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Microsoft Office Excel edits NBA2004 players
I'm not sure about nbalive04, but take nbalive07 as an example. The top columns of this excel are: column A, column B, column C and column G..

Now I want to say what they stand for: under column B are the players' surnames: for example, line 24 is Webber, and column C is the name, for example, line 24 is Chris.

Now listed as follows

F: player number

G: player position

H: The player's second position (for example, T-Mac's G and H are numbers 3 and 4 respectively. Here, the positions 0, 1, 2, 3 and 4 respectively represent center, power forward, small forward, shooting guard and point guard).

O: comprehensive ability index of players

Q: Shooting ability

R: three-point shooting ability

S: free throw percentage

T: dunk index

U: the ability to steal

Five: Anti-aggression

W: rebounding ability in the frontcourt.

X: Backcourt rebounding ability

Y: passing ability

Z: offensive consciousness

Defense consciousness

AB velocity

Communication flexibility

Advertising jumping ability

Dribble ability

AF intensity

AG tolerance

Ai fitness

AJ inside scoring ability

BV player's expected salary (for free agents)

BW player's annual salary in 1000 USD.

Total salary of BX players

Wage increase compared with the previous year

BZ and contract year

Remaining life of CA contract

FL key ball ability

In addition, you can try the modifier of nbalive07:

/search? E4 % BF % AE % E6 % 94% B9 % E5 % 99% A8 & amp; resttype = 1 & amp; id = 1000002

This website can be downloaded.

If you have any questions, you can send me an email:

mylife 1898@ 126.com

I wrote it myself yesterday.

Now I see someone else's.

Tools, Methods and Downloads for Nba2007 to Modify Players' Attributes

I saw many friends worried that the revised version of 07 was not released, so I sent this post. This tool can open DBF files and modify the properties of dynasty players. The specific method is that I will find 05, which should be about the same. ....

In addition, in the NBA2005 folder, you can see that there is a folder named saves, which contains your own archived photos. After opening the above method, you will find a file called Players, which can modify the value and salary of players (I can't change the height in 2005 ... I am disappointed) (or I can't find it ... if I find it, I will share it). After opening the file; There is a CASH_YEAR, and that is salary; CASH_TOTAL can let him go; CASH_RAISE is the number of salary increases each year; YEARS is the contracted years, YEARS_LEFT is the remaining contracted years, and other previous capacity values can be modified and found by yourself.

A-Delete: Active players are fake.

B-NAME: the name of the player.

C-FNAME: the last name of the player.

D-nickname: the nickname of the player. Please refer to the map of nickname. dbf.

E-PLAYERID: the "identity" number of the player in the data.

F-$ NUMBER: the number of the player' s jersey.

G position: the main position of the player.

0: C 1: PF 2: SF 3: SG 4: PG

H position 2: the second position of the player.

0: C 1: PF 2: SF 3: SG 4: PG

I-YEARSEXP: The age of a player in the NBA is J.

-SCHOOLNUM: Please refer to the map of school.dbf for the school where the player graduated.

K-hand: 0: right hand 1: left hand

L-SHOELIMIT: restrictions on the brand of sneakers worn by players.

M-ORIGHSHOE: the player's home shoes.

N-ORIGASHOE: away shoes for players.

O-OVERALLRTG: the player's overall ability index-calculated from the real game.

P-PLAYRvalue: The player's value is used to determine the salary required to sign a contract with this (free) player in dynasty mode. The ability values of all players are recorded in DBF according to the following rules: 0=0 1= 1 50=50 90=90 and so on, unless otherwise specified.

Q-FGPBASE: shooting/jump shot ability

R-THREEPTBAS: three-point shooting ability

S-FTPBASE: free throw ability

T-DNKABILITY: dunk ability-determines whether a player can often make difficult dunks.

U-STLABILITY: replication ability.

V-BLKABILITY: blocking ability.

W-OREABILITY: offensive rebounding ability.

X-DREABILITY: defensive rebounding ability.

Ball control: the ability to handle the ball (pass the ball).

Z-OFFABILITY: aggressive enthusiasm.

