White Tiger Strategy
——————————————————Hero Introduction———————————— ————
Personally, Baihu is one of the most handsome heroes in DOTA. From image to temperament to connotation, they are all so perfect. The existence of Luna Arrow makes her a very imaginative hero. She has an unstable AEO star fall and the existence of disguised flash skill jump, which guarantees her mobility and explosive power. Wei's qop. And the short health volume and awkward initial attack make her slightly weak. How to use this almost most comprehensive hero in DOTA depends not only on your operation and awareness, but also on the cooperation of your teammates.
Hero positioning: roaming in the early stage, assisting GANK, assisting DPS in the later stage.
——————————————————Skill Analysis————————————————
< p>Now, let's analyze the four skills of POM:Skill 1: Meteor Shower (Starfall) [T], this skill has its instability, the description at level 4 is "Within 600 range The enemy unit causes 300 points of damage, and an enemy within a random 200 range takes an additional half damage" clearly illustrates this point. Of course, in most actual combat situations, we will not consider "an enemy within a 200 range takes an additional 50% damage." "Receive half damage", but if conditions permit, please make your assassination target within your range of 200, and control other targets outside of 200. The AEO damage of 300 is still a great deterrent in the early stage. Moreover, the AEO has an abnormal range: 600. In the later stage, it can also be used as an effective means to determine the true form of the cloned enemy. At the same time, this skill is also the main skill for POM to collect money.
Skill 2: Elune's Arrow [R], 0.5-5 seconds stun time, 360 abnormal damage, 2500 range, wow, so powerful! But at the same time, with a mana consumption of 100 and a CD of 25 seconds, its trademark clearly says "Although it is powerful, be careful when casting it." The versatile use of this skill makes Bai Hu a hero with extremely rich gameplay. Since Moon Arrow is almost the core skill of White Tiger, it can almost be discussed in its own article. Therefore, later on, we will have a link specifically for Moon Arrow.
Skill 3: Leap [E], except for the continuous STUN, which is almost invincible and flashes, during the flight, POM is in a completely invincible state. Yes, you can sprint to the white bull When in front of you, jump easily, dodge attacks, and launch counterattacks. The only regret is that the CD is slightly longer. What? At the same time, this skill also increases attack speed and movement speed for 12 seconds? Yes, 16% increased movement speed and attack speed at level 4. You know, even the "evil persistence" of the electric soul only increases the movement speed by 10% and the life recovery speed by 2 points/second at level 4. Whether you are a CW or a passerby, I recommend that you first level up your jump.
Skill 4: Moonlight Shadow [W], here I quote Xiao Wu’s post “Moonlight Shadow affects all our own heroes, not just those within a certain range around us. The hero has a relatively long duration. It is very good for ganking and protecting teammates, and the most important thing is that it can become invisible again even if it attacks, uses props or releases skills.” Note that "even if you attack, use props or release skills to reveal yourself, you can become invisible again." In fact, when you have a well-aware White Tiger teammate, you can become an invisible assassin within 11 days. This point has been ignored by too many, too many, too many White Tiger users.
————————————————————Hero positioning and equipment requirements————————————————
POM is not a hero suitable for soloing. Her awkward initial attack and poor health make her too easily suppressed. Most of the time, you should choose to walk with your teammates whenever possible. The existence of jumping skills means that in most cases you will not be the primary target of the opponent's GANK.
However, there may be something faster than your jump, such as a patched ET combo, or a fire girl in the shadows, preparing to unleash a fatal three-hit combo. Therefore, proper blood support is still necessary for White Tiger. Starfall and Moon Arrow both have high mana costs, and magic-restoring equipment has become a necessary choice for POM, such as arcane rings, tenacity balls, purification potions, bottles, etc. Due to its strong survivability, a properly operated POM rarely dies. AEO makes her troop clearing ability extremely excellent. Therefore, POM is relatively rich. In the later stage, it can play a guest DPS role by producing some attack equipment, such as Cannon, Destruction, Golden Cudgel, Thunder Hammer, Assault Armor, etc. Alternatively, POM can strengthen her already powerful comprehensive abilities by producing some measurements equipment, such as Lincoln, Ice Eye, Little Man Book, etc. Of course, flying shoes are also a very suitable equipment for POM, making her already capable of ultra-long-range attacks more maneuverable. Inspiration stones increase your DPS, and can also be used to switch out assault armor. Finally, when you are poor, a double sword is actually a good choice.
