First of all, the childhoods of the legendary investigators were either ordinary and uneventful.
Either he had a miserable childhood and was burdened with misfortune.
But without exception, they all share the most common keywords, namely "curiosity" and "adventure".
Therefore, they will approach the following aspects as they continue to grow: 1. Researchers: scholars, students, explorers, etc., who have discovered unknown truths or places by studying relics or taboo writings found in ruins.
2. Mysterious people (very low probability): magicians, sorcerers, etc.
After obtaining magic items or forbidden books, they use these items in order to gain knowledge or achieve immortality.
3. Writers and painters: Same as 5, very inspired, and will observe or try to describe the indescribable world through artistic means.
4. Investigator (classic investigator): police officer or detective.
In the process of continuing to carry out investigations into bloody killings (I don’t know if keywords are blocked), bizarre disappearances, etc., we have traced the clues to the worshipers of the evil god surging behind the scenes.
5. Historian and occultist (someone who died suddenly in the running group): It goes without saying whether this is an old card or a cunning card.
In my opinion, after the legendary investigators first come into contact and survive unspeakable events (which usually have a deep impact on them and start his/her/its legendary life), Metropolis and some
Contact with organizations, such as various strange religious orders, Green Delta (exclusively in the United States), University of Michigan, Wilmarth Foundation (appeared in Ramley's "Titus Crosaga", is a secret
Foundation established internally), the Nathaniel Derby Pickman Foundation (the sponsor in "At the Mountains of Madness", "The Shadow Beyond Time"), etc. After all, only by contacting these organizations can you encounter more mysteries.
event.
Then their experience is a process of raising cards (crossing out), constantly encountering and escaping, and leaving a series of sequelae such as mental trauma in the process.
.
It is worth mentioning that in Lovecraft’s work, Love Craft (the machine translation of Love Craft) also writes about many actual locations and buildings, such as Boston and Thaler, in order to make the story more realistic.
Mu, blending stories and historical events, these legendary investigators travel through real geography and historical gaps, blurring the boundaries between reality and fiction, which makes us feel that they are worthy of being called "legendary investigators." -
------- So, participating in historical events is also one of their characteristics.
As for the ending, you are either crazy or stupid, you spend the rest of your life with pain and pain, or you die in a certain incident.
(Counter example: My friend’s card ran through dozens of groups, large and small, and finally passed through the Silver Key Gate and turned into an NPC “good death” story) In the world of Cthulhu, everyone is a madman, but
Crazy is just different.