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Prospect of CWOW after TBC
After TBC, CWOW has a bright future, because World of Warcraft has its unique charm.

No matter what kind of game you are playing, whether your hobby is collecting game gold coins or killing all the designers to carefully set up a BOSS that looks almost like a god, in the final analysis, the charm of the game lies in the sense of accomplishment or satisfaction it brings you, and online games are different from ordinary games-communication and adventure experience besides satisfaction. Finally, if it can shock and move your mind, there is no doubt that it is a great work.

The first advantage of World of Warcraft, which is praised by the majority of players, is that it has more small details that make people laugh, or spoofs that make you laugh. For example, there is a fisherman named Hemingway in Baohai Bend. He wrote a book called Bass and You. For example, there is a postman BOSS named Malone in Stansom. Killing him may drop a weapon "Malone Elbow"; For example, the book "The Weird Side", the treasure of the ogre family, is written in a magnificent way: (1) Find one or eight people (2) Hit people hard (3) Keep hitting people (4) Throw people into the fire (5) Eat people.

Nervous bounty hunters and mercenary businessmen began whistling to coax me out of the office. Wait a minute. Of course, World of Warcraft has your own stage. World of Warcraft * * * has dozens of dungeons offering adventures, with levels ranging from 15 to 60. Each dungeon has many servants and leaders, dropping valuable equipment of various colors. The feature is that each dungeon is separated from the public, so that you can freely cut into the exploration journey of private teams without interference. This gentleman complained three times that he didn't change his weapon when fighting) to the stone giants in the underground city of Audaman, the well-organized ancient tombs, from the eccentric robots in Nomoregan, age of steam, to the dark evil god Haka enshrined in the Atahaka Temple of the Greek Empire in Gourbat, and of course, the black wing nest of the Dragon Biology Laboratory of elite players and the big cemetery of Naxas, the undead factory leading to the floating city.

The two dungeons, Black Wings' Nest and Naxxramas, are the leading symbols of World of Warcraft in the design of Top BOSS, and will go down in the history of the game. Black Wings' Nest * * * has eight completely different types of leader BOSS. Limited to space, here only introduces the final leader nefarian's battle. The whole battle is divided into three steps. In the first stage, 20 distinctive dragons and colorful dragons and beasts rushed out of two nests with their little leaders. About 2 minutes later, the leader nefarian became a dragon. When the battle entered the second stage, nefarian controlled a profession in the player group every 30 seconds, which interfered with the battle and caused chaos. This stage continued until nefarian's blood volume was reduced to below 20%; At this time, the dragon and beast killed by the player in the first stage resurrected in an immortal form, and the tide generally flocked to the player ... This battle was unprecedented in dispatching any individual in the 40-person team. The battle process was intense, ups and downs, and the climax continued.

After half a year or so, World of Warcraft opened the Nakmasas dungeon, which is divided into four lines, including 15 leader-level BOSS, the most distinctive of which is undoubtedly Mary? Thaddius, a monster created by Frankenstein in Shelley's classic science fiction. Frankenstein was born from the current, and Thaddius's signature is the current. In the battle, Thaddius discharges every 30 seconds, and 40 players randomly get positive and negative charges, of which 20 are positive and 20 are negative, requiring players to react quickly. Players with different charges should run 10 yards in 5 seconds, otherwise they will be greatly injured or even die directly. However, if a player with the same charge keeps the distance within 10 yards, he will get a gain effect of increasing 10% damage. If all 20 players are within 10 yards, he will get a gain effect of increasing 19 layers at most, that is, increasing 290% damage-designer. Grasp the delicate balance between frustrating players and enough challenges, even if players find a way to beat BOSS, they can still feel entertaining!

Dozens of commercial branches, as well as China Unicom's auction houses in major cities, allow businessmen waiting for prices to gallop freely and seek personal gain. Compared with other game free trading equipment, World of Warcraft is more like a futures market. Because of the design of the top-level equipment pick-up binding, the trading market of Warcraft is mainly the trading of various raw materials except a small number of rare dropped equipment and craftsmen's fine products. Business giants have a unique vision, predicting that some materials will be consumed by game guilds and players in specific copies, and then buying out the hoarded materials in the market in advance. When the time is ripe, they will gradually put it on the market for profiteering. A typical case is that after the opening of the underground city of Anqila Temple, the soil of elements was consumed in large quantities, and the price rose several times in just a few weeks. There are countless articles on business analysis, so I won't repeat them here.

