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Does anyone have the names of all the characters in The King of Fighters 98 (plus photos, otherwise I wouldn’t know them)

1. Kusanagi Kyo

2. Nikaido Benimaru

3. Daimon Goro

4. Terry Bo Kader

5, Tojo

6, Ryo Sakazaki

7, Robert Garcia

8, Takuma Sakazaki

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9. Hadilan

10. Ralph

11. Clark

12. Asamiya Athena

13. Shikikentaka

14. Zhenyuansai

15. Yuri Sakazaki

16. Mai Shiranui

17. Li Xiangfei?

Extended information:

KOF98 episode KOF94~KOF97 is the culmination of this. Characters from past generations gather together to participate in the fight, a veritable "dream battle". Advance mode (96 mode) and Extra mode (94.95 mode) are still retained. The basic system is based on KOF97, which has greatly improved the game balance. KOF98 has no storyline and just allows players to simply enjoy the fun of fighting. It is the closest to perfection among all generations of KOF and is an unprecedented work.

There have been some minor changes to the energy system. The first person can have up to three energy beans, the second person can have four, and the third person can have five. If it is EXTRA mode, the energy tank of the following person will be shorter and easier to fill up. Energy transfer has also changed from 97's fixed relationship transfer to mood transfer that is randomly generated every time the computer is turned on. People who are in a bad mood can also transfer energy beans, but they have to knock one upside down (this is more humane than 97's) ). This makes players often press the start button to check their mood before starting a battle to decide the order in which characters will appear.

KOF98 is still divided into two modes: ADVANCED MODE and EXTRA MODE. In this work, the number of energy slots in the ADVANCED MODE mode has been adjusted. The maximum number of energy slots is divided into three, four or even five according to the character's battle sequence. However, the inheritance of energy slots is also affected by mood.

The EXTRA MODE energy tank gradually shortens according to the order of character battles, and the gas collection speed increases. This greatly speeds up the switching between defense and offense. In addition, if the command throw and the special move are not successful, there will be a stiff movement. Many BUGs in the previous game have been corrected, and the input and rhythm of the special move have also been changed. The gameplay has been enhanced, but the balance of the game is still relatively unbalanced. Grams are too common. Although this game does not have any story background, the relatively perfect system settings and the appearance of many Orochi characters make KOF98 a good fighting game.

Reference: The King of Fighters 98-Baidu Encyclopedia