A perfect operation should do the following four things:
1, adjust the distribution of farmers:
First of all, everyone is six farmers at first, and no one will have more than one. How can we maximize the work efficiency of these farmers? That is to say, farmers are transferred to the nearest mine every two times, so that 1 mine may provide you with 10 crystals for one minute, and the two nearby mines are 20 o'clock. Although I don't say much, after all, this detail is available as long as you do it, which is equivalent to giving you money for nothing.
If your gas mine is ready, you order two farmers to dig in the gas mine. If you see a farmer with another mine in his hand, press C.
After opening the second mine, you should pay attention to the number of farmers in your main mine. The second row of farmers is saturated, and then the assembly point is set to the second mine. Considering that there are many farmers repairing buildings in the main mine, I usually have three farmers in the second row of the main mine, and then set the assembly point to the auxiliary mine.
Basically, it is enough for farmers to supplement the saturation of the third mine, which is generally between 60 and 70. This may not be the maximized economy, but it is definitely the most rational economy.
Mules are best distributed in new mines. The newer the mine, the easier it is to be attacked during the game, which means that the new mine is more difficult to defend than the main mine and the auxiliary mine, so swipe the card when it is not attacked again to ensure that the auxiliary mine of the main mine will be exhausted later.
Generally speaking, for Terrans who have opened four mines, the main mine is almost dry. It is not customary to oppress farmers at this time. Most of them went to the main mine to see more than 20 farmers harvest 1 block 2 mine and quickly sent it to dig new ones.
2. Timing of excavation:
Let's focus on the mining opportunity of No.3 mine and the mines behind it. The central idea of mining is that you can take it from the other side when you open it, but there is nothing you can do. This kind of mining is reasonable. All mines are A-explosive, so it is futile to open many mines like this. Generally, TVT3BB can open three mines when VF VS is fully loaded and has surplus money, and can produce five machine guns and one tank at a time. Or you can make up 5BB before mining. The overall difference between the two is not particularly large. One is that there are sufficient troops in the early stage of opening the third mine, and the other is that there are sufficient troops after the third mine is put into production. TVP suggests to make up to 5BB before mining. After all, TVP has no tanks to help defend. I often encounter a wave of things, and the muddleheaded advantage is killed by a wave of accelerated X-belt jiaozi. Therefore, TVP mining is generally slower than TVT. TVZ mine 3 depends on the map. It started very early, when it was submerged in a deep valley and blocked by buildings on both sides. Tank racks are easy to build induction towers, and they are safe when they die. In the land of clouds, O 'Hana Mine 3 is relatively easy to open. It's dawn, so be careful at the Tatar Altar in Curras Highlands in summer. If you really want to give a guideline, it is that if you have more than three support tanks, you will open your No.3 mine and Xinggang. Now Z is more and more fond of a wave of dragon and dog poisoning in No.3 Mine with a population of 200. The location of the tank is obscene, and several bunkers have been built at the intersection for air defense. These are all the details you need to do.
The mining time of No.4 mine and its future mine is not too particular compared with No.3 mine. You can open three mines at any time when its economy is saturated. At that time, you also brushed the barracks and earned a high income. I won't be killed because I'm missing 400 yuan. After all, when someone walks from his home to yours, you have to pay 1 0,000 yuan for a round of soldiers. As long as No.3 Mine is saturated, you won't suffer in the scene. Let's put it down boldly.
3. Operation sequence:
The order of action is also particular, based on your reconnaissance. To put it bluntly, what I invest first is most beneficial to my present situation.
TVP, you saw the naked opposite, which means that P 1X 1 won't hunt until much later. Generally speaking, farmers who build a second house will build bunkers. At this time, you can choose to make up BB first or build 3rd base instead of building bunkers.
Investing troops in the early stage can only be regarded as a neutral way. On the contrary, attack and defense, science and technology, and economy are far more effective than investing in big fish troops, but what can we do without soldiers? So I said that in the choice of action sequence, we must rely on reconnaissance. If you operate normally on the opposite side, you can operate normally and even steal a little.
If you steal from each other, you should also change your business strategy. Either you steal more than him, or you have a hard time. Found late, generally choose iron head wave is better.
On the contrary, it is Rush, so the value of investing troops at this time will be greater than others. As I said before, we should stop breathing, replenish barracks, build bunkers, and so on. Especially when you are in a hurry, you must not build barracks late. It's not too late to repair the barracks when you find that the thick dragon is shooting at you or the tank is already hitting your building.
4. Be the general manager of the city that never sleeps;
The first barracks you built should be lit up to 200 people, and so should the second barracks. This is a qualified Terran soldier. You are always right.
Yo, Karp. Ready to go. This kind of voice reacts strongly. As soon as you heard it, you knew you had to cut to the barracks formation and start brushing soldiers. As soon as you hear that the upgrade is complete, you will know that I will press 7 and then E A, and you will not hear it or rarely hear it in your tone. We need more supply stations and things like that.
Terran operation I want to emphasize one word, seamless.
Your production and upgrading buildings are always working, that's right. Soldiers in the barracks don't line up or stop. BE always works before 3 attacks and 3 defenses are ready. You almost have 3-5 SCVs that are always building buildings. This is what we call a city that never sleeps.
When it is not full, there is no spare money and gasoline exceeding 1000. Terrans are different from zerg. Zerg may save money to explode high-tech munitions. A zerg egg may be a big cow or a puppy, and Terran barracks can only produce machine guns and bald heads. If you want to build Thor, you have to find it in VF. This means that you can't build many high-tech arms at once with money, and your soldiers will always be saved. So spend money as cleanly as possible.
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