No, it mainly depends on the type of design. For example, gambling-related ones will not work. Board games are also a kind of game. If mobile games can be used, why not board games? Even board games will have more advantages in this "gamification education" track.
First of all, board games with physical form are more inclined to children’s intellectual toys in terms of temperament and cognition. Its natural affinity is unmatched by video games that were once regarded as "scourges".
Secondly, physical board games can train children more in functionality. Compared with the solid experience brought by electronic screens, board games will have a more three-dimensional and rich visual and auditory effect, which will help the learning and growth of young children far more than electronic games. Not to mention touch, smell and other things that are beyond the reach of video games.
Finally, electronic games are usually single-player games, while board games are almost always multiplayer games for 2-8 people, which is very suitable for building parent-child relationships in families. Parents can build a trusting relationship with their children through games, and children can learn and grow faster with the help of their parents. Board games can be played both competitively and cooperatively.
Finally, both in terms of quantity and quality of games. The existing "functional games" in China are still in their infancy and are far inferior to children's board games that have been successfully verified in the international market. For example, "Pictures" is a game that trains children's memory and logical thinking, "Face Cube" is a game focusing on spatial thinking, and "Cortex" is a brain training game.
These board game products generally do not have complicated text rules and map layouts, and most use intuitive designs such as graphics and colors as the main information transmission. It's easy to understand and get started, but it has a big thinking limit.
Offline script sales are 4-5 billion, online table games are 3-4 billion, and traditional table games are 200-300 million. Coupled with gamification education that is still in its infancy, the tabletop games in 2020 will be The size of the tourism market is estimated to be around 10 billion.
The entire Chinese board game industry has been developing for more than ten years, but there has never been a so-called top monopoly, and the Matthew effect is not obvious.
Because there are so many business forms behind the tabletop game industry, and each business has its own upstream and downstream industry chain. Although there are individual leading companies, they are limited to a single business sector and no real industry standards have been established.
It is still in a state of fragmentation. It is energetic and passionate, and there are many start-up teams in each business sector. But at the same time, various businesses are also in chaos. Piracy is almost always banned. Pirates even register trademarks and sue the original for infringement.
As the saying goes, heroes emerge from troubled times. To a certain extent, it can indeed be considered that "Chinese board games" are still in the blue ocean market and have extremely high room for growth. Whoever determines industry standards first and integrates the overall situation will most likely break out.