The reason why the inventor of VR glasses can see three-dimensional scenery is because our eyes can see things independently. There is a gap between the left and right eyes, resulting in some subtle differences in the viewing angles of the two eyes, and this difference will make the two eyes
Some of the scenery you see is slightly displaced.
The difference between the images of the left eye and the right eye is called parallax. The human brain cleverly fuses the images of the two eyes to produce a three-dimensional visual effect with a sense of space in the brain.
Based on these principles, the earliest theoretical basis was invented. Before the Sword of Damocles was invented, some people had actually imagined the VR virtual reality world.
These include Aldous Huxley's 1932 novel "Brave New World", which described virtual reality equipment for the first time; in 1935, American science fiction novelist Stanley Weinbaum published the novel "Skin".
"Gemalion's Glasses", the elven professor's artifact glasses; a prototype designed by photographer Morton Heilig in 1955.
It can be said that these are either theories or ideas that ultimately determine the form of the Sword of Damocles.
There are different opinions on the origin of the term "VR virtual reality". It is currently recognized that it was proposed by Jaron Lanier, the founder of the American VPL company, in the 1980s.
In August 2012, a product called Oculus Rift developed by Palmer Luckey and his team was launched on Kickstarter for crowdfunding, and VR virtual reality completely detonated.
It is recommended to go to Hann VR Experience Store on the 7th floor of Nanjing Deji to experience what vrVR technology is and what company invented it?
VR is the abbreviation of VirtualReality, which means virtual reality in Chinese. The concept was proposed in the early 1980s. It specifically refers to a new means of human-computer interaction created with the help of computers and the latest sensor technology.
The 1992 report of the Interactive Systems Project Working Group funded by the U.S. National Science Foundation provided a more systematic discussion of VR, and identified and suggested future research directions in the field of virtual reality environments.
It can be considered that virtual reality technology combines computer graphics technology, computer simulation technology, sensor technology, display technology and other scientific technologies. It creates a virtual information environment in a multi-dimensional information space, giving users an immersive sense of being there.
, has the ability to perfectly interact with the environment and help inspire ideas.
Therefore, immersion-interaction-conception are the three basic characteristics of VR environment system.
The core of virtual technology is modeling and simulation.
VR is not only focused on the field of computer graphics, it has also involved a wider range of fields, such as video conferencing, network technology and distributed computing technology, and is developing towards distributed virtual reality.
Virtual reality technology has become an important means of new product design and development.
Among them, collaborative virtual reality is a hot spot in the new research and application of VR technology. It introduces new technical issues, including human factors, network, and database technology.
For example, human factors require consideration of how multiple participants interact with each other in a shared space, and the behavior of virtual objects in virtual space under the simultaneous action of multiple participants.
For collaborative design in a VR environment, team members can engage in activities such as constructing and operating virtual objects in the virtual environment synchronously or asynchronously, and can evaluate, discuss, and redesign virtual objects.
Distributed virtual environments enable geographically distributed designers to face the same virtual design objects. By collaboratively using sound and video tools in a shared virtual environment, design defects can be eliminated in the early stages of design.
, reduce product time to market and improve product quality.
In addition, VR has become an important tool for constructing virtual prototypes and supporting virtual prototype technology.