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Concrol: This game made me stand in the headquarters building of SCP Foundation.

The game Concrol, which was released in p>219, finally went on the shelves of Steam after a year of exclusive Epic. This is a third-person action adventure game developed by Remedy. Marx Payne, alan wake and Quantum Breaking developed by this company have all been well evaluated.

friends who have played the previous works know that Remedy's production pictures are basically super-emotional, and the graphics card is cracked. Coupled with the twists and turns of the plot and good level design, combined with shooting elements in it, both the plot party and the feel party can be satisfied, and Concrol is the same.

This game has won more than 8 awards, including IGN's annual game. Now it can be bought for 15 yuan on Steam, which is even less than half of the initial price on Epic. It is really delicious to buy 3A complete works with the money of ordinary stand-alone machines!

The whole game of ConCrol is in a building called "ConCrol". When the heroine who looks quite like Dong Mingzhu comes to this building, she finds that the director of the control center here has been shot dead, and the whole building has been invaded by other planes, and she has been given the mission of regaining control, which can be said to be the title itself.

It's certainly not difficult to understand the plot of friends who know the SCP Foundation, because you can directly imagine this building as the SCP headquarters-in short, it means "hosting abnormal organizations all over the world", paranormal, strange objects and so on. The hostess has the ability to use the objects and take this as an opportunity to save the building.

Because the plot contains horror elements and strange parts, there is no shortage of overall puzzles and mystery: how did the hostess find this building that will move randomly? What's the truth about her brother's death? What role does "sweeping monk" play when I first met him? What is controlling the building?

it's normal that you can't stop playing because you want to know the story behind you so much.

Due to the pollution of the building, all the employees inside are alienated (sorry, I can't remember the proper term in the game, but this means it), some people become tool people suspended in mid-air, and some people with some skills become monsters. Those who can shoot are the lowest ones, some people can use artillery, and BOSS is omnipotent, beating you everywhere.

In the game, you can get some strange energy to strengthen yourself or weapons. Strengthening is random, so it is quite fun to play. The most interesting thing is weapons. As the director of the control bureau, Lisa has many powerful objects, including but not limited to powerful pistols with unlimited ammunition, memory cards that can move objects in space to attack the enemy, etc. It is really cool to combine weapons to attack the enemy.

In combination with all kinds of CG in the plot and the materials that need to be collected constantly, I have to say that the overall rhythm of the game is quite good.

The picture of Remedy has always been good. When I first saw a person suspended in a huge hall with that weird BGM, it was really a hair on my head. Although it feels like the whole game is in a building, the map is quite huge, and the modeling of each area has its own characteristics. It is as detailed as a real building. As a social animal, this sense of substitution is really unique.

In the game, the places polluted by the alien world are somewhat exotic, and those areas are basically red, which is quite unfriendly to epilepsy patients. Fortunately, I'm not afraid of this kind of light, that is, I'm dizzy for 3 days until I vomit blood. Even if I turn off the dynamic blur and reduce the mouse sensitivity, I'm still very sad, so friends who are afraid of red light pollution or dizzy for 3 days should be cautious. You can use the handle or look at the live scene.

Because the map is very large, and the official map is indeed a little vague, although it has been improved, it is still not suitable for budding road idiots. In the early stage, it was not bad, and it was basically a linear process. In the later stage, it took a long time to find the way. To be honest, although I am not cute, I am a road idiot. I am really tired of playing, and even went to see the Raiders just to find the way.

generally speaking, it is highly recommended that you play this game. Although it is not impossible to pass the customs clearance if you only like the plot, you will not feel the refreshing sense of attack and substitution of the plot in that way, and it will be a little regrettable.