Current location - Trademark Inquiry Complete Network - Trademark registration - How to open Omega Zero Space-time Slit Alpha Vision 4
How to open Omega Zero Space-time Slit Alpha Vision 4

Register

Omega Zero Time Slit Alpha Vision 4/B

lt; Omega Zero Time Space Slit Alpha Vision 4 | Dim the Glimmer in This page was modified 1 year ago.

If you want to view related NPC entries, please visit the Omega entry.

Table of Contents

1 Pre-war Introduction

2 Goalkeeper Chapter: P1 Warm-up Phase

3 P2 Men’s and Women’s Doubles Phase (Sports Meet)

p>

4 P3 male and female extreme skill stage

5 Ontology chapter

6 Ontology chapter: Hello World Mechanism (HW)

6.1 The first time HW

6.2 The second HW

7 HW solution

7.1 1A formula

7.1.1 The first HW

7.1.2 The Second HW

8 Ontology Chapter

9 Ontology Chapter

Back to Top

Before the War Introduction

This is the showdown between the strongest and the weakest, the first and the last.

After the mechanical form of Omega was defeated, Team Alpha was surprised to find that the so-called Omega was not a specific existence at all. In other words, Omega was more like a consciousness. Starting from O11S, it He has been transforming into an eye to monitor the battle between Alpha Team and his own mechanical form. Finally, Omega found that no matter what detection mechanism it set up, it could no longer stop the Warrior of Light. It finally chose to recognize human abilities, and finally transformed into a human form for the final battle with the Warrior of Light (?).

Due to the fixed goalkeeper and main body mechanisms of the fourth-floor boss, this guide will be divided into two articles, respectively explaining the two mechanisms and briefly introducing the playing methods. At the same time, the fixed positioning method that has been formed in the goalkeeper stage will no longer be introduced. Players can refer to the introduction of other strategies.

Goalkeeper: The so-called goalkeeper is the Omega M and F of O12. Many mechanisms are the same as O12. The difficulty is not high. Before the war, click on the clockwise markers ABCD in the southeast, northwest, and 1 o'clock in the midfield. That’s it. At the same time, the treatment is divided into H12, the knight is fixed as St, and the Dps is divided into 1234. Note that the points of Dps and treatment will determine their different playing styles in the future. Please familiarize yourself with the suitable positions of your profession in advance.

According to the number of players, the entire goalkeeper part can be divided into three stages, namely P1 men → women successively appear to warm up, P2 men's and women's doubles stage (sports meeting), and P3 men's and women's LB stage.

While Omega M and F are fighting against players, Omega's own eyes will also assist in attacks from the outside, and are also the core of the entire goalkeeper. Since the skills for dealing with Omega M and F are based on the position of the eyes, this guide will not only introduce the skills of men and women but also show the skills and positions of the eyes to explain the conditions for handling the male and female mechanisms.

Goalkeeper Chapter: P1 Warm-up Phase

Before the game starts, everyone must gather at point B to facilitate processing of subsequent mechanisms. At this time, there is only one Omega M and one eye outside point A on the field. Mt pull it to point B and face outside point B. Others dispersed according to the positions assigned in advance.

Synthetic shield: reading skill. No damage means that Omega M is ready to release its own skill system. During the entire Door God strategy, the order of skills released by Omega M in shield mode is fixed, and there is only randomness in target selection (the same goes for Omega F).

Shield combo G, support program F: reading skill. After reading the bar, Omega M randomly jumps to a player and causes small Aoe damage. The damage value is medium and a physical vulnerability debuff is added. At the same time, the eyes outside the field release a straight Aoe along its straight direction. Non-T professions will die immediately after taking it and will be easily damaged. Injury Debuff. Therefore, it is necessary to hold Omega M in the side field to avoid eye damage and disperse the position to prevent repeated jumping damage.

After this, Omega M will randomly name a player who has not been jumped to cause high damage. This damage needs to be shared by the other players and they need to gather behind them. The back shield combo ends.

Transformation (the eye is displaced outside one of the BCD): After the shield combo ends, the eye will randomly flash from point A to the edge of one of the remaining three points, and Mt will pull Omega M to the eye. Opposite; Omega M will then turn into a puddle of liquid metal and slowly transform into Omega F. Omega F will release an unreadable knockback Aoe after the line "Female form, system normal", medium damage and knockback 2/ 3 venue ranges. Pay attention to the direction you are facing or enable anti-repel skills in advance.

