Interactive puzzle solving of Evil Underworld is one of the main gameplay methods in the game. What interactive puzzles need to be solved in this game? Let me share with you an interactive puzzle guide for the whole process of Evil Underworld
Video: BV1Xf4y1M7Ad
Chapter 1 Main Process Puzzle
Instructions on safes and imprints 273 three numbers
Obtain a bug card and a key
The key obtained can open the large cabinet on the right side of the wall behind the Beast Carver
Four card table battles
After solving the puzzle in the third battle map, the card Wolf in the Cage appears, one of the main plots
After solving the puzzle in the fourth battle map, a wooden sculpture of a squirrel head appears , this wood carving is an artifact for playing cards
Using the Cage Wolf, he was defeated by the Beast Carver in the battle
Pick up the wild wolf wood carving and place it on the squirrel wood carving stand on the left side of the wood mouth
p>Players can obtain a knife
The knife becomes a card battle prop
In the battle, use the knife to dig out your right eye to win the game
Note that the eyeball has four points of damage. When the balance is balanced, the player and the boss will be dead if they take five points of damage
Then after the battle, you will have a reward for choosing the right eye
Before the wall clock, Found a fluorescent reaction on the wall clock
Move the three hands of the wall clock to the fluorescent position according to the fluorescent reaction
You will get a card - Weak Wolf, and film
The film needs to be taken after the player has defeated the miners, fishermen, hunters and fur traders
and then defeated the final boss of this chapter - Lacey the Beast Carver
Then use the camera Take a photo of the Beast Graveler to make it a photo
Select "New Game" to start the next chapter of the game
The side puzzles of the first chapter
The puzzle with the greatest practical effect is oil painting, which can be solved three times
You will get a four-leaf clover for the first time when you solve the oil painting puzzle
The four-leaf clover can be reset once to get three cards. Card face
If you solve the oil painting puzzle for the second time, you will get a candle
That is, one more candle for the number of deaths, and one more candle smoker
Oil painting solution For the third time, Mystery will get a golden bee sculpture
All the squirrel cards in the basic card will be replaced with zero-cost 1-1 bees with air raid marks
Very powerful, insect head sculpture , will also be used as a permanent initial sculpture
Put out the candles to solve the puzzle, there are three candles in the middle of the wall behind the beast carver
You will get a candle smoke card, and the opening candles of each boss level When extinguished, it will also turn into a big candle smoke card
Green slime bottle, this is an easter egg
Solve the puzzle above the cuckoo wall clock
The hands of the cuckoo wall clock move At eleven o'clock, you can open the cuckoo on top of the wall clock
The cuckoo appears with a ring. The ring is used before entering the final boss cabin of this chapter
There will be two special rewards Opportunity, the lower right corner of the wooden table for drawing cards is also a reminder of where the ring is.
One of the two rewards will appear a ring trial. With this golden ring, you can directly pass the ring trial
< p>If there is no gold ring, you need one of the Ouroboros or Ring Worm cardsSkull Easter egg, there is a skull behind the Beast Carver
The skull will appear with the above A game about the golden teeth
After clearing the level multiple times and solving puzzles, when there are enough flowers on the door
A card will appear under the group of wood carvings on the right side of the door (this is what the tool man told me )
Chapter 2 Forest Map, Beast, Dark Carver Lacey, Main Puzzle
Talk to the miner: You need to take a photo of the dog
Players can I found that there are three numbers 273 under the dog bowl, which is like the clock in Chapter 1. 273 corresponds to the safe in the lower right corner of the wooden house. After opening it, you can find the meat.
Put the meat in In the dog's bowl, the dog will appear. At this time, just click and take a photo.
Give the photo to the miner to enter the battle. After winning the battle, you will gain the right to enter the map on the right
There is a barrel of fish on the right. After taking a photo, hang the photo on the fishing rod
Then a scene of a big fish biting the hook will appear. Take a photo and show it to the fisherman
The map on the left , you will find a rabbit running and jumping between the four holes
The player needs to put the rabbit fur
Bring the leather back to the furrier
Catching rabbits is very simple. You just need to put the clip in the middle of the rabbit path in two holes
Then wander between the other two holes to drive the rabbit away. Can be clipped smoothly
There are three hidden places on the forest map in Chapter 2
The first one is the place where the big fish is photographed on the right, the second tree from the left and Lesson 3: There is a hidden area between trees
The second place is where the map rabbit paper is sandwiched on the left side of the fisherman.
