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-2003

Baode Network Technology Co., Ltd., the predecessor of Zhongqingbao, was established with Baode Technology (HK: 8236), a Hong Kong listed company.

-2004

Successfully developed the first all-3D online game "Qing Empire" with independent intellectual property rights in China, and gained wide attention at home and abroad.

-2005

Launched the leading 2D online game of Warring States Heroes in China, which was recognized by the industry, and won the "Best Independent Research Award" and "Most Expectable Online Game" awarded by the professional media 17 173.

In the same year, Baode Network reached an agreement with the Central Committee of the Communist Youth League to jointly develop the first historical online game "Anti-Japanese War Online" in China.

-2007

After a lapse of two years, the online listing of the Anti-Japanese War, which the company invested heavily in, has attracted much attention from all walks of life.

-2008

In 2008, Zhongqingbao received capital increase from three venture capital funds, including Zhongqinglianchuang under the Central Committee of the Communist Youth League, and completed the shareholding system reform in May 2008, and officially changed its name to Shenzhen Zhongqingbao Network Technology Co., Ltd.

In June 2008, a game with great historical and cultural connotations, Tiandao online, was put into the market, and its innovative gameplay made it deeply loved by players.

The Anti-Japanese War won three awards, including the top ten 2D online games in China in 2008, the top ten original online games in China in 2008 and the top ten anti-plug-in online games in China in 2008.

-2009

In 2009, the patriotic military online game masterpiece "Bright Sword Online" was tested.

Zhongqingbao won the Sharp Award of China Game Company in 2008.

"Anti-Japanese War the legend of heroes" was selected as a national national online game project, and won the Top Ten Domestic Original Online Games Award in China in 2009.

Zhongqingbao Company's application for listing on GEM was approved by the GEM Board.

-20 10 year

On February 20 10/day, Zhongqingbao landed on the Growth Enterprise Market of Shenzhen Stock Exchange.

20 10 On March 20th, the patriotic military theme game "Bright Sword" was successfully launched for public beta.

20 10 On July 22nd, Zhongqingbao's first domestic online game, Dream Back to the Mountains and Seas, launched a shocking internal test.

20 10 1 1.5, the brand-new online game "China" was launched in its heyday, leading a new wave of online games in 2D national war.

-20 1 1 year

20 1 1, February 1 18, the 3D new martial arts "Xuanwu" will start the elite experience test on February 18, opening a new chapter of 201kloc-0/martial arts.

On 2011September 19, the famous patriotic online game "Anti-Japanese War 2" announced that it would carry out various cross-border cooperation in the anti-Japanese war culture. The spread of * * * will promote the people of China to remember the history of the war of resistance against Japan and inspire the patriotism of the people of China.

20 1 1 On September 23rd, China's anti-Japanese online game "War of Resistance against Japanese Aggression II" was officially announced, and the internal test was started on September 23rd.

201165438+February 3 1, Bing Wang held its first game New Year's concert.

-20 12 years

20 12 March 22nd, the large-scale 3D western magic online game "Dark Ages" will begin a comprehensive internal test on March 22nd.

On May 12, 20 1 1, Bao Qing promoted the first online game in which domestic investors gave players the right to choose.

Zhongqingbao is the only online game company listed on the Growth Enterprise Market in China, and it has a unique advantage to launch the "National Stock Ownership Plan".

May 20 12, grinding a sword for three years, which lasted for nearly a thousand days, opened the long-awaited "Blade of Cracking the Sky".

On July 20 12, the showgirl incident made it famous.

20 13

At the beginning of 20 13, Zhongqingbao formulated a medium-and long-term development strategy of "four horizontals and one verticals", namely "client game business line", "web game business line", "mobile game business line" and "social platform business line", which came down to four balanced business systems and became "four horizontals".

"Overseas business line" is a vertical business line that runs through the above-mentioned "four horizontal" business lines.

August 20 13, the full 3D massively multiplayer online role-playing game Eden was launched.

20 15

On July 6th, 20 15, Shenzhen Zhongqingbao Interactive Network Co., Ltd. (hereinafter referred to as "the company") applied for suspension due to the adjustment of major asset restructuring plan, which was suspected to be caused by the decline of Growth Enterprise Market to 6%. In addition, 173 companies constituted the largest suspension tide in the history of A-shares.