The third perspective is the orthodox perspective of the Gulf Coast 3 game. Because the Bay Shore 3 often needs a drilling rig, it is difficult to judge the position of the car body if the front view is used, especially the R33 and R34 cars, which are very big, and the drilling car is very disadvantageous. Don't think it's useless to get stuck in a corner, it's very useful in catching up or even overtaking. Therefore, it is necessary to judge the position of the car body from the third perspective, and then drill the car after alignment.
As for the problem of cornering stall, there is no way to avoid it. The key is to look at the technical characteristics of individuals. Some people choose to downshift in corners, which makes the stall in corners more serious. There are also early downshifts and brakes, which have the least flameout, but they are relatively disadvantaged in the war and are easily regarded as vehicles. But there is also an advantage, that is, it accelerates quickly when cornering.
The following are the modifications of these cars:
The details of the hub are hard to say, mainly because players who have been playing on the Gulf Coast rarely remember it this way, and most of them rely on the appearance characteristics of the hub. For example, a three-claw wheel hub is called three-claw because it has only three spokes, which is quite special. Also named like this are eight claws and a pot cover. Other wheels can be found by trademark index and model number.
E8 a pack of GT straight-tailed three-claw hub bullet lens perforated non-carbon fiber hood
R32 a pack of GT straight-tailed VolkTE37 or three-claw hub bullet mirror original hood
R33 a pack of GT straight-tailed three-claw hub bullet mirror perforated carbon fiber hood
R34 a package of GT3D tail three-claw hub bullet mirror perforated non-carbon fiber hood
Z33 C package GT tail three claw wheel bullet mirror original hood