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Tactic 1: Battle of buff in the Wild Area
Nine times out of ten, you have to do things in buff in the Wild Area! Different from the double-row and three-row single-player anti-wild, there are at least two people in the five blacks, and five people ambush in the red and blue buff of the other side, not only robbing your buff but also taking your blood. If you succeed in fighting against the wild, you will still win a blood, not to mention the backwardness of experience and money. A bad start often affects the summoner's mentality!
Tactic 2: Start the battle of tyrants
I wonder if summoners have found that tyrants have just been refreshed for a long time in the general ranking (gold and platinum), and no one will fight tyrants. Both sides are on hold, with the belt line and the wild field. In the five-black ranking, the newly refreshed tyrant often doesn't live for a few minutes. Especially for the team that has the advantage in the early stage, the tyrant is their bag.
Tactics 3: Four-One Push Tactics
The so-called "Four-One Push Tactics" means that four people swim around the gank in a group, and one of them contains or takes a belt. This greatly tested the cooperation between teammates, determined the gank object, and quickly assembled and arrested people. Spell is the team's collective ability and support speed. In the face of gank, who is surrounded by four people, timely support can keep one's friends, while late response or simply selling teammates often brings irreparable situation.
Tactic 4: Wild areas will invade
When the other side is in an obvious advantage, and we are forced to retreat to the high ground, we lose not only the defensive tower, but also the resources of wild areas. Red and blue buff don't let go, nor do wild monsters. This wild invasion has cleaned up your resources, and your economic advantage is like snowballing. Where can a hero with three pieces of equipment compete with a hero with six gods?
Tactic 5: The temptation of the grass
In daily games, the grass often hides unexpected "surprises", and the grass in the middle of the road is the burial place of many heroes. And this set of roads is carried forward in the five blacks! If we can't attack the highlands for a long time, the enemy will retreat and the map will be blank. Is it playing the dominant role? Five people with a face in the grass killed you in an instant, and then four dozen five, the result can be imagined.