Synthetic sword: reading skill. No damage, which means that Omega F is ready to release its own skill system.

Support Procedure S: The eye releases an arc-shaped Aoe, the range is slightly less than half the field, and the damage is instant death. So before that, Mt has to pull Omega M to the opposite position and deal with the mechanism of Omega F after transformation.

Blade Attack F Omega Flame: Reading skill. Omega F uses itself as the center of the circle and releases a 315-degree full-field Aoe after reading the bar. The damage is physical and instant death, and the crowd needs to gather in the angle safety zone behind it. Afterwards, everyone will be named Omega Flame, which will explode after reading and cause medium magic Aoe damage in a small area. It cannot be eaten at the same time. Therefore, you need to disperse according to your position immediately after dodging the previous skill. Then return to the back to gather for treatment and recovery.

Transformation (eye displacement outside one of the remaining three random points): After the blade combo ends, Omega F reads the bar again and transforms into M, but does not release any skills. Then the eyes flashed, and Omega M split into two pools of liquid, indicating that the stage was about to shift to P2.

Transition from P1 to P2: After Omega M splits, two healers will be named to share, and the share will also be accompanied by a two-second physical vulnerability debuff. Five seconds after the apportionment mark appears, two pools of liquid metal will hit the vicinity of the apportionment point and transform into Omega M and F respectively. Due to the subsequent existence of the male and female firewall mechanism, the grouping of the first eight players in the strategy should be decided. The general grouping method is: divide Mt, H1, D1, and D3 into one group and fix it on the left side of the eye; St, H2, D2, and D4 are divided into another group and fix it on the right side of the eye. The allocated positions and groups are fixed, but there are two ways to deal with the follow-up mechanism, which will be introduced in detail below. After the sharing is over, Omega M and F will generate and release their own exclusive skills respectively. The female will repel Aoe for the entire field, while the male will add a new steel close-up Aoe, which will cause moderate damage and add a physical vulnerability Debuff. Here, everyone is asked to quickly move closer to F after seeing two Omegas being generated, and at the same time turn your back to M, so that after being knocked back, you will neither fall out of the field nor be detected by the close Aoe. (You can also activate the defense and knockback skills to stay near F)

P2 men's and women's doubles stage (sports meeting)

In the P2 and P3 stages, because Omega M and F will exist at the same time. On the field, so unless otherwise specified, all skills are released by two people at the same time by default.

Protection program: Reading skill, low damage AOE in half field. Omega M and F will give themselves and the 4 players close to them the Firewall Buff after reading the message. The color of the buff is blue or red. Only the color of the buff on yourself is different from the color on the Boss to cause damage to it. Therefore, the necessity of grouping in advance is reflected. After apportionment, there are two general grouping methods. The first is that after apportionment, both groups stay put and fight whichever boss appears (can be called the left and right groups); the second is based on Mt and St Depending on the group, the two groups are called the Mt group and the St group. The Mt group is always looking for Omega M, and the St group is always looking for Omega F (this strategy will continue to be introduced according to the second strategy method). After finding their respective Bosses, the Mt group will leave the Boss at a nearby positive point, while the St group will leave the Boss below the nearby positive point (relative to the eyes) to deal with the subsequent screams and eye Aoe.

There is not much difference between the two play styles, but they will affect the way the tank's subsequent mechanics are handled. Please make your decision based on the strategy environment.

***Ming: Reading skills, no damage. Omega M and F will have white or black cubes around them, and they will also be surrounded by a halo of the same color. Different colors need to keep the two bosses away from or separated from each other, otherwise a connection will be created that greatly strengthens both sides. When it is white and needs to be far away, neither T needs to move; when it is black, it needs to be close, the St group does not move, and the Mt group moves to the exact point near the St group.

