At Gwangju World Championships, Sun Yang won the men's 200m freestyle final, and then the scene in the picture above appeared.
Why do Horton players who refuse to take a photo on stage think that Sun Yang is "unclean"? In fact, according to foreign media reports, Sun Yang was already a drug addict who violently resisted a urine test as early as 65438+September 2008, but the verdict that FINA's urine test was illegal and Sun Yang was not guilty was selectively ignored.
Illegal procedures and chaotic management have always been an indelible darkness in sports competitions. This is true for traditional sports events with a long history, especially for imperfect e-sports events.
Therefore, when we see WCG's ridiculous "Gui Li Champion Team" and this Asian series "Meeting the Jedi for Survival" which is full of bad events such as power failure, audience reporting and illegal communication, it seems normal.
Because such a thing is not uncommon in the history of e-sports.
Chaotic inventory of third-party events
To put it further, SKY Li Xiaofeng, once the light of China people and the first person in World of Warcraft in China, participated in the StarCraft Competition of GOC League in 2004. After the game, everyone found that the entire organizing Committee did not know when to "go up in smoke" and disappeared. Except for a few awards, there is no bonus of 1 cent left for players. It turned out that this GOC League StarCraft Competition was purely a shell company to cheat sponsorship. Such arrogant behavior can't even be described as "chaos", which is a crime.
Recently, WCG (World Electro-sports Competition), once known as "E-sports Olympics", was restarted after five years, and there were various chaos including power failure, live broadcast accidents, poor viewing and so on, and even absurd farce of impersonation.
A team named Dteam won the championship of 20 19WCG the glory of the king project, but when the congratulatory message was sent to Dteam manager's mobile phone, the manager looked puzzled: "Our Dteam didn't participate in WCG?"
It turns out that this so-called champion team is not really Dteam, but the second team of Hero, another the glory of the king club in China. As for how they overcame the review process and turned themselves into a "Dteam" team that should have registered trademarks and various procedures, it is really hard to imagine. Perhaps this so-called "review procedure" is really superficial, and the organizers of the competition do not intend to be responsible for it.
"WCG said that they don't want to take care of this matter, so they just want to end the game quickly and go back to South Korea with the money. Whoever wins the championship has nothing to do with them. 」
We contacted the customer at the first time and learned that the customer was happy to mention a dance of WCG.
This is the WCG once called "E-sports Olympics"! Can you imagine an unknown stranger competing in the 200m freestyle instead of Sun Yang and winning the championship? But this is ridiculous.
Once out of the manufacturer's self-control, the bottom line of third-party events can always refresh our cognition.
Why "Your circle is really messy"?
Generally speaking, e-sports events can be divided into two types according to the organizers, one is the manufacturer's own events, and the other is the third-party events.
When the organizer is a manufacturer or operator of video games, it belongs to the manufacturers' own competitions, such as League of Legends series, KPL professional league in the glory of the king, and TI series invitational tournament in DOTA2. Usually, when a manufacturer or operator has enough funds and influence to independently undertake the competition, it means that this is a relatively mature and successful e-sports project, so the overall level of the self-organized competition by the manufacturer often represents the ceiling of the e-sports competition. Self-run competitions are often rich in bonuses, high in popularity, large in attendance, standardized in competition system and reliable in process.
In contrast, when the organizer of the game is the copyright agent, sponsor, media or other enterprises of the corresponding electronic game, it is generally called a third-party game. The world's first league (CPL: Cyber Professional League) was born in 1997 in Texas, USA, with famous WCG and WESG. Are among the third-party competitions. As can be seen from these names, third-party incidents cannot be equated with "chaos". However, due to the complex capital chain of third-party events and too many stakeholders, organizers often lack experience and understanding of e-sports events, lack of perfect laws and regulations to regulate, and it is difficult to define post-game responsibilities, which eventually leads to confusion of third-party events.
All parties are working hard.
As early as February 2004, the All-China Sports Federation established the National E-sports League-the National E-sports Games (CEG), whose purpose is to standardize and popularize e-sports. Predecessors from traditional sports events have helped e-sports events to formulate relatively complete rules, including game versions, rules of the game, clothing regulations, and rules of players' behavior. However, these rules are limited to the CEG incident itself, and various "self-organized" competitions are still held by the people. This comes from the national government's intervention in e-sports events, but it has little effect.
20 1 1 Wang Sicong, the director of Wanda group, bought League of Legends Club CCM and changed its name to IG, and established China E-sports Club Alliance ACE with several other large e-sports clubs, with the primary goal of managing professional players and standardizing competitions. With the popularity of DOTA and League of Legends, ACE was once in full swing. In the early days, ACE played a lot of positive roles in promoting the standardization of the e-sports industry, but its management system was still not ideal. After frequent negative news, its influence is getting lower and lower. Finally, Tencent took back the management right of League of Legends, and ACE finally announced its dissolution. This is from the club's spontaneous alliance to regulate the e-sports event, which ultimately failed.
On October 20 16 1 month, Tencent released the official rules of League of Legends professional league, confirming that LPL established the competition system for League of Legends professional competition. On 20 17 12, Tencent e-sports released "Tencent 20 18 e-sports standard", which has made perfect standards in terms of competition level standard, competition system, referee rules, player rules, coach rules and equipment standards, and is a practical and applicable competition standard rule. It is also a spontaneous norm of game manufacturers and agents, but it is hard to say whether this is a success or a failure.
It is said that he is successful, but this is only a standard produced by Tencent. There is no mandatory binding force on competition between other manufacturers and third parties, and it can only be used as a reference.
It is said that he is a loser, but the League of Legends Professional League and the the glory of the king Professional League, which appeared under such standards, are also regarded as the models of e-sports, although there are still some accidents from time to time.
In addition, there are still many places that need to be improved in this standard. For example, the standard of e-sports venues needs to be refined after the completion of the construction of major e-sports venues in China, and it is not a one-off event.
finally
Generally speaking, China's e-sports history of more than ten years is full of speculators and pioneers. Many real pioneers have been shouldering the heavy responsibility of perfecting rules and standardizing industries.
It is not certain that a self-managed event is reliable, and the event of a third party is not necessarily unexpected. The KPL Spring Festival in the glory of the king in 20 19 also witnessed the farce that outdoor venues were blown down by strong winds, and the HMA activities held by the domestic live broadcast platform Huya also went smoothly.
Everyone wants to earn money, but the real money should not be 1 yuan to earn 2 yuan, but money, time and energy to earn fame, norms and the new world.