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Werewolves kill 20 17. How do you guess each other's identity?
Werewolf Kill 20 17 Android Edition

v 1. 1.0

Type: education and leisure

Size: 22.3MB

Score: 10

Platform:

Tags: party popular games, brain puzzles.

Werewolves kill 20 17. How do you guess each other's identity? The core of the werewolf killing game is to guess the identity of each player, and share some pure dry goods with you here.

Skills of werewolf black boy swimming dry goods

The first is location science.

If there are two people (or two gods), then the probability of two wolves is relatively high. If there are self-destructive werewolves and known gods on the field, you can quickly find the last wolf by finding the wolf position.

If it's a werewolf, if the wolves have two wolves, the probability of being in a trance among good people is relatively high (with this, I pointed out the positions of three god cards on the first night I got the werewolf card on WeChat ...).

Werewolves can stay in a trance on the first night, and it is easy to identify themselves by listening to key positions during the day. The first knife is usually chosen in a trance position, so we should pay attention to dispersing the wolves as far as possible, not focusing on the front or back position, otherwise it will be easy for the good people on the field to notice the werewolf holding the group.

The second is to listen to speeches and watch tickets.

If it is a civilian perspective, we should focus on the prophet's speech. In the case that the speech level of police prophets is almost the same and there is no big logical loophole, to distinguish between true and false prophets, we can look at the voting mode of the sheriff and the standing situation of the police, and the team of clean prophets is higher. Usually it is the charge wolf or the barbed wolf who stands aside without sufficient reason.

There are two kinds of tickets: one is a ticket with almost the same number of votes on both sides. Then there is a high probability that most wolves are grabbing tickets. Then speak under the police, and finally vote for Prophet A, 80% are wolves. He helped the team that grabbed the ticket, and the big probability was the wolves. The second is the one-sided ticket type. If the two prophets say the same thing, then the good man may be betting or vacillating, and the werewolf will help the wolf teammates wash away the true prophet.

To sum up, if you only play Wolf Pit, the logic may be confused, and the information field of vision will be much clearer by combining the location, speech state, queuing situation, ticket types and known identities on the field ~