Linked Program C and Support Program S: Reading skills, no damage. Omega M and F will give each of the four players who previously had the Firewall Buff a mark, which will be displayed in the form of an inverted triangle above their heads. The four players will be randomly named with 1-4 inverted triangles respectively. This is the subsequent support program S sprint sequence. Assistance Program S is a two-boss attack on the player in the marked order. The damage will be attenuated with distance and a layer of vulnerability debuff will be given. Damage will also be caused on the sprint path. In order to prevent everyone from receiving the least damage and not being charged twice, the method is as follows: the named 1 triangle and 3 triangle players go directly opposite the Boss and try to get as close to the edge of the field as possible, while players No. 2 and No. 4 stay behind. Stay in place, also standing near the edge of the field; player 1 blocks in front of player 3, player 2 blocks in front of player 4, and switches positions after being charged. Omega M and F cannot be selected during the sprint. At the same time, the eyes will release a half-field fan Aoe during the first charge. Be careful not to get close. The eyes will then flash to one of the remaining three o'clock positions.

Laser Rain: Reading skill, full-screen medium magic Aoe. Omega M and F read at the same time to cause damage. Since the player's blood volume is not healthy after charging, pay attention to recovery during treatment.

Sun Ray: Reading skills, targeting T with a small range of magic death penalty Aoe. The tank should pay attention to reducing damage, and other players should stay away. At the same time, be careful not to get too close to the two tanks to avoid double death damage. Then the two Ts pull the Boss to the midfield, and at the same time make the Boss face the eyes according to the eye position.

Omega M (shield mode)/Omega F (sword mode): Random sports games, Omega M reading shield mode is for male sports, and Omega F reading sword mode is female sports. The sports meeting mode can be determined by the boss's form change or the reading bar of the hatred list:

Omega M (shield mode): First, the mechanism of men's sports is introduced. Omega M reads the bar to form a shield, and then reads Omega Frozen to release a cross-wide Aoe centered on itself, which deals high damage and comes with a layer of vulnerable debuff. Then the instant shield combo S will jump to a random player, causing medium Aoe damage and a vulnerability debuff. It will also name one of the remaining players, causing high damage that needs to be shared by others. Afterwards, Omega F will read a bar of Omega Fierce to name all players, and the fire ring will explode. At the same time, Omega M will randomly flash to any player and read a bar of Shield Combo G, which is the moon ring Aoe. After the Aoe is determined, it will immediately start again. Release a close-range steel Aoe, and at the same time, Omega F reads laser rain, and the men's game is over. The processing method is that before the cross Aoe appears, the crowd should disperse according to their positions, and then prepare to watch the roll call. Players other than the player who was jumped should immediately gather on the field to share, and then immediately disperse according to their positions and place fire rings again. Omega M Flash to someone and then approach immediately. After the moon ring determines, he then spreads out to avoid the steel.

Omega F (Blade Mode): First introduce the mechanism of female movement. The Omega F read bar is synthesized into a sword, and then a large-scale Aoe area is generated on both sides of itself. This requires controlling the boss in the midfield and making it face the eyes, otherwise the Aoe area will also be deflected. After the Aoe is determined, Omega M will instantly cast the Omega Frozen Cross Aoe and name a player to cause high damage that needs to be shared. Then Omega F reads the sword blade combo F, which is also a 315-degree range full-field Aoe plus a named Omega Flame Fire Circle. First gather behind the back to avoid the Aoe, and then Omega M releases the steel close-in Aoe, and the Omega Flame is also determined at the same time. This is the end of women's luck.

The method of handling is to first gather in the center of the field to avoid the Aoe on both sides, then everyone immediately goes to the lower right to avoid the cross Aoe and gather to share the damage, then return behind Omega F, avoid the large-scale Aoe, and then immediately spread out according to their positions to avoid the steel Aoe. And place a fire ring to cause explosion damage.

Laser Rain: Reading skill, full-screen medium magic Aoe. Omega M and F read at the same time to cause damage.

Protection program: reading skill. Omega M and F exchange firewall buffs, which means that the two groups of players also have to change their attack targets. Then the above cycle is repeated, and the sports meeting must be different from the last time. When the last laser rain ends, the two Ts pull the boss to the three o'clock direction facing the eyes, and the stage will transfer to P3.

