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How to build the inscription of the glory of the king New Jing Ke?
Want to know more about the inscription of the glory of the king New Jing Ke? Bian Xiao has been trying to find the tutorials and materials of the inscription of the new Jing Ke in the glory of the king. Let's follow in Bian Xiao's footsteps to learn the introduction of the glory of the king's new Jing Ke inscription ~

In the glory of the king, Jing Ke was redone, making him more like an assassin. The new version of Jing Ke, with stealth and super seconds, is very popular among players. So how do you install Jing Ke after redoing it? Besides, playing Bian Xiao will bring players a redone strategy from the glory of the king and Jing Ke, and solve your troubles of matching equipment and inscriptions.

The glory of the king Jing Ke Redo Raiders:

Jing Ke redo, brainless can't accept half meat. The new version of Jing Ke is an orthodox assassin, who can only have the second-person ability with full output, and can't do harm with half flesh, which is more in line with the high-risk and high-yield assassin positioning. Therefore, Jing Ke's redoing should be regarded as a brand-new hero, whether it is playing, pretending or matching inscriptions.

1, Jing Ke Redo Skills:

Passive Skills: Kiss of Death

Jing Ke's attack behind the enemy is bound to crit (including skills), but the basic crit damage is only 150% (every 1% crit chance in Jing Ke will increase the additional 1% crit damage). All Jing Ke's frontal attacks can't produce crit effect.

This is Jing Ke's core skill. Attacking from behind is bound to crit. Therefore, Jing Ke needs to rely on the stealth of big moves to get close to the enemy, so as to attack from behind and achieve super-high crit damage, and the crit rate can increase crit damage. Therefore, the equipment is mainly equipped with crit rate, and the inscription is mainly based on crit effect.

Skill 1: Jing Ke immediately attacks the target with a double stab (twice in a short time), causing physical damage (you can move when casting spells).

1 skill can temporarily slow down enemies marked with 2 skills, thus retaining opponents, which is also one of Jing Ke's main damage skills.

Skill 2: Jing Ke starts to move quickly in the specified direction (no harm will be caused during the sudden movement). Immediately after reaching the finish line, attack an enemy (priority hero) nearby, causing physical damage, and mark the target 10 second. Every time Jing Ke attacks the marked target, it will shorten the cooling time of 1 sec. The damage caused by marked targets when attacking Jing Ke is reduced by 30%, and Jing Ke can only mark one enemy at a time.

Skill 2 can have a short displacement, or it can cause a mark. The damage caused by the marked target to Jing Ke is reduced by 30%, which also makes Jing Ke in a safer state when grasping alone. Skill 2 is the first skill.

Skill 3: Jing Ke immediately becomes invisible, increasing the movement speed for 3 seconds. When Jing Ke attacks, it will release its stealth and accelerate, and within 3 seconds after breaking the stealth, it will enhance Jing Ke's attack damage. Passive: When Jing Ke kills or assists, refresh the cooldown when Skill 3 disappears.

The big move is the stealth effect of 3 seconds. Although not as long as the warrior Lan Ling, Jing Ke's 3 seconds is without any hint. When approaching crispy skin, crispy skin is also ignorant, so this skill is also a strong skill. Breaking the hidden can cause higher physical attack and moving speed, and killing or assisting can immediately refresh the big move, which also allows Jing Ke to escape quickly after the fragile seconds fall. Jing Ke, who was criticized before, can't jump in and out, and no longer exists.

2. Jing Ke made a new costume:

Because Jing Ke's passivity is 100% crit, the crit rate is equivalent to the percentage crit effect, so the loading here is also based on blaster and mage, among which blaster has the highest status.

Blasting knife+shoes+black cutting+bloodsucking knife+Pojun+resurrection armor.

This set of equipment is also a conventional violent equipment, which is enough for the fragile unit opposite the second team. With extremely high explosive power, you can also save people with resurrection armor and big moves, which is the most balanced.

The first blasting knife is for sure. Jing Ke itself is like a monkey, but the blow behind it must be crucial. Therefore, 50% crit effect of blasting knife can restore normal crit damage to Jing Ke, and 20% crit rate can be converted into 20% crit effect, so the crit effect brought by blasting knife can be increased to 70%, which is a necessary equipment for Jing Ke.

There is nothing to say about the second pair of shoes. See if the other team chooses cloth armor or resistance shoes.

The third option is black cutting, which can have high armor-piercing ability in the early and middle stages, plus the 64 physical penetration of Hawkeye, which is enough to deal with brittle skin. Black cutting also has cooling reduction and life bonus, which is very cost-effective.

Fourth, a blood-sucking knife. As an assassin, Jing Ke inevitably loses a lot of blood every time he kills his opponent. Therefore, bloodsucking knives are also necessary, which can help Jing Ke to have a better endurance, so as to support him everywhere.

The fifth piece comes from Pojun, but the fifth piece, Pojun, is actually quite slow. Players need to brush the economy in Jing Ke in the early and middle stages, so that they can help their teammates catch the order. If not, they can brush up and retreat. Jing Ke's brush economy ability is still very high. In Pojun, the damage caused by this equipment is extremely high. 200 physical attacks are added, and 30% of the damage below half blood is increased. It will not escape because there is still a drop of blood on the crispy skin.

Sixth, Resurrection armor, when Jing Ke kills his opponent's crispy skin, it may become the target of fire collection. The new version of Jing Ke is crispy, and it can't be carried for a few times. Even if it is refreshed, there is no way to escape. So Resurrection A can help players save one more life. It is not recommended to use big moves when he knows he can't escape. It will be better to make a big move immediately after resurrection.

In addition, there are two other sets of loading recommendations for the list of great gods, which players can also refer to. The specific loading is as follows:

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3. Jing Ke redone the inscription collocation:

Blue: Hiding or hunting.

Green: Hawkeye

Red: incomparable

This set of inscriptions is also suitable for monkeys, more suitable for Jing Ke. Unique, can bring 43% crit bonus, so the unique setting is also the most suitable inscription for Jing Ke.

4. Jing Ke's playing strategy.

Jing Ke can choose the belt before Level 4, or you can use Xiao Ye knife to brush Xiao Ye. You can place an order or get off the road. After all, it is recommended to take a wrong path. After all, the upper level ability is not strong, try to be obscene before level 4.

After Level 4, Jing Ke can wander around gank to help his teammates catch the order. At this time, Jing Ke has a strong ability to catch orders, and he can catch as many as he can. If he can't catch them, he will develop in the wild and online.

When playing the league, Jing Ke tried his best to join the league as a successor. After all, Jing Ke has only 2 skills of displacement, and it is crisp. So after our tanks started, Jing Ke went around to the back row and tried to sneak attack from behind to achieve higher output effect. After killing Crispy, 3 skills immediately escape invisibly.