Q skill changes will help novice players get started. On the one hand, it reduces the damage to the front. Theoretically, from the point of view of injury, it is indeed weakened. However, combined with the practical application of heroes, Rambo gained certain advantages in the early stage. The reason is that many novice players like to consume their opponents with Q skills when using Rambo. As an aoe skill, the front line will be taken away while consuming the opponent. Rambo's survival rate against gank.
Therefore, under the condition that the damage to heroes remains unchanged, we should make an adjustment to reduce the damage of small soldiers, and their ability to clear soldiers has not been excessively weakened. On the contrary, it has improved their ability to control the line in the early stage, allowing more players to reduce the situation of being killed in the early stage because of the depth of the line.
The improvement of cooling time can also be regarded as the hero to improve the efficiency of Rambo. Because of Rambo's special mechanism effect, he must maintain a certain frequency of skill use in the early stage to improve his fighting ability. However, Rambo can't just wait for the skills CD to be completed before using it. On the one hand, it is the problem of skill control temperature control line, on the other hand, the skill is in full cd state, and the online combat ability is basically zero.
When we look at the basic damage, the damage value in the previous period has increased, and the growth rate of each level has decreased. 18 level damage remains unchanged, and the spell bonus is also increased by 10%. Therefore, as far as the early injury is concerned, there is a very obvious improvement, and because of the increase of Q skill cd, there is only one thing for novice players to do, that is, try to keep Q skill as a consuming opponent and don't blindly rely on AO.
The duration of W skill is reduced, but the shield value is increased, which has a more obvious effect on line blood volume. The increase in the numerical value also means that Rambo has a stronger ability to absorb injuries when he goes online, and there is more room for dealing with injuries. Because of the reduction of time, Rambo needs to better control the timing when using the W skill, and the skill has a certain acceleration effect, and its application scope is not limited to absorbing injuries.
E skill damage is improved, and deceleration effect is enhanced. The higher the online damage to Rambo, it means that his ability to play online is enhanced. As a hero without displacement, he can still pursue or leave the battlefield well by relying on the deceleration of E skill and the active acceleration of W skill.
? Overall analysis of changes: this time, the strength has been greatly strengthened, and it has been placed in the position of T 1, which is not required by the class. His hero played a very obvious role in the team battle, but the damage in the early stage was big enough and the initiative in the development stage was very high. Moreover, in this version, the shortening of the development cycle is also beneficial to Rambo, a hero who likes team warfare.
Introduction to use? Line game
Rambo must learn to control the temperature when aligning the line, and at the same time learn to use eqw's continuous hitting to stick people to ensure that one of his outputs is fully exerted. The sustained damage effect of Q skill is still considerable in the medium term.
? But remember not to push the line too much. When many players use Rambo for the first time, they like to regard Rambo as a non-consumable thread pushing machine. Therefore, Rambo is an easy target for opponents. When there is no war, Rambo basically catches and kills once. Even if it is very strong in this version in the early stage, it is still necessary to control your own pushing speed and ensure that the line can be pushed deeply under the condition of ensuring the protection of vision.
Pay attention to teamwork.
Rambo's battle is a very important output damage point, because skilled hands are relatively short, so relying on battle is the best output or consumption for the back row. When we use Rambo, we must first throw the war into the opponent's pile, and the opponent will be consumed by the slowdown and continuous burning effect of the war.
Rambo needs a golden body to provide invincible effect if he wants to stabilize the output in the team battle, because he is brittle and short-handed. The golden body and Q skills flash into the enemy's back row, which can cause a lot of aoe damage and is also a routine play in the game.
? The use of Rambo is also a key point. If used properly, it can produce excellent results in team battles in wild areas, especially in Dalongkeng and Xiaolongkeng. Because of the narrow position, it is very likely that a big move will make the opponent eat all the damage. Therefore, when using Rambo, try to carry out team battles in the wild area. On the one hand, relying on narrow terrain, on the other hand, you can use big strokes to block roads and cut the opponent's formation.
Recommended equipment
Mage's boots can improve Rambo's skill penetration effect, mask can improve Rambo's skill continuous damage effect, and improve his survival and output ability through the golden body. The method of stabbing the stick can greatly improve his spell output ability, and can make up for his short hands with rocket belts, while the magic electrotome can improve his spell sputtering damage effect and cause a lot of damage with aoe skills.
Recommend talents and runes
High winning rate rune selection recommendation
The traditional ignition method improves the consumption and output of Rambo line.