P3 male and female extreme skill stage

Support program F extreme skill: There is no transition prompt between P2 and P3. When the boss reads the Omega Archer Sky Arrow and Omega Meteor Meteor respectively means that P3 has started. At this time, the eye will fire straight laser Aoe at the same time in two extreme skill judgments, so you need to first pull the boss to the point on the right side of the eye, and at the same time create a distance for the meteorite Aoe. Omega Archer Sky Arrow is the poet's LB skill. It will name a T to release straight-line high physical damage Aoe. T needs to turn on full damage reduction or invincibility to attack alone, and turn the boss's back to the crowd; another T will be named Omega Meteor Meteor, which is The Black Devil's LB skill will generate a meteorite mark on the head of the T, which will cause distance-attenuating magic Aoe damage centered on it. The named T needs to immediately run to the point opposite the crowd after seeing the mark to place the meteorite and turn it on. Damage reduction, then meteorites, arrow rain and eye lasers are judged at the same time, and the mechanism is processed. (The black technology here is that if you have accumulated three stages of LB before, you can ignore all mechanisms and let the tank open three stages of LB plus team damage reduction while ensuring that you will not eat the eye AOE. You can eat it The boss's LB skill also accumulates a lot of energy for the team's LB; but if it does not reach level 3, the mechanism must be dealt with immediately, otherwise there will be a large number of attrition)

Cosmic memory: reading skill. The eyes outside the field will release a full-screen high-damage Aoe after reading the bar. A large number of team damage reduction and quick recovery are required to deal with the subsequent laser rain. Otherwise, the fragile profession is likely to die suddenly. At the same time, because the eyes are the source of the damage, they cannot be selected. Skills such as confusion are Invalid.

Laser Rain: Reading skill, full-screen medium magic Aoe. Omega M and F read at the same time to cause damage.

Omega Sword Dance (eyes randomly move to one of the remaining three points): reading skill. Omega M and F respectively named the current enemy to release a melee LB sword dance, and single-target high-damage physical death. The knight can challenge two bosses at the same time to start the bottomless single attack. If you eat them separately, you need to use multiple damage reductions at the same time. Then adjust the boss position according to the eye position, also near the 3 o'clock direction facing the eye.

Support Program S Extreme Skill: The processing method is the same as the first cycle. The only difference is that the second eye Aoe changes to a half-field fan shape. Be careful to keep the boss below the exact point. (You can also use black technology for the second time, just pay attention to whether you have accumulated 3 bars of energy)

Cosmic memory: reading skill. The eyes outside the field will release a full-screen high-damage Aoe after reading the message. The team needs to reduce damage and respond quickly to deal with the subsequent laser rain.

Laser Rain: Reading skill, full-screen medium magic Aoe. Omega M and F read at the same time to cause damage.

Omega Sword Dance: Reading skill. Omega M and F respectively named the current enemy to release a melee LB sword dance, and single-target high-damage physical death. The knight can challenge two bosses at the same time to activate the invincible attack. If you eat them separately, you need to use multiple damage reductions at the same time.

Frenzy: Omega was forced to destroy the group after showing his lines, which lasted about 9 minutes.

This is the end of the Door God chapter.

Ontology Chapter

Ontology Chapter: Omega’s final body is called Supreme Omega. He is a programmer who can simulate various mechanisms in computer programs in a dimension where the laws have collapsed. Release skills to attack players.

Since the mechanics of the main body are many and complex, and the playing methods are also very rich, this guide will not describe the playing methods in detail, but will only briefly introduce the principles and effects of each mechanism. Since the core mechanism of ontology—patch, two Hello Worlds, and the full archive mixed with them—exists in three parts, the ontology process can be divided into three stages.

Ontology: Hello World Mechanism (HW)

The first HW

After the boss reads "Hello World", he will give us the full recipe A bunch of debuffs are stacked on each member. The first HW debuffs are as follows:

Serious vulnerability: Overflow (large circle) Honor crime: Click on a random T who has no other HW debuffs (circle) T), this icon will appear on the status bar of the player who clicks this debuff? After the 8s countdown ends, a large-scale circular AOE with the player as the center will be generated, and other players who are affected by the large-scale circular AOE will Will be infected with the "Critical Vulnerability: Overflow" debuff. At the end of the 8s countdown, the player will also receive a "Fix Error: Overflow" debuff?, which can make him immune to a large circle infection. If you have the "Serious Vulnerability: Overflow" debuff and get hit by a large circle, it will cause the group to be wiped out and full-screen AOE, so please avoid it.

