opening process
put away the opening process, skill tree, log map management, science and technology, housing construction, difficulties in making money, task introduction
How can a new player of medieval dynasty get started quickly? I believe that everyone is not sure how to play all the elements. Here is a guide book for beginners of medieval dynasties. Let's take a look.
sharing all elements of playing skills in medieval dynasties
when I first entered the valley
I recommend using the default options. If I want to change the default settings, I can consider unlimited drinking water. It's a bit excessive to open unlimited loads and unlimited life, but it really saves a lot of trouble. Three to five days in a quarter is more appropriate, and this article treats it as three days.
after entering the game, a static CG with oil painting style tells the story of the protagonist. The hometown caught in the war, the unfortunate parents, and the protagonist finally ran to the secret valley where the legendary uncle was located, hoping that my uncle could take the protagonist.
After you can operate, go straight along the road until you come to the first village (I call it Central Village) and meet the village head Ugster, who is in charge. The village head said that your uncle was a great guy, but he died! Take care of you There is no surplus grain in my village head's house (old Aconitum, you have cheated my uncle's legacy! ), but for your uncle's sake, you can use the unoccupied land in the valley, build a house and farm and hunt as you like. Make a living by yourself ~
So our protagonist settled down in this valley.
At the beginning, a set of mainline tasks was given, including the branch lines of village head Ugster and farmer Alvin, and sometimes some villagers provided random branch lines. The main line should be completed as far as possible, because with the completion of the main line, the upper limit of buildings will increase, and the scale of your small village will become larger and larger. Branches and random branches give prestige and random tasks some money, and try to do it if you can. After all, prestige is related to the population ceiling, and you won't be deducted if you fail.
At the beginning, the settlement I suggested was Sanchahekou on the west side, which came out from the west gate of the central village, followed the dirt road all the way to the west, and reached a great plain where the three rivers crossed, because the terrain here was flat, with river water in front and woodland in the back, and it was a place where great construction could be carried out. It is close to two of the three main farming and animal husbandry villages. The disadvantage, of course, is that it is a little far from the blacksmith village and the mine. When you are familiar with the game, you can also find the suitable terrain yourself.
Remember to search for enough materials on the way. Look around the road, there are countless branches-wooden sticks, stones on the ground, and at least three berries. Although it is unrealistic to sell berries, it is still necessary to compost the fields, and some St. John's wort and four-leaf clover are collected on the way. The antidote can be sold, and the four-leaf clover can save lives.
when you get to the farm, press q, rub your axe with your hand, rub three or five of the stones and sticks you have picked up, and then cut down trees near the settlement! Stone axe 5 axe a tree, after the tree falls, it has to aim at it and cut it twice more, cutting off branches and so on to form a useful log. Then pick up the logs. After picking up three or five logs, your load should burst, and it is difficult to move. Leave it alone for the time being, as long as you can walk. Press Q to choose a building-house-simple hut, take a picture of the frame of the house, then take out the Xiao Mu hammer and start building your own hut wall by wall. You may find it here. What about the straw on the roof? The answer is to turn and run to the river. There will be a lot of straw in the grass on both sides of the river, which is more than enough for several houses in the early days. In addition, remember to rub two more hammers and axes. At the beginning, the tools were not durable enough and did not have enough skills. The tools broke down quickly. When the house is repaired, the beds and stoves in the house are automatically generated, so we can have a good sleep < P >! Characters usually don't have to sleep, and they are extremely busy at the beginning. It is better to continue to do tasks. Anyway, my little man, it's normal for me to go through the house and not enter unless I sleep hard in the off-season when I'm a novice. You can't see clearly at night, so get a torch if you can. In addition to rubbing wooden spears and stone knives, the next task is to trap a rabbit.
Here we are going to talk about one of the basic operating rules of this game: vanity production. At present, the level of AI is not high enough to command all villagers to act on random targets, so the villagers go out and sway according to the settings, and then things automatically enter the box. For example, the villagers in the hunting hut stand in the hut, and you can't find where they killed the animals at all, but meat, fur, leather and so on automatically appear in the box; The same is true for loggers. There are no fewer trees on the map, but there are just more wood in the warehouse. This is what we often call void logging, void hunting, void mining and so on. At present, only farmers who farm in barns really go to the fields, so we must remember to put barns and fields closer, and it is best to build a house nearby for farmers to live in.
As for the rabbit trap, it's the same as a rabbit in vain, but the slight difference is that when the trap is near you, the game is embarrassed to brush the rabbit in vain, right? So keep the trap out of sight. Personally, I suggest running along a river. When you see the icon of self-built house on the indicator at the top of the screen disappear, this distance is enough. Then you can press Q, build a rabbit trap and stroll home. Generally speaking, it is no problem to produce three rabbits a day in a rabbit cage. Of course, you have to collect it in time
Because of the limited traps, these rabbits are not enough for you to feed yourself, let alone expand production. So how can you expand production? Farming, recruiting villagers to hunt, both hands should be hard.
