The experience gained from forging and unlocking accessories is linked to the price of forged weapons, and the price is linked to the damage value. Therefore, two-handed swords and two-handed long poles without one-handed attributes can quickly unlock accessories in the initial stage. After brushing the javelin, a harpoon is matched with a pole (it is really profiteering to consume only one hardwood, charcoal, iron and harpoon javelin). So there are javelins to brush javelins, no javelins to brush long poles and no long poles to brush big swords.
First, the hardwood is burned into charcoal, and then the southern flying knife is melted to obtain raw materials. You just want to brush the harpoon head and a pole to make money, without striking while the iron is hot. A javelin is enough to make you sigh that you don't know what dinar is.
If you want to make your own weapon, please see below:
There needs to be a division of labor here. First, it's enough to have one or two tools specially designed for you in the later period. They have endurance and expertise in forging, and only choose the skills related to forging to unlock. This toolmaker can forge more than 320 points in the later period, and it is easy to randomly produce a legendary weapon with 10 points (the slower the skill level, the slower the learning efficiency will be, and it is impossible to upgrade, so it is necessary to point out the endurance and forging specialization in advance).
The second is a coolie who specializes in producing raw materials. Those who don't forge weapons in the later period are coolies, and endurance follows. Forging is usually done at three o'clock, and all unlocked forging skills are related to refining.
Then happily use iron as a baby, and my wife's pregnancy is too fake, covering her face.
In the later stage of the iron fight, because the javelin has been released, the younger brothers and sisters can also pull the iron fight when they are adults, and the role is upgraded quickly (the second function of the iron fight, the role brush level). After all the accessories are unlocked, it is estimated that a npc specializing in weapons has broken the forging level 300 mark. At this time, everyone can continue to play javelin melting and upgrading forging, and other toolmakers can play more fine iron pieces, which may be used when we make exclusive weapons in the future.
In this process, charcoal may often be insufficient. At this time, you need to run around the map and scan the pre-marked villages to get nearly 1000 hardwood.
After breaking the forging 320 mark, there will be a legendary ten-point bonus after several moves, but personal tailor.
I prefer the one-handed dagger with fast attack speed, the machete that hurts people and explodes, and the short two-handed long pole that can be charged and chopped with a gun (the bug shown by the injury of the two-handed long pole mentioned earlier, so there are surprises in actual combat).
You can build it according to your own preferences. Forging has many details. For example, you can resize all attachments to adjust their properties. For example, different combinations of accessories, some of which are replaced by another, will affect their performance. When you make a different weapon, you find that these two accessories can be replaced equally. These details need to be explored by yourself.