Serious vulnerability: synchronized (shared) group crime: two Ds who do not have other HW debuffs are randomly selected. One of them must be 8s and one is 13s (short D and long D), and the player must be clicked on this debuff. This icon will appear on the status bar. There are two countdown times for this debuff, 8s and 13s. After the 8s or 13s countdown ends, a small-scale circular AOE with the player as the center will be generated. Two people need to share it and participate in the sharing. of other players will be infected with the "Critical Bug: Synchronization" debuff. After the 8s or 13s countdown ends, the player will also receive a "Fix Error: Synchronization" debuff?, which can make him immune to a shared infection.

Potential error: There is no other HW debuff 1T1N1D (Blue T Blue N Blue D) on the random person. This icon will appear on the status bar of the player who clicked this debuff? After the 10s countdown ends, the player will It will die, and you need to hit the porcelain and take a large circle (overflow) or shared (synchronous) damage to relieve it, but you will also be infected with the corresponding debuff.

During the first HW, the Boss will use the following skills:

Fatal error: The Boss will release a full-screen AOE from the reading bar, and will add "Severe Vulnerability: Overflow" to all of our party. "debuff, "Fix error: overflow" debuff in effect.

Ion ray: The full-screen large damage AOE released by the boss's reading bar is also the end of the first HW.

Second HW

The following debuff will be added to the second HW:

Serious vulnerability: Underflow (virus): Click on a random person with no other The N (poison N) of the HW debuff. This icon will appear on the status bar of the player who clicks this debuff?. After the 15s countdown is over, a small-scale circular death AOE with the player as the center will be generated. Please be careful with other players. Don't get blown up. Other players who come into contact with this player during the "Critical Vulnerability: Underflow" period will be infected with the "Critical Vulnerability: Underflow" debuff, but the "Critical Vulnerability: Underflow" debuff on the player will not disappear. After the 15s countdown ends, the player will also receive a "Fix Error: Underflow" debuff?. While this debuff exists, the player cannot obtain the "Critical Bug: Underflow" debuff.

Potential error: Underflow: When the Boss uses Fatal Error, three towers will appear in the field. Entering the range of the tower will obtain this buff?. After the countdown ends, the group will be destroyed directly. If we have the "Serious Vulnerability: Underflow" debuff, the debuff will be offset when the countdown of the "Serious Vulnerability: Underflow" debuff ends, so only those with the "Severe Vulnerability: Underflow" debuff can step on the tower. .

During the second HW, the Boss will use the following skills:

Fatal error: The Boss will release a full-screen AOE from the reading bar, and will add "Severe Vulnerability: Overflow" to all of our party. "debuff, "Fix error: overflow" debuff in effect. At the same time, three towers will be generated on the field. If no one steps on the tower or if someone with or without the "Serious Vulnerability: Underflow" debuff steps on the tower, the team will be destroyed.

Ion ray: The full-screen large damage AOE released by the boss's reading bar is also the end of the second HW.

HW solution

Type 1A

The marking points of the Type 1A venue are marked 1 on the first ring and the fourth ring on the south half of the north-south line (AC line) of the venue. Mark 2. Points B and D are marked a little north of the east-west point.

The first HW

The first HW starts: The T with the "Serious Error: Overflow" debuff is the circle T and goes to point A to place the circle. It has the "potential error" "The debuffed T is the blue T that provokes the BOSS to take over the hatred. D and N who have the "potential error" debuff on them, that is, blue D and blue N, go to the northern half of the field where they can get a circle T and a big circle AOE. N, who has nothing on him, is free. N goes to 1 and connects with D, which is off. D will not be hit by circle T and big circle aoe. Stand where you will be hit by the big circle AOE. If you have the "Serious Error: Synchronization" debuff and the debuff time is long, go to 2 for long D. If you have "Serious Error: Synchronization" debuff and have short debuff time, go to 1 for short D and make sure you can fight with the blue T. Apportioned to.

The first damage judgment: the large circle and the sharing of circle T and short D are judged at the same time. At this time, blue D and blue N are infected with the "serious error: overflow" debuff but their own "potential error" "The debuff is offset, the blue T is infected with the "serious error: overflow" debuff and the "serious error: synchronization" debuff at the same time, but its own "potential error" debuff is offset, and the circle T's "serious error: overflow" debuff Disappears and gains the "Fix Error: Overflow" debuff, and Short D's "Critical Error: Sync" debuff disappears and gains the "Fix Error: Sync debuff". At this time, circle T to challenge the BOSS and go to 2 o'clock to prepare to share with Long D. The speed here must be fast, and make sure to share with Long D at 2 o'clock.

Second damage determination: Circle T is infected with the "Critical Error: Synchronization" debuff, and Long D's "Critical Error: Synchronization" debuff disappears and obtains the "Fix Error: Synchronization" debuff. Circle T and pull the BOSS to C. Circle T must be positioned close to the edge of the field. At the same time, all D except blue D go to 2 points to gather. At this time, blue N goes to A, blue T goes to B, blue D goes to D to enlarge the circle. Blue T, please do a good job of reducing damage, because it will take one at the same time to share the damage.

The third damage determination: Blue T, Blue D, and Blue N’s “Severe Error: Overflow” debuff disappears and gets the “Repair Error: Overflow” debuff, and idle N is infected with “Severe Error: Overflow” Overflow" debuff. Blue D goes to 2 o'clock to gather with the Ds. At the same time, blue T and blue N go to a place to the right of 2 o'clock to ensure that they will not be bombed by the allocation of circle T. Idle N goes to point A to enlarge the circle. Circle T and pay attention to reduce damage, because here you will take one alone to share the damage.

The fourth damage judgment: Xian N’s “serious error: overflow” debuff disappears and he obtains the “fix error: overflow” debuff. At this time, everyone except long and short idle D should have it. "Fix Error: Overflow" debuff. At the same time, the BOSS reads "Fatal Error".

"Fatal error" judgment: Long D, short D, and idle D get the "serious error: overflow" debuff. Here, please go to D for short D, go to A for idle D, go to B for long D, and all others. People gathered at point C to prepare for processing the "ion ray".

The sixth damage determination: Long D, Short D, Idle D's "Serious Error: Overflow" debuff disappears and the "Repair Error: Overflow" debuff is obtained. Please long D short D idle D all return to point C to gather and prepare to deal with the "ion ray".

Second HW

Start of the second HW: The T with the "Serious Error: Overflow" debuff is the circle T and goes to point A to place the circle. It has the "Potential Error" "The debuffed T is the blue T that provokes the BOSS to take over the hatred. D and N who have the "potential error" debuff on them, that is, blue D and blue N, go to the northern half of the field where they can get a circle T and a big circle AOE. If the N with the "Critical Error: Underflow" debuff is poisonous, go to 1 and connect with D. The D will not be hit by the AOE of the circle T and the big circle, and its own poison AOE will not be blown to the D. Stand well, what's going on with you? D, who doesn't have any, is free D. Go to the place where 1 and B are connected to 1 and won't be hit by the AOE explosion of the big circle T. If you have the "Serious Error: Synchronization" debuff and the debuff time is long, go to 2 for long D. If you have "Serious Error: Synchronization" debuff and have short debuff time, go to 1 for short D and make sure you can fight with the blue T. Apportioned to.

The first damage judgment: the large circle and the sharing of circle T and short D are judged at the same time. At this time, blue D and blue N are infected with the "serious error: overflow" debuff but their own "potential error" "The debuff is offset, the blue T is infected with the "serious error: overflow" debuff and the "serious error: synchronization" debuff at the same time, but its own "potential error" debuff is offset, and the circle T's "serious error: overflow" debuff Disappears and gains the "Fix Error: Overflow" debuff, and Short D's "Critical Error: Sync" debuff disappears and gains the "Fix Error: Sync debuff". At this time, circle T to challenge the BOSS and go to 2 o'clock to prepare to share with Long D. The speed here must be fast, and make sure to share with Long D at 2 o'clock.

Second damage determination: Circle T is infected with the "Critical Error: Synchronization" debuff, and Long D's "Critical Error: Synchronization" debuff disappears and obtains the "Fix Error: Synchronization" debuff. Circle T and pull the BOSS to C. Circle T must be positioned close to the edge of the field. At the same time, all D except blue D go to 2 points to gather. At this time, blue N goes to A, blue T goes to B, blue D goes to D to enlarge the circle. Before blue D goes to enlarge the circle, please stick it with poison N to get the "serious error: underflow" debuff. Blue T, please do a good job of reducing damage, because Will take one at the same time to share the damage.

