Current location - Trademark Inquiry Complete Network - Tian Tian Fund - A must-see introduction to Dawn Awakens Vitality for newcomers
A must-see introduction to Dawn Awakens Vitality for newcomers
Wake up at dawn, energetic newcomers must look at the introduction. I don't know how to solve it. To this end, Bian Xiao collected and sorted out the solutions of dawn awakening vitality newcomers. Come and have a look if you are interested.

First, let's understand the basic structure of dawn awakening: vitality: 1. Experience rating system II. Talent skill system 3. Equipment system.

It can be said that all the elements of the game revolve around these three points.

1. How to gain experience: 1 Main task (the strategy for novice's experience in the first four days will be released later)

2. There is an upper limit on the experience reward for completing daily activities (copy of lost city+post entrustment+patrol of stronghold+settlement task). After reaching the upper limit, you can no longer gain experience, but you can still get resources.

After the service, the first thing is to do the main line. When the main line reaches level 8, you will be prompted to do shanzhai entrustment. Click the schedule to do shanzhai entrustment. After completion, you will be promoted to level 10 and join the camp directly (remember, this game camp is very important). Don't do any tasks on the agenda before entering the camp, just do the main line! After joining the camp, you will get a treasure chest with an activity schedule. The main line unlocks the adventure guide and must follow the adventure guide to do the task. If you don't finish the first chapter, even if you do the task in the second chapter, the materials you need will not be recorded. I'll be stuck behind the adventure guide task.

Don't confuse the skills and talents first, and the talents behind will not be enough.

After entering the camp, complete the limited time task. The limited delicious time is11:00-14: 00 and 17:30-20:00, which can be eaten twice and will contribute to the camp. On the first day, the level can be 15, giving priority to the main line. The main line completes the progress task, and don't touch any branch lines. Start the space base (12V 12pvp) battlefield at noon 13:00, and start all kinds of pvp activities later, you can get combat points, and the combat points will be capped every week, and completed as soon as possible. You can exchange items and give priority to the title. The title will increase the attribute, and it will not be enough to exchange the title in the future. Collect 400 green resources and 200 blue resources every day. (Gold coin mall is limited to 7 props per week (lubricant upgrades green materials) (radiator upgrades blue materials).

Second, the combat power system: 1, equipment quality 2, weapon enhancement 3, armor enhancement 4, accessory level 5, skill level 6, drone 7, stunt chip.

Speaking of combat power system, krypton is indispensable. Here, I recommend a slightly krypton (around 300 yuan) scheme ps: Note that slightly krypton here refers to players who can keep up with the mainstream fighting power, that is, three or four mainstream players can surround and kill a krypton tycoon. If you just want to experience the game, the first punch is enough. 1 Recommended purchase: gold coupon convertible reinforcement material presented by Zhou Ka Yueka (48 yuan).

Recommended purchase: Growth Fund * * * gives 88,000 gold rolls and 880 platinum cards (88 yuan).

Purchase as appropriate: Survivor Manual (68 yuan) can be exchanged for more information, but it is unnecessary or cost-effective. If a friend with abundant funds can buy 4 must-buy: the mall will have a special price within one month after the service is opened.

As well as five kinds of silver coins donated around the camp (about 80r a week, about 320r), we can see that we need to buy five kinds of silver coins: cultural materials.

My advice to kryptonite players is to buy these three. Therefore, the mainstream (micro-krypton) players around 500r can basically lay a good foundation for the following games. There is a gold coin column in the lower right corner of the mall. I personally recommend the gift package.

Equipment combat power system 1. The equipment in the equipment quality game is divided into three qualities: blue 80%, purple 15% and gold 5%. The higher the quality, the better the basic properties of the equipment. The game will change equipment every 10 level, and the equipment in the early stage is updated too quickly, so there is no need to brush the quality at all. After level 40, the upgrade slows down, and you can start painting gold and purple. The most important thing for civilians is to slow down their mentality.

2. Equipment transformation: the quality of equipment entries is different, and the upper limit is also different, as shown in the following figure:

There are also 2-4 blue items, 2-5 purple items and 3-6 gold items.

Equipment items are also divided into purple, blue and green, as shown in the following figure:

Equipment items have different effects and different scores. You don't have to pursue all purple items, you can try to pursue the superposition of items with the same attributes, such as skill effect, armor piercing and damage intensity. Introduction to washing: the transformation props needed before level 50 are thermoplastic coatings. Before level 40, it is recommended to wash them casually without quick replacement. Before grade 50, some thermoplastic coatings can be accumulated to make ionization coatings for grade 2-50, a nano-crystal nucleus with two locks and a superconducting crystal nucleus with three locks. In addition to chasing dreams, civilian players have these two materials in their hands, so they can consider selling gold coins directly on the shelves. 3. Weapons strengthen equipment positions, and changing weapons can also inherit attributes. Main weapon: heavy weapon with enhanced damage intensity 1 per level: cold weapon with enhanced armor penetration 1 per level: armor position of enhanced skill intensity 1 per level: upper armor position of enhanced 1 per level: enhanced 1 per level. 8+0 grade plus 1 head armor: 1 life upper limit glove position per 1 grade enhancement: 1 torso armor shoe position per 1 grade enhancement: 1 leg armor per 1 grade enhancement needs to be enhanced.

The enhancement layer can be purchased in daily life, chambers of commerce and specialty stores. After 20-level strengthening, FRP is needed, and five alloy strengthening layers are combined into 1 layer FRP strengthening layer. Strengthening is the premise of polishing and unlocking.

