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How to carve ZBrush head model? ZBrush head model carving method
ZBrush is a digital sculpture and painting software, which has completely changed the whole three-dimensional industry with its powerful functions and intuitive workflow. For small partners who want to develop in the direction of modeler, game production and animation design. It is necessary to carry out systematic course professional study, and comprehensive study can better use ZBrush software for independent creation! In this regard, we provide you with 6 sets of ZB self-study video courses (constantly updated). There are different learning tutorials at different stages, and each course has multiple course sections. Learning is not a problem ~

ZBrush head model carving method;

First load a model.

1. Press the tool & gt Load the tool.

2. Select PolySphere.ztl in the ZTools folder under the ZBrush installation directory.

3. Put this model on the canvas.

4. Press the edit button or "T" key to enter the edit mode.

Learn to move the model in 3D space.

When you drag the canvas area, you can move the model. Note that you are dragging the canvas, not the model.

Move your model as follows

1. Rotate the model, press the left mouse button and drag in the blank area of the screen to rotate your model. If the model is full of your canvas, you can do it in the white safe area.

2. Move the model, hold down the Alt key and drag it with the left mouse button in the canvas area.

3. Zoom the model, hold down the Alt key and click the canvas with the left mouse button, and then release the Alt key without releasing the left mouse button. Drag the mouse to scale the model.

4. The model is displayed in the center of the canvas. Hold down Alt and click an empty area of the canvas with the mouse, or click the zoom and move buttons on the right.

Sculpture model

1. Select the moving brush in the Brush panel.

2. Open the X-axis symmetry and press Transform >; Activate symmetry. When we look from the front, we will see two red dots on both sides of your sphere model.

3. Hold down the Shift key to rotate the model to the side view.

4. Using the moving brush, we will pull out the chin and determine the main angle of the face.

5. Rotate the model to the front view.

6. Use a moving brush to level the skull position on both sides of the head.

7. Pressing the tool & gt Geometry & gt Split will add more geometric meshes to the model.

8. Select a standard brush in the Brushes panel. You can simply use a standard brush to do this. The position of the white line on the diagram indicates the main operation.

9. Hold down Alt and drag out the concave hole on the surface of the model with a brush. Release Alt to increase the bulge in the model. Press Shift to smooth the model with a brush.

10. Continue to carve your model, use Alt and brush to make more bumps on the model, and use Shift to smooth it.

Ok (o)/~ Little friends, how to carve the ZBrush head model? The content of ZBrush's head model carving method "Feather Rabbit has shared so much here, you should be able to learn some knowledge from the above content, right?" If you think it's troublesome to learn the graphic course, then it's still recommended to learn the video course, which is more professional and clear. Click on the link to start learning: