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What kind of hero is better for beginners of the strategic corps to catch in the early stage?
There are mainly two mainstream combinations in the early stage, one is the combination of ice magician and watery spirit, and the other is the combination of electric magician and windy spirit. These two combinations mainly cause tons of damage to the enemy through the common attack of the mage, the triggering of skills and the assistance of the magic spirit. The two combinations have their own advantages and disadvantages, and then explain them separately:

Bingfashuiling Formation

As the name implies, it is mainly composed of ice wizards and water army teams and heroes with meat shields. The main strategy is not to let the enemy do too much harm to the skaters, but to let the skaters hit the enemy as much as possible. The main source of the damage is the assistance of the water army. Auxiliary means that when the ice method causes damage to an enemy once, the surrounding water can attack an enemy again, which is also a unique attribute of the demon spirit, but the distance between the enemy and the water cannot be greater than 4. This combination has the following advantages:

1. Ice method has the passive skill of long-range attack, which can hit enemies at a distance of 3, and can cause damage to targets farther away after triggering the rebound of ice bombs. The jumping distance limit of ice method is 2, and you can't jump on an enemy with a distance of 3.

2. Ice bombs can bounce back and forth between two enemies, and every time they bounce back, the water people will assist again. If the conditions are met, a lucky ice skating method can do great harm to an enemy with high blood volume (such as BOSS), but the desperate situation itself is revived.

3. Among all the B-level wizards, the ice method has the strongest fighting ability; Of all the evil spirits, watery is also the most fleshy. A watery person with good attributes can even be used as a meat shield in the first row of the team.

Disadvantages:

1. The speed of ice skating is very slow, and enemies often appear in the middle and late stages. Before ice skating, players have been slapped in the face.

2. Ice method and watery attack are weak, and the damage to a single enemy is not very considerable.

Ice method attribute requirements (Qty 6):

Required 1: speed -S and above (ice speed s ranges from 68 to 79, and 80 is the full value of S+). The speed is already very slow. I don't want to be as fast as possible.

Necessity 2: The passive requirement is to attack far away, and luck can be used in the early stage. But in the medium term, try to turn to a long-range attack.

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Water-based property requirements (quantity 8- 10):

-Be a watery shield.

Mandatory 1: At least one of the two attributes of endurance and defense is A and S.

Necessity 2: passively demand physical fitness and resist any one.

-Put the pure assists in the back row.

Essence 1: attack s and above, crit b and above.

Necessity 2: passively seek luck and increase the probability of assists (no assists, no effect)

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Other auxiliary heroes:

Pastors (number of head nurses 1-2, number of other head nurses 2-4)

Required 1: At least one of the two attributes of attack and crit is A and S.

Necessity 2: Passive requirement is to attack from far away to give more people, which is convenient and flexible.

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Heavy guard (Qty: 1-2)

Mandatory 1: At least one of the two attributes of endurance and defense is A and S.

Necessity 2: passively ask for physical fitness and emphasize any one.

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Samurai (number 1-2)

Meat shield warrior

Necessary 1: At least one of the two attributes of endurance and defense is A and S, and the speed is above S.

Necessity 2: passively ask for physical fitness and emphasize any one.

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

-Export samurai

Required 1: At least one of the two attributes of attack and crit is A and S, and the speed is above S.

Necessity 2: Passivity requires density, crit and quickness.

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Generally, there are one row of meat shields, two rows of ice, three rows of assists and water, four rows of ranged attack priests (priests without ranged attack are in the third row) and substitutes, and five rows of (optional) meat shields. When you meet a special enemy team, you need to change your formation.

Fengling formation by electric method

It's the same idea as ice water mass. But the pros and cons are not the same. This combination has the following advantages:

1. Lightning transmission by electric method 100% trigger, distance 2.

2. The electric method is relatively fast, and it can strike first in most cases.

3. The attack of electric method and wind spirit, especially the critical strike rate is very high, the trigger rate of electric method skill is 100%, and the violence is very stable.

Disadvantages:

1. The electric skill is fixed for 3 times, which is not much. Lightning will not be transmitted to the electrocuted person, nor will it be transmitted backwards. The distance limit is 2.

2. Electric method has no passive skill of long-range attack, and the attack distance is limited to 2.

3. The body of electric wind chimes is fragile, and no matter how good the attributes of wind chimes are, they can't be used as meat shields.

Electrical performance requirements (Qty 8- 12)

Required 1: speed -S and above, attack and crit should not be too low, at least double A.

Necessity 2: passivity needs quickness. Since there is no distance, the first move is king!

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Wind chimes property requirements (quantity: 8- 12)

Requirements 1: attack and crit at least one A and one S.

Necessity 2: passively seek luck and increase the probability of assists (no assists, no effect)

In addition to the above two prerequisites, other attributes are optional, of course, the higher the better!

Other auxiliary heroes:

The same ice method.

There are two routines for arranging electricity. One is extreme output type: the first row of full electrotherapy, the second row of Quanfengling, the third row of two therapies plus Quanfengling, and the fourth row of full electrotherapy. Wear heavy shields and other anti-monsters. This routine is very violent, but figure 3 is probably enough, but it can be adjusted then.

The other is a fairly regular routine, with one row of all-electric method, two rows of four winds spirit with electric method, three rows of all-wind spirit, four rows of long-range attack therapy plus replacement, and five rows of (optional) meat shields.