How to cut the water splash material? It would be better if you have good cut material. Thank you =V=163 Email: yukoo217
You don’t need to cut the water splash material. The water splash material has PSD source files.
You can go to major material websites to directly download modifiable water splash materials, all with transparent backgrounds.
You can also download water splash brushes (I personally recommend water splash brushes, they are very useful)
Search on Baidu yourself. If you don’t understand, you can ask again. How to create a water splash effect in PS? Is there any PS action that can create water splash effects?
Create splashing water in PS
Steps
First we open the material picture, use the magic wand tool to cut out the apple, click to circle the line, Hold down shift ctrl i to return to the selection. At this time we need to create a new document. Hold down ctrl n. You can set the size yourself! Then drag the cut out apple into the new document.
After dragging the apple to the new document, hold down ctrl t, and then hold down shift alt to scale proportionally. After placing it in a position of suitable size, drag the water over and match the size of the apple. Match it, then right-click and select Vertical Flip!
After flipping, hold down shift alt to scale proportionally to match the apple, and then add masks to the water layer and the apple layer. All need to be added. After adding, hold down the apple layer and drag it upward to exchange it with the water layer. The apple layer is above the water layer.
Next we work on the water mask and use a black brush to erase the excess part. Similarly, we also use a black brush to erase the apple in the apple layer. Note Remember to combine opacity and hardness to erase. If the hardness is too hard, the eraser will be too clean and it will not be harmonious
Then we will then operate on the mask, click on the yin and yang semicircle on the lower right side, and select the hue /Saturation, then click Coloring, click the yin-yang circle below the coloring, adjust the hue, saturation, and lightness to make the water splash match the color of the apple, then click the yin-yang semicircle on the lower right, select the curve, and we select red in the RGB , make red rise, select green and let green fall, select blue and let blue also fall!
Then let’s take a look at the comparison before and after adding the curve. You can click on the eye on the right to observe! We can identify the before and after effects at a glance!
Then there may be some edges that are not rubbed well, and we can then use water and apple masks for further modification. Then you can also adjust the opacity of the curve!
Then we select the water layer, hold down ctrl t and select the box, right-click and select Transform. Pull and change the shape of the water yourself, depending on your situation. Then we can add the effect of peripheral vignetting. First, select the white background layer, click on the yin and yang semicircle in the lower right corner, select Gradient, and adjust the value based on the image. Remember to select Radial and check Reverse to make adjustments.
In the last step, we select the black brush, right-click and adjust the main diameter to the largest circle to make the apple eraser brighter! Then our apple splash effect is ready! How to make it with Photoshop" "Water and fire" effect?
It should just be a composite image of materials. The difficulty lies not in the synthesis technique, but in finding the appropriate materials.
Approximate synthesis effect:
I haven’t found any special material for ironing yet, so I’ll just make do with it.
① Prepare water splash and match material pictures.
②Cut out the water splash, adjust the shape of the water splash, and freely transform it to deform and liquefy
Finally, pull the match stick picture in and stack it on the bottom. Pay attention to the burnt part of the match. It's hidden in the water, and the color fades.
The texture of this water splash is on the thin side. It would be better if we could find a thicker one.
The steps are relatively simple, so I won’t go into details.
Attached is the source link: