping.

Here, we can see that this game has a very clever system. Monsters have their own behavior patterns, which will change their actions due to the changes of time and environment, which just shows the role of time passing. This design further enhances the sense of exploration of the game.

In a video of 20 19, mark brown, a Youtube game producer and game commentator, specifically mentioned that although the game characters have their own action patterns, this is far from enough, because the time of the characters is static, and they seem to be trapped in a time and space. Players don't push time and space forward until they arrive.

For example, as long as you don't go to Heralu Castle, Zelda, which lasted for 100 years, can continue indefinitely. As soon as Link reaches the top of Heralu Castle, there will be a Boss battle immediately, and so will the princess. I don't have to do this for a moment.

Similarly, in the game Batman, the villains in Gotham will wait for Batman to finish some tasks before starting their evil actions, and the hostages will wait for the players to come to rescue them.

Therefore, it is not enough for a character to have his own action mode, but also to have his own timetable. The plot of the character is not triggered by the player's actions, but by time. Mark brown called this game a clock game.

The game "Star Pioneering" is a typical clock game. It is a game to explore between different planets, but the cleverness of the game is that the time in the game flows in real time, and the planets will present different States according to the time when the players arrive.

The time of tomb raiding defense 1 is also very important. You have to make all kinds of choices in a limited time, but as long as you persist for 72 hours, you will be picked up by helicopter.

The GBA game "Millennium Family" has been extremely compressed for 1000 years in the game. Players observe the rise and fall of a family for thousands of years from the perspective of God. The game has a built-in clock, so the time will still go forward when the player turns off the phone.

055-79000 has a clip. If the player dawdles at first, most of the kidnapped hostages will die. These are all manifestations of individual calendars.

The addition of time dimension makes it equally important to act when and where, but the addition of time dimension also doubles the design difficulty of the whole game, so time period is a very common design in games where the time system determines the type of exploration scope. For example, in the year of Breakthrough: Human Revolution, everything would be destroyed and restarted every 22 minutes due to the supernova explosion of stars.

Although most games with a time system will compress the delay speed, there are also a few games that adopt the method of completely synchronizing the game delay with the real world.

Time design is completely synchronized with the real world.

The orthodox third game of the famous IP "Star Pioneering" series was one of the few games with built-in real clock system in GBA at that time, and its settings were completely synchronized with the real world time. This game also led to some well-known time bugs that year.

At that time, most domestic players played pirated tapes made by pirates. However, pirated tapes have many defects. In addition to frequent bugs such as missing files and vicious customs clearance, there is also a bug that time in the game will not flow, and watering and planting will not grow new fruits.

However, the time setting of Bao series is relatively weak. Apart from the emergence time of Wild Treasure Dream and some evolutionary requirements, basically winning T affects the behavior of NPC. Later, with the gradual strengthening of game simulation, the urban changes brought about by day and night changes became more and more obvious.

Hideo Kojima's GBA game "Bao Mengke" is more interesting. Besides using real-time, it even uses sunlight. The built-in optical sensor in the game body can only stimulate the player's weapon in the sun.

In addition, the time of the game is synchronized with the real world. When night comes, the scenes in the game will also change, and it is impossible to muddle through with the help of ultraviolet lights. At that time, pirates also tried their best to let players recharge infinitely through the golden finger, but they also lost the most interesting design of the game.

In addition, many games that are synchronized with the real world time have the idea of reducing the game rhythm. For example, the four seasons in Dongsen are synchronized with the real world, and many rare species appear at different times, so there are still new things after playing for a year.

The design of a complete clock can also increase the realism of the game, which is very common in AVG games.

In the iOS game Our Sun, the time in the game is synchronized with the real time, but as an AVG pure text game, there is no environment that can be influenced by time. The role of time is the key to promote the development of the plot between you and another astronaut Taylor trapped on another planet.

For example, when Dentelle tells you that he is going to explore, you don't have to go to the next plot right away. It seems that he is really exploring. I won't contact you until a few hours after he wins. This forced synchronization with real time greatly enhances the sense of reality, slows down the game rhythm and prolongs the game time.

The PSV game lifeline is also a game synchronized with the real world time. As a window to different worlds, the opposite game characters will also make their own breakfast at 10 o'clock in the morning. Players need to find the right time to interact with the game characters.

Future games

Fundamentally speaking, the game is an interactive behavior. Sublimation may be the ninth art with interactive form as its core. Whether it is the early Japanese RPG or the popular open-world game, interaction has always existed as a core mechanism, which can be understood as interactive feedback in the model.

However, the position of the time system is very strange. It can even be unaffected by the presence of players, and it belongs to a mode without interactive feedback. If you do it skillfully, you can prolong the fun of the game, such as Waves of the Sky. If you don't do it well, it will bring more pressure and even frustration to gamers.

But generally speaking, open-world games have reached a very high level in space exploration, and the gradual addition and improvement of time dimension is undoubtedly a development direction of future games, but the improvement of time system may take more than ten years or even decades, but with the passage of time, the infinity brought by games may break out.

After all, people's favorite game is Earth Online.

Learn more about Friends of Animal Forest Club, please pay attention to the information column of deep space games, and the deep space editor will continue to update you with more scientific and technological news.

Source: Deep Space Game Editor: Anonymous

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