The sixth tree and the seventh tree from right to left There is a hidden area between the trees, which is the location of the wood carver
The third place is on the left side of the forest map on the big map, the dock built after defeating the first dark carver
< p>Clover and two NPCs can be found, there is only one NPC before defeatingClover can reset the initial hand once in all battles in Chapter 2
< p>Secondly, there are tentacles in the water. For the tentacles in the water, you need to defeat the Magic Carver and then go to the inner roomClick on both tentacles in no particular order
It may be comfortable and it will give you the first hidden card in the Beast Sequence - Giant Kraken
The additional fourth one is the only Ouroboros sold at the fur dealer, which requires 8 foils Film
Ouroboros inherits the properties of Chapter 1
Decryption of the main plot of Grimora the Death Carver in the lower right corner of the big map of Chapter 2
Main Just defeat them, collect information, and sort out the correct information about the tombstone (picture in the video)
Chapter 2: The Hidden Death Carver
The first one is in the well in the upper left corner , click a few more times and you will get a hidden card - Drowned Ghost
The second one is to go up the upper right corner and walk into the inner room. In addition to the bone information, you can also enter the mirror
< p>The mirror has the function of dressing up the protagonistThe third one is the basement blocked by the skull in the middle, and there is a coffin inside
The way to obtain silver coins requires you to have broken silver coins, one on the left and one on the left. Zhang
In any battle (apprentices are recommended to fight dummies), play the left and right two at the same time
Enter the basement, you can see the Bone King, talk to the Bone King more
< p>You can get three things: a virtual key, the bone king's femur, and a hidden card - the bone king's hornChapter 2 The magic temple map in the lower left corner of the big map Magic Inscriber Manifico Main line
The apprentice on the first floor needs you to put on the glasses on the table, and then pick up the note on the ground
You will be able to see three marks while reading
< p>These three marks are the password to the stone pillar in the middle of the room. After entering, defeat the slime apprentice to enter the second levelThe training dummy on the second level has paint on its hand. When fighting against it, you can see that only the left side has paint. Monsters that can attack
After solving the two 0-1 dummies on the left, a monster with a mark will appear
Every time a monster with a mark is solved, the next mark will appear.
Until the three marks disappear, the three marks are the password of the second layer of stone pillars
I would like to mention here that the dummy will always exist after being defeated and can be used to brush foils. With Ouroboros
Defeat the apprentice stuck on the spear to open the third level
The third level requires finding the mark according to the three notes
< p>The top mark is obtained by a greedy person: just go to the box above and touch it a few times to see itThe middle mark is obtained by a pale person: just sit in the shadow above and see the traces of paint< /p>
The bottom mark is obtained by people with hearing impairment or people with excellent hearing:
This is what you can see in the lower right corner of the audio settings in the settings
The picture is in the video
Hidden puzzles on the Magic Temple map
The first hidden one is the hidden room between the two stacks of books in the upper left corner of the first floor map
No. There are two hidden ones. After pressing the water tank tentacles in the inner room and the dock tentacles on the forest map
you will get the hidden card - Giant Kraken
Chapter 2 Technology Dark Carver P03
p>Basically there is only the electric current puzzle, the solution is as shown in the picture
Then the two younger brothers were solved, and the third younger brother passed the level without fighting
Then Able to enter the battle with p03
And the Science and Technology City is not hidden, but a strange material appears
The material cannot be interacted
>The mycologist in Chapter 2 and Chapter 3, there is a small mushroom house in the middle on the far left side of the big map
After entering Chapter 2, the mycologist can combine 4 different cards for you< /p>
Both require two identical cards and then combine them
The combination effect is that the mark takes effect twice and the attributes are doubled
The order of combining the cards is: Gravedigger, Vole, Sentry Robot, and Blue Mage
After combining them for the first time, a pink virtual key will appear
At the same time, the combination will be reset and can be combined again, but No items will be given to the player
The pink virtual key can open the mushroom room at the same location in Chapter 3
After defeating the boss inside, you can get the synthesis card
< p>The main puzzle in Chapter 3 is the room puzzle in p03The virtual map is in the video
The current room decryption in Chapter 3 p03
There are four main puzzles This is a point, but it is only needed after the puzzle above the card machine and the cuckoo
For details, please see the smelting room puzzle at the back
First, there is a wall clock on the left side of the room. Two puzzles, one up and one down
The actual prompt for the puzzle below is the third item in the shop on the right before the boss fight at the bottom left of the virtual map
The prompt is 4 o'clock, just put Turn the wall clock to 4 o'clock and the magic card Mechanical Ouroboros will appear
The Mechanical Ouroboros inherits the attributes of the Ouroboros from Chapter 2
Second, in front of the right side of the current room There are two battle diagrams (the pictures are in the video)
The decryption answer is as shown in the picture. After solving the second battle diagram, you will get the lonely wizard robot
The decryption of the smelting room, mainly Solving the puzzle of the magic pillar
The three puzzles of the magic pillar are: the upper level of the cuckoo wall clock, the camera, and the printer
The cuckoo still dials to eleven o'clock exactly Get the first mark
Use the camera of the defeated camera robot to the transport room, turn the robot to take a photo instantly
You can see the second mark on the tombstone
For the printer, you need to reach the signal tower in the lower left corner of the upper left corner of the virtual map
You will get the opportunity to create a card, remember to remember it clearly before creating it
Chapter 3 P03 Fur on the left side of the room Decryption of the merchant's room
It's actually a big lock on the left side of the boss room in the upper left corner of the virtual map
After opening it, the fur merchant's room on the left side of room p03 can be opened
After entering the room, you can use the virtual fur you obtained previously to exchange for old data and ancient god information
Please see the virtual map of the first two P for the location of the virtual fur