Farming costs money, and the first bucket of gold still comes from hunting. Hunting should take advantage of the day, and you can't see the prey at night. Secondly, there are wolves. Thirdly, NPC sleeps and doesn't sell goods, which delays time. Cut down trees at night and rub more wooden spears. You can rub a pile of stone knives with sticks and stones for sale. The next morning, you will cross the bridge from the northwest. There are many deer near rolnica village (there are also many in other forests. I went to rolnica village here to buy seeds closer behind). I squatted down with wooden spears and approached slowly. F5 quickly saved it. Right-click to aim at the left-click spear and try to blow my head off as much as possible. Then press the E key to "skin" (actually peeling) and get 3 leathers +4 pieces of meat, which can be roasted and eaten. It will be slightly valuable to rub the leathers into simple bags and then sell them. In addition, if there are many stones on your body, you can also sell money by rubbing a pile of stone knives with wooden sticks and stones. It can be repeated until the deer are basically empty or dark.
after obtaining the basic fund, buy some cabbage seeds or flax seeds and fertilizer (1:1 seed fertilizer) in rolnica village, get a hoe and come back to farm. If you buy flax, you need to get a sickle. Cabbage here is for eating and flax is for making money. Go home, open a field, Q- building-farming-farmland, run enclosure, maximum 16*16. The first time a hoe is used to open up wasteland, after that, every time you farm, you must spread fertilizer (bags are needed, and simple ones are also ok), plow the field with a hoe, sprinkle seeds, and harvest with a sickle after maturity, in four steps. The back of the fertilizer can be rubbed out by pig manure and rotten things, and the seeds can also be saved after harvesting, but they can only be bought at the beginning.
Now our land is planted with cabbages, and there is the last day of the first quarter. Cabbages will be harvested soon in summer, and there are many barbecues, so the problem of my belly is no longer serious. By the way, the out-of-season state automatically returns to full, and you know the satiety of the last day.
Go home at night and build a second hut, a logging shed and a hunting hut, and recruit two NPCs (a man and a woman must be different in gender to compete in one room. Then in a year or two, they will get married and have children. The NPC in the original village can no longer be recruited, so it is necessary to go to various villages to find the refugees sitting next to the bonfire. Now, anyway, there is no need to cultivate feelings. It is better to find a man and a woman with skills of collecting and farming, and the efficiency will be higher. It depends on the face value, but these medieval village girls may let you down. TAB menu-Manage, arrange housing (in fact, housing can be postponed for half a day, just move in the day before the season changes, or even give up the house at all, and then recruit new tools after the season changes). After that, let them go to the hunting lodge to be responsible for hunting, and the other one go to the logging shed to be responsible for logs+firewood. Even the NPC of the worst hunting 1 can get enough meat for these people in the village. A hunter who hunts for 3 times tries his best to beat meat, which is more than enough to provide daily food for 3 people. But remember, villagers don't eat raw meat and anything with toxins. You have to barbecue for them, which can't be improved until the writing bar is read as a canteen. The logging shed needs to produce a large number of logs and sticks. If the skills are high, you can produce firewood or even planks (materials for Grade II buildings) by the way. If the skills are not high, it is recommended that the village head go to the logging shed workbench to chop firewood himself.
When there is no warehouse at the beginning, you have to send food and firewood to the boxes of villagers' homes.
This involves attributes, skill trees and villagers' management, which we must introduce.
TAB menu:
TAB opens the menu, which includes six parts: backpack, skill tree, task log, map, management and technology.
1. Backpack
As the name implies, all the props on your body are put in your backpack. You can switch the tabs of weapons, clothing, food and so on in this interface, so as to find what you need conveniently. The right side shows your current equipment and basic status, and there are 1~8 shortcut bars below. Select the props that can put the shortcut bar, and press the number keys to bind the shortcut bar. Some equipment (such as arrows, parcels) need to be confirmed in the equipment column to be effective, and it is only used in the article column.
taking medicine and food in your backpack will take effect instantly. Even if you are dying from a bear's pat, just open the TAB and krypton a few four-leaf clovers, and the place will be full of blood. In addition, raw berries, raw meat, and some mushrooms are not edible. If you eat them, you will be poisoned, and the blood deduction will be quite severe. Of course, you can play with St. John's wort if you have to.
Chang Daiqian, male, born in Neijiang, Sichuan, originally from Panyu, Guangdong, was born in Li Anliang, a suburb of Neijiang, Sichuan, 05438+0899. He is a scholar, a