1, cavalry+Gong Bing output should be enough, the other side should be in the front row soon.
2. Cavalry and a small number of infantry should be able to resist each other's injuries until the front row of the other side dies.
Integrated cavalry must be in the front row to ensure the fastest time and sufficient output, and Gong Bing must be in the back row. Cavalry formation and cavalry charge formation are more suitable for bow riding.
The order of the fallen soldiers is:
Front row-> The middle line->; Back row, not infantry-> Cavalry->; Gong Bing. Only in the past, the front row of infantry, the middle row of cavalry and the back row of Gong Bing were fixed, so there was such an order. In other words, the infantry is no longer a meat shield, and Gong Bing can also charge ahead!
Weapons are bows and a small number of infantry riding. It is well known that cavalry restrain infantry and have a high attack bonus on infantry. And Gong Bing is the most vulnerable, it is bound by the arm attached to the face. Can't be directly exposed to the opponent's front row fire.
With the same morale, the cavalry charge array reduces troops faster, which shows that the cavalry output of the cavalry charge array is greater, which is more in line with our requirements for quickly killing the enemy in the front row. For the cavalry phalanx, after the battle begins, the rear infantry charges forward, and the archers can basically attack in situ, so that the rear archers can be better protected.