4 Polishing system gun position: increase basic damage heavy weapons: increase basic damage cold weapons: increase basic damage (basic damage only corresponds to related weapons) armor position: enhance armor upper limit and restore loading position per second: life upper limit and trunk armor cap position: life upper limit and head armor pants position: life upper limit and leg armor glove position: skill strength and trunk armor equipment polishing consume silicon carbide crystals, and polishing bonus is the highest and most expensive among all enhancements. . .

5. Armor reinforcement Each armor can add three reinforcement plates. Total * * * is 18 steel plate.

18 The reinforcing plate of the same level can unlock the properties of the reinforcing clothing, and the alloy steel plate is required for upgrading after level 50. It is recommended to upgrade according to the package requirements. Clothing reinforcement plate enhancement: life limit serious injury resistance armor reinforcement plate enhancement: armor maximum recovery per second hat reinforcement plate enhancement: head armor head crit resistance pants reinforcement plate enhancement: life limit leg armor glove reinforcement plate enhancement: skill strength trunk armor shoes reinforcement plate enhancement: life limit serious injury resistance

6. Gun accessories are divided into: magnifying glass, muzzle, barrel, shell, magazine, grip and stock, among which the magnifying glass does not add any attributes.

Muzzle: increase serious injury rate, barrel: increase injury intensity, magazine: increase serious injury, grip: increase penetration armor stock: increase skill strength accessories. It is recommended to upgrade on average. Heavy weapons with wrapping attribute have four accessories: muzzle: increase the rate of serious injury, barrel: increase the damage intensity, handle: increase the stock of penetrating armor: increase the skill intensity, and heavy weapons also have wrapping attribute. The manufacture of gun accessories needs 100 silver coins in shopping malls. Strengthening the parts requires strengthening the drawings, and after level 50, besides strengthening the drawings, it also requires strengthening the guidelines.

Expound the talent system

Talent skills consume talent points, and camp skills consume camp contributions (the contributions of the camp will be frozen after leaving the camp, so the first camp should be carefully selected). Upgrading skills requires a lot of silver coins. Please consider upgrading your personal recommendation talent as appropriate: PVE: bait bomb: attracting strange group injuries and corrosive bombs: weakening armor and playing BOSS is easy to use. PVP: Sticky bullet: you can't move when you hit your opponent. Smoke bomb flash bomb: PVP PVE is suitable for all battles: treatment device Grenade: acquisition method of explosion skill points at the moment of landing 1: daily task acquisition and camp sneak mission (successful sneak into camp every day 120 skill points) 2: battle sequence exchange 3: copy of stronghold/stick to the defense line (stick to the daily gift package and get 100 skill points every day). The higher you play, the more skill points you will be rewarded. 5. Gifts (Catherine, Don, everyone has 2800 skill points). 6. Peak trial. 7. Treasure map exploration and document collection (many skill points, but you need to find the liver). 8. Gold Coin Mall can buy skill points every week.

Because the editor only participated in the kindling and pioneer internal testing, the time was not long. I don't know much about drones (lazy). Let's study it for the time being, and then send a strategy about drones.

Equipment stunts are divided into weapon stunts and armor stunts, and also into purple and gold-purple chips: unyielding will: life limit +26 indifference field: armor+14 empowerment mecha: armor limit +22 absolute defense: serious injury resistance +2% charge: damage intensity+17 pain impact: skill intensity +38 damage and heavy injury: serious injury. The wounded's damage per second (125% skill strength damage +83% level increase) lasts for three seconds, and the cooling time is 12 second, resulting in serious injury +2%.

Focus on improvement: After causing head crit, the basic damage is increased by 16.5%, lasting for 3 seconds, and the effect is cooled for 5 seconds. The damage intensity is+17.

After using tactical skills in fanaticism, increase serious injuries by 17.5% for 12 seconds, and cool down for 25 seconds. Skill Power +38.

The more you fight, the braver you are: the basic damage is increased by 4.5% after one shot, lasting for 2 seconds, and the cooling time is 1 second, and the maximum damage intensity is superimposed by 3 layers+17.

Armor burst: causing additional armor damage of 12.6%, and unable to recover armor skill strength by itself within 15 seconds +38.

Master Strategist: The next time you use tactical skills, the skill intensity will be increased by 24.5%, and the skill intensity will be cooled for 30 seconds +38.

Life Science and Technology: Convert 8.8% of health points into armor+14 at twice the ratio.

Regenerating Armor: Resist fatal injury, immediately restore 28% of armor value, and cool for 100 second, resist serious injury by +2%.

Answer blows with blows: When the armor is not 0, the attacker takes damage every second (34% skill strength damage +22% level increase) and slows down 16% for 3 seconds. After cooling for 5 seconds, the maximum armor increases by +22.

Emergency protection: when the armor is exhausted, restore 4.2% armor every second for 5 seconds and cool for 20 seconds. Severe injury resistance +2% wartime treatment: when injured, the armor value will be restored by 4.9% per second, lasting for 5 seconds and cooled for 25 seconds. Maximum armor increased by +22 and movement damage decreased: 9% damage increased after tumbling, lasting for 6 seconds, and armor was cooled 18 seconds.

Tactical defense: After using tactical skills, the armor increases by 2 1% for 10 second, and the maximum life increases by 26 seconds after cooling.

Weakening corrosion: When attacked, the target is damaged (1 15% skill damage intensity +76% level increase) for 3 seconds, and the cooling time 15 seconds, and the serious injury resistance +2%.

Civilians recommend purple stunts: charge, indifference, golden stunts, PVP weapons: fanaticism, armor, tit-for-tat or regenerative armor, PVE weapons: focus on upgrading or braver fighting, armor: emergency protection, life science and technology.