Warrior => The most common tank, the defensive posture has special life-saving skills (broken kettle and shield wall), reducing spell damage 10%. Group pulling ability is the worst. Hatred is the worst maker. (especially in the later period)
Bear T = & gtTBC began to rise rapidly, with high blood volume, high armor and high evasion, but there was no enchantment and no parry. In an emergency, only jewelry special effects can be turned on to save lives. Group pulling ability is better than that of soldiers. Hatred is powerful.
Anti-riding => There is no doubt about the ability to pull the group, the ability to make grievances is strong, the equipment is strong, and the tactics are good. The five-person FB can walk all the way to A.
What I want to mention here is that Xiao D has the fastest leveling speed among the three tank occupations, with 68 birds and 70 big birds in an instant, which is very pleasant ~!
& lt therapeutic profession >:
Since you want to play SM, let's practice. SM medical care is relatively easy to pile up and has the ability to brush in groups. Adding blood is not as complicated as ms.
MS is full of energy, high toughness and strong group brushing ability.
QS single brush ability is very strong, and it needs a bunch of crits to make up for the problem of returning to blue.
SM is a very good medical profession, including monotherapy and treatment chain.
& lt export occupation >:
Mage => The existence of mage is very necessary. The intelligence of the whole team can provide food and drink, and the ability to control monsters is also very strong. You can herd sheep at any time. Those monsters who can herd sheep (unlike thieves' sap). The output is also very high, especially in the early stage, as well as flash, ice ring and refrigerator self-protection skills.
Thief (stalker) => Many thieves practice PVP now. Except for those who raid with the guild, the rest are basically keen talents and have control ability, but the output is not flattering. Five-player FB is not recommended.
Hunter => You can set traps to control the scene, freeze a single monster, and the frost can slow down. There is nothing wrong with the output. You can always press a macro to create an ideal DPS, and you often play dead to ensure that it won't be ot.
Warlock => I just play SS. You can tie a soul stone, pull a candy can, charm a woman, exile, enslave and pull people. It has many uses and the output is relatively stable. The biggest drawback is short legs and no life-saving skills.
According to the current version of 2.4.3, the configuration I recommend is:
Bear T+ shaman+mage+warlock+hunter (thieves can also)
If thieves wash into FB talent, PVP ability will drop a lot, at least control ability will drop, so it is not recommended.
Professional choice
Druids can practice flower picking and alchemy.
Shaman can practice peeling+skin making.
Mages can practice engineering+mining.
Warlocks can practice tailoring and enchantment.
Hunters can practice mining+jewelry.
It is necessary for tailors and enchanters. Tailors can make some good equipment for cloth clothes and make all kinds of bags. Enchant all the way to dismantle equipment, FM to their own people.
An alchemist can make many good potions for everyone to drink, and medicines and modified things can also be used.
The two mine owners mainly provide materials for jewelry and engineering, and gems can be cut by themselves.
The project is mainly fun and the project is also very good.
Skinning and leather making can make some good leather armor equipment, such as small D split hoof armor. You can also make quiver and ammunition bags for LR.
That's basically it. I hope I can help you.