A few days ago, the photo of Sun Yang and "kneeling" Horton standing on the podium exploded our circle of friends.
At Gwangju World Championships, Sun Yang won the men's 2m freestyle final, and then the scene above appeared.
Why do Horton players who refused to take photos on stage think that Sun Yang is "unclean"? In fact, according to foreign media, Sun Yang was already a "drug addict" who violently resisted the urine test as early as September 18, but the verdict that the urine test was illegal and Sun Yang was not guilty as determined by FINA was selectively ignored.
illegal procedures and chaotic management have always been the darkness that cannot be erased in sports competitions. This is the case with traditional sports events with a long history, not to mention the imperfect e-sports events.
So when we see WCG's absurd "Gui Li Champion Team" again, and this MET Jedi Survival Asian Series, which is full of bad events such as power failure, audience reporting, and illegal communication, it seems normal.
Because such a thing is not rare in the history of e-sports.
chaos inventory of third-party competitions
To put it further, SKY Li Xiaofeng, the former Chinese light and the first person of Warcraft in China, once participated in the Star Craft competition of GOC League in 24. After the competition, everyone found that the whole organizing committee did not know when to "into thin air" and where to go. Except for a few awards, they did not leave a dime prize for the players. Later, it turned out that this GOC League StarCraft competition was purely a shell company to cheat the sponsorship. Such an act of arrogance and licentiousness can't even be described as "chaos", and it is a crime.
More recently, WCG (World E-sports Competition), once known as the "E-sports Olympics", was restarted after a lapse of five years, and all kinds of chaos occurred, including power failure, live broadcast accidents, poor viewing, and even an absurd farce of impersonating to participate in the competition.
A team named Dteam won the championship of 219WCG the glory of the king project, but when the congratulatory message was sent to Dteam manager's mobile phone, the manager looked puzzled: "Our Dteam didn't participate in WCG?"
It turns out that this so-called champion team is not really a Dteam, but the second team of Hero, another the glory of the king club in China. As for how they overcame the censorship procedures and turned themselves into a "Dteam" team that should have registered trademarks and various procedures, it is really hard to imagine. Perhaps this so-called "censorship procedure" is really cosmetic, and the organizers of the competition are not going to be responsible for it.
"WCG said it didn't want to take care of this matter, so they just wanted to finish the game quickly, get the money and go back to Korea quickly. It has nothing to do with them who won the championship.
we contacted the client at the first time and learned that the client was happy to mention a ball at WCG.
this is the WCG once known as the "e-sports Olympics"! Can you imagine an unknown stranger taking the place of Sun Yang in the 2m freestyle and winning the championship? But this thing is so ridiculous.
once out of the manufacturer's self-control, the bottom line of third-party competitions can always refresh our cognition.
why is your circle really messy?
generally speaking, e-sports events can be divided into two types according to different organizers, one is the events organized by manufacturers and the other is the third-party events.
when the organizer is the manufacturer or operator of the video game, it belongs to the manufacturer's own competition, such as League of Legends' S series, the glory of the king's KPL professional league, DOTA2' s TI series invitational tournament, etc. Usually, when the manufacturer or operator has enough funds and influence to independently host the event, it shows that this is a relatively mature and successful e-sports project, so the overall level of the self-organized event of the manufacturer often represents the ceiling of the e-sports event. Self-organized competitions are often rich in bonuses, high in popularity, many in attendance, standardized in competition system and reliable in process.
on the other hand, when the organizers of the games are copyright agents, sponsors, media or other enterprises of the corresponding electronic games, they are generally called third-party games. The world's first league (CPL: Cyber Athletic Professional League) was born in Texas, USA in 1997, and the famous WCG, WESG, etc. are among the third-party competitions. From these names, we can see that third-party events can't be equated with "chaos". However, due to the complex capital chain of third-party events, there are too many stakeholders, and the organizers often have insufficient experience and understanding of e-sports events and lack of perfect laws and regulations to regulate them, it is difficult to define the post-game responsibility, which eventually leads to the chaos of third-party events.
All parties are working hard
As early as February 24, the All-China Sports Federation established the National E-sports Games (CEG), the purpose of which was to standardize and popularize e-sports. The predecessors from traditional sports events helped to formulate relatively complete rules for e-sports events, including the game version, game rules, clothing regulations and players' behavior regulations, but these rules were only limited to CEG events. This is from the national government's intervention in e-sports events, but it has little effect.
in 211, after Wang Sicong, director of Wanda group, bought League of Legends club CCM and renamed it IG, he established China E-sports Club Alliance ACE with several other large-scale e-sports clubs, with the primary goal of managing professional players and standardizing competitions. With the popularity of DOTA and League of Legends, ACE was once in full swing. In the early days, ACE played many positive roles in promoting the standardization of the e-sports industry, but its management system was still not ideal. After frequent negative news, its influence became lower and lower. Finally, Tencent recovered the management right of League of Legends, and ACE finally announced its dissolution. This is from the club's spontaneous alliance to standardize the e-sports events, and ultimately failed.
in January, 216, Tencent released the Official Rules of League of Legends Professional League, confirming that LPL established the tournament system for League of Legends professional competition. In December 217, Tencent E-sports released "Tencent 218 E-sports Sports Standards", which has made perfect standards in terms of competition level standards, competition system, referee rules, player rules, coaching rules and equipment standards, which can be called a practical and applicable competition standard rules. It is also a spontaneous specification from game manufacturers and agents, but it is still difficult for us to say whether this is a success or a failure.
It is said that he is successful, but this is only a standard produced by Tencent, which has no mandatory binding effect on other manufacturers and third-party competitions, and can only be used as a reference.
He is said to be a failure, but the League of Legends Professional League and the glory of the king Professional League which came out under this standard can be regarded as models of events in the e-sports industry, although there are still some accidents from time to time.
in addition, there are still many areas that need to be improved urgently in this standard, such as the standards for e-sports venues, which need to be refined after the construction of major e-sports venues in China, and it will not be achieved overnight.
finally
generally speaking, in the history of e-sports in China, there is no shortage of speculators and pioneers. Many real pioneers have been shouldering the heavy responsibility of perfecting rules and standardizing industries.
it is not certain that a self-organized event is reliable, and it is not certain that there will be an accident in a third-party event. In 219, the KPL Spring Festival in the glory of the king also witnessed the farce that outdoor venues were blown down by strong winds, and the HMA event held by Huya, a domestic live broadcast platform, was also smooth.
Everyone wants to earn money, but the real money should not be to invest one dollar to earn two dollars, but to invest money, time and energy to earn fame, norms and the new world.