If that's all, World of Warcraft is still not the most attractive online game. As the saying goes, fighting with people is fun, and the PVP system of World of Warcraft is unprecedented! This unprecedented PVP system consists of two parts: field battlefield and cross-service battlefield, and it is matched with three different incentive mechanisms with different characteristics.

At first, the field encounter was guided into PVP-prone areas through specific tasks (such as the boundary between alliance and tribal territory and some transportation hubs), and finally it was perfected into two field battlefields, one of which focused on collecting resources and was inspired by the long-term gain magic of the winning side; The other field battlefield is mainly occupied by the neutral tower, and the motive is that the occupying party gets extra flight routes and short-term gain magic.

Cross-service battlefield is even more exciting. It has three fixed copies of the battlefield map and is connected to multiple groups of servers. This system allows you to meet battlefield opponents and companions from different servers, which you will never meet outside the cross-service battlefield. The incentive system of cross-service battlefield consists of two parts: prestige reward and rank reward. The former is aimed at individuals, while the latter is aimed at teams. Prestige reward obtains battlefield prestige by winning the battlefield, and is purchased from the quartermaster after reaching a certain prestige standard; The grading system is to gain honor points and grades by killing players and winning in battlefield and cross-battlefield battles. You can upgrade your grade level through honor points and grades, and you can only buy grade equipment after reaching a specific grade level. In addition to obtaining excellent level equipment, players above the level commander of each server also have the right to speak on the military defense channel of the whole server.

As we all know, there are nine classes in World of Warcraft, and each class has three different tendencies of fighting talent. It is difficult to achieve a balance between classes. Fortunately, faced with such a complicated problem-career balance-designers have almost solved it perfectly.

We have all played the game of "hammer and scissors bag". The hammer always loses when it comes to the bag, and the scissors always win, obviously. However, if the hammer is nailed and the package is woven into metal, the scissors will become bigger and sharper ... the number of winners and losers is hard to predict.

Back in World of Warcraft, it is really an arduous task to ensure that all classes have unique abilities and magical characteristics, and keep a relative balance among various skills. So PVP's professional ornaments were designed. First, these nine kinds of professional ornaments are very easy to obtain. Secondly, they are designed for the biggest defect of a particular profession, which gives players a chance to change the battle situation in the battle between 1 and 1. Take the warrior profession as an example, the advantages are high vitality and strong melee attack ability, the disadvantages are that you can't treat yourself, and the long-range attack ability is weak. The fatal disadvantage is that you can't remove the opponent's movement restriction magic, so the effect of the warrior's ornaments is to remove all immobility, deceleration or coma effects. These ornaments are set to be unusable for 5 minutes after use. Through these ornaments, there are no hammers, scissors and bags in World of Warcraft.

The use of various drugs and other consumable props will also affect the outcome of the battle. However, drug abuse will be banned by the International Olympic Committee, and it is easy to turn PVP competition into a gold medal competition, which is unwilling to be accepted by designers and most players. Therefore, the use of cooling timing strictly limits the use of drugs and consumption props.

Like most online games, it is understandable that well-equipped players always have an advantage. Because there are many PVP elements in World of Warcraft, the advantages that can be gained through equipment are minimized. These elements include the correct choice of terrain, the correct choice of attack spells and what everyone calls micro-operation. You see, the core of PVP balance between different occupations in World of Warcraft comes down to the choices made by players in the face of various situations based on experience and intuition.

As mentioned above, the game may bring shock and emotion to the players. Undoubtedly, how many people looking for marriage were moved by the sad story of the "Never Die" mission on the Black Coast, and how many people realized what real honor and love were through the selection of Lao Fuding in the "Love and Family" series of missions; When you face Donne. Plain Walker, he said, "You found me-or fate brought you here. Anyway, since you are here, a new journey is about to begin. " If you have a firm belief, jump off the board overlooking the Thousand Needles Stone Forest. Do you really dare to jump? Or did you really jump down and find yourself miraculously returning to him during the fall? Are your eyes full of tears? This kind of casual touch can be seen everywhere in the whole game world.

All this is the charm of World of Warcraft. Despite its flaws, the designers of World of Warcraft are still trying to fix the mistakes day after day and constantly add new content instead of staying the same-the vitality of World of Warcraft is its greatest charm.