The play of the fifth personality dream witch.
Idla hides the ontology in a dreamland, which moves very fast, but can't directly interact with the scene, so the survivors won't see her true face; Idhela brought a believer, which the audience survivors could see and could not be expelled. The believer followed in the footsteps of Ishira and could not stay away from her.
The witch in the dream is invisible and moves quickly. You can find survivors as a vision, then find a hidden place to summon parasitic believers and turn the roulette wheel to switch the ontology to believers. At this time, the survivors have heartbeat marks, and then you attack unexpectedly. The first knife is usually easy to cut, and then the believers will disappear back to the noumenon and switch back to the original believers to pursue.