The first day in a werewolf duel is still relatively important, so how can we get off to a good start? I hope the following article, a comprehensive guide to first-hand and second-hand fighting skills on the first day of a werewolf duel, can help everyone.
A summary of the strategies for starting the Werewolf Showdown
1.
The card difference:
The card difference is mainly divided into three types, the total card difference , poor secret cards, poor credit. Generally speaking, the credit gap will not be widened on the first day, but it is common for the hidden card gap and the open card gap to be widened.
2.
Cut the dark card: Directly
cut the opponent's dark card to
destroy it
The other person’s god. For example, cards such as killing the opponent's bandit, witch, and witch's apprentice appear to be one card, but are actually one card plus the value it may play.
An operational mistake that newbies often make is that they miss each other after scouting the opponent on the first day, but in fact, the war begins on the first day
It started (when the fight with the opponent was the most intense, at the end of the first day I still had 2 cards and the opponent had 1 card...)
The first move on the first day
The second Tian's first move situation is actually a very embarrassing scene, because no matter what you do, you will face the risk of being targeted by the opponent. Here are some common ways to start first. (It cannot completely reverse the disadvantage, but it is still a better way)
1. Thief and Robber
It is better to open the thief first than the prophet. After all, you have to understand one basic fact: There is only
1 action point in a day
, so the prophet’s high cost advantage does not exist, there are
choices
Rogue is an excellent choice. Moreover, as a 2-fee opponent, he may feel psychologically at a disadvantage, so he wants to attack you with a bandit attack first and then use a credit attack to attack you. At this time, you turn over the robber in the second round, and now you have
two open cards
. It is impossible for the opponent to kill both of them together in the remaining rounds,
You ensure that the opponent cannot cut your dark cards at night.
In addition, the opponent has already exploded two open cards. Even if the robber hits and kills your thief, you can still
Wolf Knife and another card
, a robber with 1 point of credit can't afford to make a fortune.
Similarly, you can also use the thief to remove the cards. In short, you can ensure that there are 2 open cards on the field.
2. Soldering the White Wolf King
Perhaps it sounds a bit incredible? Mengxin may ask, isn't this just sending the wolf away? But this is indeed an excellent strategy that we have summarized from long-term practice. It can relatively recover a little advantage of being the first mover, and often can play one more card the next day
. In this way, the 1 card difference can be used to catch the wolf on the opposite side.
Besides, if White Wolf didn’t jump earlier, you will really regret not using it earlier when your White Wolf is turned over by the opponent.
PS: Cooperate with
Bomberman
The effect will be better~
Risk
: White jump What the wolf fears most is not jumping on the hunter, but jumping on the shield. Currently, if the white wolf jumps on the shield, the winning rate is extremely low (unless the stone wolf shield is used)
3. Robber preparation Guard
The robber starts by checking. If the opponent does not clear it, then prepare the guard to cover it. The 3-fee robber is relatively not that easy to be turned over (and to be honest, it is easy to be turned over). Well, it's not an important card). Then the upgraded reserve guards will be brought along
for a round of guarding
. Although a round of guarding disappears after dark, what we want is that the opposite side cannot be killed during the daytime
Be unable to kill
Prepare guards to achieve it
At night, do not be concealed by the sword
Purpose. Then the opponent can only kill the reserve guard at night, and then during the next day, you
8 hidden cards
will undoubtedly add a lot of pressure to the opponent.
4. Others
When you can't do it in the above gameplay, there is no other way. First, blast a robber and pass a card, and then adapt to the situation. Of course I also hope someone can give me more ways to play. . . At present, overall, the first mover is still at a disadvantage.
In fact, you can also choose cards like Explosive Prayer.
Example game: The starting card in the picture above is consistent with the two playing methods, but the third playing method faces a greater risk of not being able to play than the second type of wolf jumping shield. . So I chose to start the game by welding the white wolf. According to my habit, I just killed the opponent's white wolf. By the way, the bomber killed the opponent's bandit. (You can probably guess what happened next based on the ending above.) )
The second hand on the first day
The second hand on the first day is much more comfortable than the first hand. It’s okay to act based on the opponent’s cards, or it’s okay to adjust your own regardless of the opponent’s cards.
1. Two removal cards
The most brainless way to play, the opponent explodes two cards in two rounds and you cut two cards in two rounds, and you are done, firmly controlling the right to cut the dark cards. In your own hands.
2. Unlock the robber
Instead of cutting the hidden cards, you can unlock one and recruit another. However, the greatest significance of this play is that you can leave yourself a 3-cost open card for credit investigation the next day.
3. Do your own thing
This situation occurs when you get a sneak player like a black businessman
p>time. In the first round, a bandit will pop up and pretend to be cool (while tricking the opponent's bomber into blowing up new cards), and then in the second round, he will just sneak away and leave the opponent helpless.
In short, relatively speaking, compared to the cautious and fearful nature of the first mover, the second mover is very comfortable. By the way, I would like to add some information.
Note 1:
In the first round, do not explode cards with lower credibility than the opponent’s exposed cards. For example, the opponent has already exploded a robber, and you also explode a thief at this time. , the opponent can just kill your thief with no brains and credit (the same goes for jumping wolf, there is no need to risk jumping the white wolf now, you can use it the next day when you go first)
Note 2:
If you find the key cards that can only be used later in the first round, use them quickly, otherwise the rest will be a long night and a long dream. Such cards include
Black Market Merchant and Moon Girl
. After all, the next good opportunity will have to wait until the third day.