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List of professional skill effects in the Pioneer trial version

In the Pioneer demo version, players can use four professions, and each profession has three types of skills to choose from. Please see below the Pioneer demo version shared by the player "Lilac and Blackcurrant" An overview of professional skill effects, I hope it can bring some help to all players.

Devastator

25 health bonus, 30 armor bonus

Killing the enemy at close range restores 24% of health value.

Earthquake: Release a shock wave, causing 1207 damage and knocking back enemies within a frontal cone. Earthquake and interruption skills, CD13 seconds.

Petrified Golem: Petrifying yourself reduces the damage taken by 65. Protection skill, lasts for 8 seconds, CD is 25 seconds.

Gravity Leap: Jump into the air to avoid enemy attacks, and then crash down to the target location from the air, causing 2413 points of damage to all nearby enemies and knocking them back. Movement and interruption skills, CD19 seconds.

Reflect Bullets: Create a barrier in front that can capture all enemy projectiles. The barrier accumulates damage within 10 seconds of triggering the skill. The damage will be accumulated after the skill duration ends or the initiative ends. Reflected onto enemies in front of you. Protection skill, lasts for 10 seconds or ends automatically, CD21 seconds.

Impale: Select a target to interrupt their skill and cause 2413 points of damage and bleed. If the damage directly kills the enemy, the enemy's body will be pierced by the stone pillar, and then an area will be created, giving all allies armor and health recovery bonuses in the area for 9 seconds. Earthquake, interruption skills, CD31 seconds.

Tremor: Creates a series of explosions around you, causing 302 damage to each enemy and draining 197 of their health to heal yourself. Earthquake skill, CD22 seconds.

Boulderdash: Charge forward, interrupting all enemies along the way and causing 1991 damage. At the end of the charge, you will shatter the ground and cause 1991 damage to all enemies in a small area around you. of harm. Movement and interruption skills, CD21 seconds.

Endless Mass: Select an enemy and wrap it with stones, then cause the enemy to bleed and pull it towards the wrapped enemy. Then the wrapped enemy will explode and attack the target. Deals 453 damage to all nearby enemies. Motor skills, CD23 seconds.

Vanquisher

Havoc: Increases your physical damage by 8%.

Shotgun Adept: Increases shotgun damage by 12%.

Shotgun Master: Increases shotgun damage by 20% and shotgun ammo drop rate by 12%.

Brawler: Melee damage increased by 15%.

Perpetual Motion: Movement skill cooldown reduced by 15%.

Steady Hands: Weapon recoil reduced by 30%.

Assault Adept: Assault rifle damage increased by 12%.

Assault Master: Assault rifle damage increased by 20%, assault rifle ammunition drop rate by 12%.

Heirloom Armor: When the enemy dies at close range, he will gain 20 armor for 10 seconds.

Profit Squared: Picking up ammunition can restore 5% of your health.

Bull's Eye: Critical hit damage increased by 20%.

Altered Charge: After the movement skill ends, your physical damage is increased by 20% for 10 seconds.

Dry Them Out: Weapon benefits increased by 5%.

Bulletstorm: Reload time reduced by 20%.

Ammo Stockpile: The amount of ammunition available is increased by 50%.

Confrontation: The physical damage of enemies attacking you is reduced by 10% for 5 seconds. If you damage that enemy at the same time, the effect is doubled.

Champion: Using protective skills can increase physical damage by 60% for 5 seconds.

Armorbreaker: Armor penetration increased by 10%.

Bounty Hunter: Physical damage against elites increased by 15%. Damage taken from elites is reduced by 15%.

Warden

Colossus: The upper limit of HP is increased by 10%.

Tank: The upper limit of armor is increased by 20%.

Vitality and Vigor (Vim and Vigor): Physical damage increased by 10% for each talent unlocked.

Resistance Paragon: Resistance increased by 20%.

Strong Arm of the Anomaly: Using "Stone Push", each enemy hit will increase puncture resistance by 15 for 10 seconds.

Into the Fray: For 10 seconds after the movement skill ends, reduce damage taken by 20%.

Anomaly in Veins: Increases health regeneration by 1%.

Through the Mob: Each enemy close to you will increase your own armor by 15, with a maximum of 10.

Stone Circle: All short range judgment ranges are increased by 2 meters.

Outrider Commander: Increases the HP and armor limit by 20 for yourself and your teammates.

Unending Watch: The cooldown of protective skills is reduced by 15%.

Resist the Mob: Each enemy close to you will increase your own resistance by 15, with a maximum of 5.

Overlord of the Battleground: Each enemy close to you will increase your HP by 10 after death.

Unbroken Vow: You can be reborn after death every 180 seconds, and restore 50 of the maximum blood volume after resurrection.

Seismic Shifter

Anomaly Reservoir: Skill bonus increased by 6%.

Rejuvenation: Increase skill absorption by 10%.

Bloodbath: Increases bleeding damage by 30%.

Paladin: Using protection skills can increase skill damage by 60% for 5 seconds.

Pure Anomaly: Puncture resistance increased by 15%.

Perpetual Motion: The cooldown of movement skills is reduced by 20%.

Anomaly Bullets: Skill damage increased by 15%.

Endless Tremors: Reduces the cooldown of the Earthquake skill by 15%.

Strong Arm of the Law: Doubles the damage of "Stone Push".

Executioner: Increases damage dealt to enemies with less than 30% health by 20%.

Red Rivers: Increases the bleeding duration by 30%.

Blood Donation: 50% of the bleeding damage caused to the enemy will heal yourself.

Protected by the Anomaly increases your armor bonus by 40% of your anomaly.

Skilled Sentry: Within 10 seconds after the skill ends, increase armor and resistance by 20%.

Earth's Heritage: Double earthquake skill damage.

Pioneer Game Production: People Can Fly Game Publisher: SQUARE ENIX Game Platform: PC/PS5/PS4/XSX/XboxOne Release Time: 2021-04-01 Game Tag: First-Person Shooter