The third damage determination: Blue T, Blue D, Blue N’s “serious error: overflow” debuff disappears and gets the “fix error: overflow” debuff, poison N’s “serious error: underflow” debuff disappears and gets the "Fix Error: Underflow" debuff and gets infected with the "Critical Error: Overflow" debuff. Blue D goes to 2 o'clock and long D, short D and idle D stick to let them get the "serious error: underflow" debuff. Then go to the left of 2 o'clock to ensure that they will not be exploded by the circle T's allocation and that their own poison will not explode to others. Place the poison AOE where there are people. At the same time, the blue T and the blue N go to the right side of 2 o'clock to ensure that they will not be bombed by the circle T. The poison N goes to point A to enlarge the circle. Circle T and pay attention to reduce damage, because here you will take one alone to share the damage.

The fourth damage determination: Poison N's "Serious Error: Overflow" debuff disappeared and obtained the "Repair Error: Overflow" debuff, Blue D's "Serious Error: Underflow" debuff disappeared and obtained "Fix error: underflow" debuff. At this time, except for the long, short, and idle players D, everyone else should have the "Repair Error: Overflow" debuff. The three players, long, short, and idle players D should also have the "serious error: underflow" debuff. At the same time, the BOSS reads "Fatal Error." Three towers appear, please short D to go to the tower in direction D and close to the west edge of the tower, leisure D to go to the tower in the field and close to the north edge of the tower, long D to go to the tower in direction B and close to the east edge of the tower Waiting for a "fatal error" determination.

At this time, the "Potential Error: Underflow" debuff will exist on the long and short idle D people, and it should be determined later than the "Serious Error: Underflow" debuff (the remaining time of the debuff is longer)

"Fatal Error" Judgment: The moment the tower disappears means a "fatal error" has been determined. Long D, short D, and idle D get the "serious error: overflow" debuff. Here, after the tower disappears, please go to D with short D, go to A with idle D, and go to B with long D. Zoom in on the circle, and everyone else gathers at point C to prepare for the "ion ray".

The sixth damage judgment: Long D, short D, idle D’s “serious error: overflow” debuff, “potential error: underflow” debuff and “serious error: underflow” debuff all disappeared and obtained "Fix Error: Overflow" debuff and "Fix Error: Underflow" debuff. Please long D short D idle D all return to point C to gather and prepare to deal with the "ion ray".

Ontology

The first difficulty in the ontology is to maintain St's two enemies, because many death penalty skills call one and two enemies at the same time. In the early stages of land development, DPS except for long-range sensitivity should be roundabout and should also use hatred control skills as much as possible. Since there is basically no need to change T during the entire strategy strategy, you can use St to provoke and retreat after the Mt has done the hatred at the beginning. Stabilize the one-two hatred status of Double T.

Target recognition: Reading skill, Omega randomly marks a blue ball on one or two enemies, and then uses a circular AOE on it, with low damage, and adds a short-term magic to aggravate the damage. Use a large-scale straight-line AOE on the target, and the effects are as follows: 1. The player who takes the damage will receive about 70,000 damage (vs. T) without magic vulnerability. 2. Players who take damage will be instantly killed if they are vulnerable to magic damage and take damage directly. 3. The injured player has magic vulnerability but is blocked by another player in front, and will suffer about 70,000 damage (to T).

Patch: Read Skills

Ontology

Final Fantasy XIV Chinese Wiki is a simplified Chinese version of the online game "Final Fantasy XIV" made by fans Strategy information station, the game is produced by SQUARE ENIX, and the simplified Chinese version is operated by Shengqu Games.

This wiki uses the free Mediawiki platform provided by Handy Wiki. The company names, trademarks, products, etc. involved in the site are the assets of their respective owners and are for identification purposes only. The copyright of the game images used on the site belongs to SQUARE ENIX. Since the wiki is written jointly by everyone, if your copyright is infringed due to poor supervision, please provide feedback through the Final Fantasy 14 Chinese Wiki on Sina Weibo, and we will defend your rights to the death.

Unless otherwise stated, the text content on this site follows the CC BY-NC-SA 3.0 agreement. Please be sure to indicate the source when reprinting.

Indicate the name of the company, the name of the company, the name of the product, the name of the company, each company's trademark, and the registered trademark of the company.

Copyright (C) 2010 - 2022 SQUARE ENIX CO., LTD. All Rights Reserved.