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Try the new Onmyoji IP "Codename SSR": the painting style is really cool, and the battle is really brain-burning!

After launching the MOBA mobile game "Decisive Battle!" More than a year after "Heian Jing", the second mobile game "Codename SSR" adapted from NetEase's "Onmyoji" mobile game has finally launched its first test in the past two days. This time, can "Codename SSR" start a new "Onmyoji" trend?

Let’s first talk about our conclusions after simply trying out “Codename SSR”. Although the mechanism is different from most strategy battle CCG games on the market, the difficulty of getting started with "Codename SSR" at this stage is not too friendly to many players with a relatively weak foundation in CCG games. Even after two or three hours of actual combat, you may still have a feeling of "how did I win and how did I lose?" Of course, after the official public beta, more detailed novice guidance may solve this problem to the greatest extent.

Before the announcement of "Codename SSR", many people were speculating that it would be the same as "Hearthstone", "Secret Showdown", "Dota Auto Chess", and even "Shadowverse", "Magic: The Gathering" and many other games. Some connection with existing CCG mobile games on the market. Although other similar products have not been played deeply, judging from my actual experience, thanks to the relationship between shikigami and shikigami skills, the card battle mechanism of "Codename SSR" does have a unique flavor.

This game follows NetEase Games' usual naming method for new games. Although KFZ has not yet officially named the game, the name dug out by netizens is "Onmyoji: Baiwen Pai" Judging from the trademark of the game, and the dialogue between the three brothers Yamato and Kamitachi at the beginning of the game, when they decided to use the "Hakuwen Card" to decide the outcome, there is a high probability that the name of "Code Name SSR" will be similar to that of "Hakuwen Card" Related to the three words "Pai".

In the official website of "Codename SSR", there are currently relatively detailed settings similar to the world view. However, as a CCG game, although it has the "Onmyoji" IP as its backing, this game has no plot direction. The proportion of content is currently not high. However, what I particularly want to mention here is that although the UI design of the game is designed with three screens, upper, middle and lower, it is still a whole in terms of senses. If you have ever watched "Spirited Away", then the main interface scene of the game may remind you of the resort in the animation - Yubaba's Oil House.

The constant flow of demons coming and going, the greetings of the waiter with a distinctive personality, the customers coming out to relax upstairs, the big frog taking a bath in the outdoor hot spring at the door, and the little frog jumping up to rub and fuck him from time to time... ...Everything tells me how carefully this game has been put into detail. For many players who are used to playing 3D, in this scene, they naturally want to zoom in and take a closer look. However, during this process, we also discovered some shortcomings in the scene details of "Codename SSR" at this stage. For example, the images of monsters and monsters are too repetitive, and there are only two or three kinds of people coming and going; the modeling of passers-by and some NPCs in the scene is exquisite. The degree and three-dimensionality are far inferior to those of cards.

The novice guide to the card battle mechanism of "Code Name SSR" is conducted through three battles between the three brothers Yamasagi and Kamaitachi. In games, cards are naturally the focus of player battles and future gold earning. The system of shikigami + skill cards reminds me of the heroic spirits and gifts in FGO. I'm sure there will be a topic called "Shikigami or skills are more important" in the future. Different from the "Onmyoji" mobile game, the division of SSR, SR, R and N cards in this game does not fall on shikigami, but on skill cards. Each shikigami can be combined with no more than 8 skill cards, and a maximum of 2 of the same skill cards can be played at the same time.

Skill cards are divided into form cards that strengthen abilities, battle cards that add abilities such as the number of battles, and spell cards that directly attack or assist. From this perspective, the skill cards in "Codename SSR" are actually far more important than the shikigami. In the first test, we also found that there are hundreds of shikigami in the "Onmyoji" mobile game. Only 11 have been installed, and most of them are output-oriented.

As an IP that once made "Europeans" and "Africans" a phenomenon-level discussion topic, "Codename SSR" also inherits this feature of the "Onmyoji" mobile game very well. In addition to random shikigami, the drawing cards in Baiwenkan are also random. But fortunately, skill cards can be synthesized directly by decomposing excess skill cards, including SSR, and if you regret it immediately after synthesis, you can still undo it.

Anyone who has played the mobile game "Onmyoji" should know that it is extremely difficult to collect the materials required for its synthesis. To sum up the probability of drawing cards, we have opened nearly 50 packs of cards and coupons obtained through game experience, and only one SSR and four SRs have been opened. Do you think this is black or red?

Compared with other CCG games on the market, "Codename SSR" has only 2 points of will-o'-the-wisp settings in each round of battle, so the space for players to operate is actually not very large. Will-o'-the-wisp is somewhat similar to mana, or action, in other similar products. To operate a shikigami to attack or use skill cards will consume 1 point of will-o'-the-wisp. Of course, in order to provide more room for operation in the battle, the skill cards also include special skill cards such as instant cast and flash that do not consume will-o'-the-wisp. But overall, during the battle in "Codename SSR", players need to operate much fewer things than similar products, but it is also more mental-intensive.

This is mainly due to the upgrades and skill designs added to this game. Each round you can upgrade one of the 4 shikigami on the field, up to level 3. The shikigami level is related to the corresponding skill card usage rights. And it should be noted that there is no real "death" for the cards in this game. If the cards are not resurrected, they will enter a waiting period of 3 rounds after being killed. It will be automatically resurrected after 3 rounds and can continue to be used. If you want to win, you must either empty out the opponent's 30 health points or exhaust the opponent's hand of cards.

In summary, in the battle of "Code Name SSR", in addition to the deck matching, there are also the distribution of will-o'-wisps, the relationship between shikigami and skill card levels. Trinity, while improving the strategy, also sets a relatively high threshold for difficulty in getting started.

In the official announcement of "Codename SSR", it used "A hundred ghosts gather together happily and forget their worries in one game" as the slogan. However, in our opinion, the current 1V1 battle mode and relatively complex game mechanism are still far from the social scene represented by the gathering of hundreds of ghosts, as well as the so-called effect of forgetting worries in a game.

As for casual battles, mall krypton gold items and types, since this test is not yet open, we will not discuss them here. But what particularly interests me is the carp boat at the top of the main interface that is not open yet and is surrounded by countless red fish.

In the plot information on the official website of "Codename SSR", there is some description of the mysterious fish boat Crow Tengu, "As long as you step on that small boat, you can reach the building ship. It only belongs to the monsters there. Paradise... Every monster should find a way to get a ticket... If you don't become great enough, you won't be able to get a ticket..." And before that, there is still an explanation of how to move this giant ship. Between the Three Realms, it only appears at dusk.

We can’t help but guess whether this will be a higher-level battle venue than ladder ranking battles, such as cross-server battles?

As I write this, the secondary journey of "Codename SSR" is coming to an end. Although the game still has many unsatisfactory aspects, as a supplement to "Hearthstone", or rather As for replacements, we still hold a positive attitude toward this game. Over the past few years, NetEase Games has continued to focus on CCG card games, such as "A Chinese Ghost Story", "Secret Showdown", "Codename: U1", etc. It seems that we can also see its success in the field of strategy cards. Some kind of ambition.

So can "Codename SSR" stand on the shoulders of "Onmyoji" and go higher and further? The answer to this question is left to everyone. As for the feedback this game has on the "Onmyoji" mobile game... I think it should be extremely limited, right?