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2009-2-5 15:00 Reply
Jubao team member
小 Xiao Huang Huang Doudou
120 fans
2nd floor
——————————————————About Yue Arrow————————————————
In most cases, the Moon Arrow is cast by hiding outside the enemy’s sight or in the shadows, and then shooting a fatal shot. Arrow, which is very similar to Scourge's GANK Strongman Butcher's Meat Hook skill. In fact, in many cases, the use of moon arrows is almost the same as that of meat hooks. In fact, there are still some subtle differences between the two. First, since the Moon Arrow's range far exceeds that of the Butcher's Meat Hook, the use of the Moon Arrow seems more sudden and varied. However, due to the increased flight distance, the enemy may have moved by the time the Moon Arrow reaches its target. The butcher's meat hook, because its distance is shorter than that of the moon arrow, and its speed is faster than that of the moon arrow (from my naked eye observation, the flight speed of the moon arrow seems to be a little slower than that of the meat hook, this needs to be tested), and it can often be aimed at some horizontal angles. Moving enemies. The moon arrow is different. Here, I will give a relatively simple mathematical example: Assume that one line is the movement trajectory of the enemy, and the other line is the flight trajectory of the moon arrow. If these two lines are vertical, then they It is only possible to intersect at one point. But if these two lines are in a semi-overlapping state, the points where they intersect will change a lot, as shown in the picture below (I drew it myself. I know it’s a bad drawing, but the meaning is clear. If anyone dares to laugh at me, I will bite them to death. Him):
————————————————————Early game——————————————
Basically, any hero has a variety of playing styles, except for a few peasant heroes (the most typical one is the dog). Everyone has their own style. In fact, I don’t want to say more about this aspect. However, every hero has his own strengths. How to use his strengths and avoid his weaknesses is what we should focus on. In most cases, POM will choose to go with his teammates. At levels 2-6 (level 1 jump), my suggestion is to focus on the Moon Arrow. What we have to do is to cooperate with teammates in GANK, because POM's GANK is very concealed. nature, so there is no problem of positioning or the order of using skills. I won’t go into details here. The only thing is: shoot accurately. What I want to talk about is Star Fall, because after level 7, it will gradually enter the later stage. It is still necessary to point Star Fall, which can greatly improve the money production efficiency of POM. It is important to note that before level 3 Star Fall, unless you are sure of killing with one hit, do not use Star Fall to overwhelm or kill people. Reason 1: It consumes too much mana; Reason 2: The damage is too small. Of course, if one Xingluo can collect 3 soldiers, it is still very cost-effective. Of course, if you are a GANK maniac, yellow dots or jumps are also good choices.
Let’s talk about equipment. In fact, I personally feel that DOTA has never had an equipment route that remains unchanged for thousands of years. Here are just a few general ideas: Tenacity can meet the requirements for returning to mana, although it seems to be expensive in the early stage. There are more, but once and for all, it can be turned out of Lincoln, which not only supports the measurements but also prevents GANK, which is indispensable when the target has a lot of directional STUN; the bottle can meet the requirements of returning to mana, so at this time, it can be used to eat trees or purify. Potions or tenacity are a bit wasteful, and they can be used in unlimited quantities, which allows POM to have more funds to produce Obliteration, Ice Eyes, Dual Swords, etc.; eating trees and purifying potions can meet the requirements of restoring mana and saving lives. Lower Spend, you can save money and quickly invest it in equipment, such as rings (converted to wrist guards), branches, etc. The comprehensive ability is relatively strong in the early stage. After supplementing the villain book, blue is enough; secret method The ring can meet the requirements for returning mana. Of course, it requires more investment, and you also have to spend additional money to buy eating trees, but it is of great help to the team. When the teammates are all like Niutou, Patch, and Light Mage, it should be Necessary consideration: Temple Ring, low consumption, can be used sparingly to meet the need for mana recovery, and the money saved can be immediately invested in other equipment. In fact, when it comes to equipment, POM has a really wide range of choices. If the opponent has WL, why can't they produce a Scattered Ax and eventually turn it into a Clone Ax? If the opponent has a strong back, why can't he use a wind battle and eventually turn into a sheep knife?
——————————————————Team battle style————————————————
In fact, there is nothing to say. Generally speaking, POM, who serves as a guest DPS in the later stage, is basically on the flank of our team and is responsible for output (of course, because on the flank, it is difficult for ordinary enemy heroes to hit you. Yes, you can also retreat calmly, but you have to be careful when the opponent has a butcher or VS. Combined with the spell-breaking flow, you will never have the chance to jump back). At the same time, you can also choose to use the moon arrow to aim at a target you intend to kill, and then jump over to kill him. Usually this target is the opponent's DPS. Like you, he stands on the flank of the team, so it is easier to aim. Since the CD time of jumping is long, please be sure to consider your escape route when you jump out. In addition, try to ensure that you use moon arrows to shoot the target that you and your companions want to kill first. It is best not to have all your teammates attacking one target while you jump behind the enemy to attack another target. Situation (Of course, sometimes, due to terrain reasons, everyone on our team is attacking the opponent's human shield. At this time, it is up to you to decide whether to attack the human shield or jump behind the enemy to kill their DPS). In fact, POM's ultimate move can be a good starting skill. Of course, this requires a tacit understanding of cooperation. I won’t go into details here.