AA-DEFABILITY: defensive enthusiasm

AB-SPEED: speed (the speed that determines the balance)

Agility: Agility (action speed, starting speed)

Jumping: Jumping ability

AE-dribbling: ball control ability

AF-DSTRENGTH: strength

AG-DHARDY: Hard work or mental endurance (NLSC says physical strength, which reflects the injury situation in analogy competition, but I don't think so)

AH-DSHOOTRANG: range, shooting area (8-25 feet, 2.5-7.5 meters)

AI-fatigue: endurance, physical strength

AJ-INSIDESC: The scoring ability of the inside line (3-second zone)

three-point shot

AL-PRIMACY: Importance in the team (teammates trust themselves), according to which the computer determines the number of shots of different players in the team.

AM-SCOREAREA: the player's offensive style (the player's favorite scoring method)-see the table below.

For example, the model player position

_2: PG/SG pure shooter, the passing quality of teammates may determine their play, elgin baylor, Mitch Richmond.

4: F/C can be competent for swingers scottie pippen and James in multiple positions on the court.

5: SG/SF is an all-around shooter, reggie miller and glen rice, with strong 3-point ability (3-point ability is above 70).

6: PG A small defender under 6' 5 ",they have a good idea on how to avoid the cover of john stockton and gary payton.

7.SG/SF is an all-around swingman, capable of scoring Michael Jordan and Magic Johnson in any situation.

9: Yao Ming, shaquille o'neal 1, F/C, a big man with excellent singles skills.

0: PF/C likes antoine walker, Dirk Nowitzki, big men (above 6' 8) who score from the middle distance or even outside the three-point line.

facial expression

0: wooden and expressionless (tim duncan)

1: karl malone

2. Shaq O 'Neill

Free throw: the habitual action of free throw. Most players are set to 0.

AP-AUDIONICK: The name and nickname of the player called out by the announcer in the live broadcast-used for self-built players.

AQ-celeback: Celebration style-the action that a player may make after dunking (layup).

Ar- three as-origin team: the team to which the players belong at the beginning of the season. Team numbers are as follows:

0: Atlanta Hawks

1: Boston Celtics

2: Charlotte Bobcats

3: Chicago Bulls

4: Cleveland Cavaliers

5: Dallas Mavericks

6: Denver Nuggets

7: Detroit pistons

8: Golden State Warriors

9: Houston Rockets

indiana pacers

1 1: Los Angeles Clippers

12: Los Angeles Lakers

memphis grizzlies

14: Miami Heat

Milwaukee bucks

16: Timberwolves

17: New Jersey Nets

New Orleans Hornets

19: new york Knicks

20: Orlando Magic

2 1: Philadelphia 76 people

22: Phoenix Suns

23: Portland Trailblazers

24: Sacramento Kings

25: San Antonio Spurs

26: seattle supersonics team

27: Toronto Raptors

28: Utah jazz

29: Washington Wizards

50: Free agent

30: East All-Star East Star

3 1: Western All-Star West Star

All-star game at 33: 50

All-star game at 34: 60

All-star game at 35: 70

All-star game at 36: 80

All-star game at 37: 90

38: Retired players

39: Rookie

40: Legend Pool

4 1: international team

43: European team

44: First-year students

45: Sophomore

AT-TEAM: the team where the player is now.

AU-ROSTERPOS: team location

0: starting center 1: starting power forward 2: starting small forward 3: starting shooting guard 4: starting point guard 5- 1 1: bench player.

12- 14: list of injuries.

Av-birthday date: the birthday of the player, in the format of yyyymmdd (for example,19750329 =1975 March 29th).

AW-BTOWNID: the city where the player was born (please refer to the information of birthtown.dbf).

AX-DPLACE: the player's draft pick (-1 if he didn't participate in the draft).

AY-DROUND: the player's draft round (first round or second round) (-1 if he didn't participate in the draft)

AZ-DOVERALL: the player's draft position (for example, he won the second round, so his draft position is 30) b

A- Draft year: the year in which the player was selected, in the form of yyyy (for example, 2000).

