Among them, Snapdragon _ProSeriesChina, as one of the global deployments of ESLGaming, will officially start on April 18, 2022. The China Tournament consists of two events, the National Challenge of Snapdragon E-sports Pioneer and the Invitational Tournament of Snapdragon E-sports Pioneer Elite, with a total of four seasons. The total annual bonus is expected to reach 3 million yuan.
Adhering to the idea that the fun of Snapdragon Mobile E-sports has spread to the whole people, Snapdragon E-sports Pioneer National Challenge will attract teams from all sides to compete on the same stage, show the audience extraordinary e-sports strength and players' infinite love for e-sports, and cooperate with major professional clubs, taking the home of professional clubs as the season finals, so that players can better feel the charm of mobile e-sports in Snapdragon Mobile E-sports ecosystem.
Snapdragon e-sports pioneer China Tournament will also cooperate with Weibo, Tigers, NGA player community and play-plus e-sports platform to synchronize the wonderful moments of each event, so that e-sports fans who pay attention to the event can feel the wonderful fun of e-sports.
This revolutionary event makes full use of the "equipment library" equipped with Snapdragon mobile platform and supporting SnapdragonEliteGaming, which can bring the initiative and enhanced functions of the mobile terminal, including advanced game optimization, ultra-realistic graphics, fast connection and excellent performance, and make the smartphones used by the players become excellent.
More exciting content will be continuously updated in official accounts of Sina Weibo, WeChat WeChat official account, Tik Tok, Aauto Quicker, Bili Bili, NGA player community and Hupu community, so stay tuned.
SnapdragonEliteGaming and Snapdragon are trademarks or registered trademarks of Qualcomm. SnapdragonEliteGaming and Snapdragon are products of Qualcomm Science and Technology Company and/or its subsidiaries.
About ESLGAMING
ESL is the largest e-sports and game lifestyle company in the world. Since 1994, the company has carried out many online and offline activities and top-level game carnivals, shaping and leading global e-sports and game innovation in the most popular video game field. Based on the ESLProTour competition system, it operates a number of high-standard and branded international and domestic league events and tournaments, such as top offline events such as ESLOne, Intel _ Extreme Masters, DreamHack Masters, and ESLProLeage. ESL also held the DreamHack Open, the ESL National Championship, the Grassroots Amateur Cup, and the DreamHack Game Carnival with a competition system and a comprehensive display of game life. ESLGaming belongs to MTG, an international digital entertainment group.