BB-DRAFTEDBY: Select the player's team and start with the three-letter abbreviation (for example, Alt, BOS Bos) BC-SCRATCH 1+0? BD-scratch ce 2? BE - SCRATCH3?

BF-DUNKPACK: dunk style-determines the dunk style that players can perform. Details are as follows:

Dunk suit (dunk suit)

1: Only layups.

2. Choose more layups. If you are good enough, you will perform some clever and beautiful layups.

3: layup is the same as 1 and 2, but you can't layup from 5 feet away.

We all know the above layups, and occasionally there will be one or two dunks.

5. Know some simple one-handed and two-handed dunks.

6. Dunk with one hand and two hands.

7: Dunk with both hands at a distance of 4 to 5 feet, and lay-up at a distance of 10 feet.

8: One-handed and two-handed dunks, usually 5 to 6 feet in the air and backward dunks.

9: More powerful one-handed and two-handed dunks, and about 10 foot layups.

10: the striker's powerful dunk is as passionate as Kemp the Rain Man.

1 1: The defender's powerful dunk, dominique wilkins's iconic 360-degree windmill dunk.

12: clyde drexler's iconic dunk, even a glider that can dunk from near the free throw line.

13: Patrick Ewing's signature dunk is mostly a turn dunk in the restricted area and a layup 6 feet away.

14: Most ordinary big men can dunk.

15: the dunk used by the strong big man, and the performance of Shaquille O 'Neal tearing up his opponent.

16: registered trademarks of Michael Jordan and Dr. J.-In addition to dunking, you can even dunk from the free throw line.

17:7' 2+long dunk. Yao Ming's arm is so long that he doesn't even have to jump. ...

BG-Destiny BH- injury ID: injury option; Refer to the corresponding number in the investment. DBF file; The default option is 0 (no harm).

BI-INJURYDATE: the date of injury, which is determined by the progress of the game in the season.

BJ-Recovery Date: The date when a player returns from injury is determined by the progress of the game in the middle of the season.

BK-ISPLAYABLE: Whether a player can play (true/false) depends on whether the player is seriously injured, slightly injured or not. If the player's name is displayed in red in the player list, he can't play. If it is yellow, it means that he is injured, but he can still play (but the ability injury is affected). If the display is normal, he will be fine.

BL-ISCREATED: Is the player self-created (true/false)?

BM-FACEPATCH: Did the player use facial patches (true/false)?

BN-ISGENERATE: Is the player generated in dynasty mode (true/false)?

BO-ISHISTORIC: Are players legendary or all-star team players (true/false)? If so, he can't participate in the dynasty mode.

BP-TRADEABLE: Can players exchange (true/false)? Players shown in red (seriously injured) cannot be exchanged.

BQ-PLAYERPKG: The identity of the avatar determines the player's long image. The first two letters of the last name and the first five letters of the first name (such as KOBRYAN) Note: If the player's name is less than five letters, it should be underlined with English characters (such as Yaming _).

BR-INSEASON: Do players play in the regular season (true/false)?

BS-InP offen: Are the players in the playoffs (true/false)?

BT-ROOKIEPKG: The development potential of system-generated rookie 0: very good 1: good 2: very general 3: limited 4: very limited.

BU-ROOKVALUE: the value of the rookie-the value generated by the system.

BV-ROOKIERANK: the position where the rookie may be selected-the rookie data generated by the system.

BW-ROOKIERANK2 2: The second possible position of the rookie-the A data of the rookie generated by the system.

BX-GRADCLASS: education for novices 0: high school students 1: freshman 2: sophomore 3: junior 4: senior B.

Y Y-CASH_YEAR: player's annual salary.

Bz BZ-CASH_TOTAL: the total annual salary of players.

Ca CA-CASH_RAISE: a raise.

Cb CB-YEARS_LONG: the number of years the contract was signed.

Cc CC-YEARS_LEFT: remaining years of contract signing.

Cd CD-CASH_TEAM: a team that provides players with salaries.

Ce-pref _ len: the number of years required to sign the contract.

CF-min _ target

CG-low ball

CH-minimum