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I am a newcomer and will play Eve.
As a professional pirate, let me tell you about this situation.

EVE's map safety factor ranges from 1.0 to 0.0. The higher the value, the safer it is, otherwise it is very dangerous. Moreover, CCP introduces the police mechanism, and there will be police in galaxies with 1.0~0.5, and there will be no police in galaxies with 0.4-0.0. How do you describe a policeman? Since you have been playing online games for many years, you can't have never played WOW. Remember the new island in the TBC era? The police, like the guards of New Island, kill illegal players. As long as the player breaks the law in Galaxy, the police will refresh themselves wherever you are (according to the security level of Galaxy, the police's response time is different, 1.0 police's response time is almost instantaneous, while 0.5 police's response time takes about 7 seconds). And 0.4-0.0, there will be no police to protect you, in other words, it is equivalent to the neutral zone of WOW. I'll kill you if I want to.

There are several points to note:

1. Killing against the police is allowed by CCP, which is also a way of playing the game. This kind of fighting is called strong explosion. If you participate in killing enough players, you can kill other players in an instant (note that the police will only refresh after you break the law). Just like the WOW New Island in the TBC era, Dafu killed the enemy with guards. Isn't it almost the same? Players need to pay attention to explosive things. Don't put all your assets in one boat, don't ship things that are too expensive with too small, and you can't AFK them. I won't list them all here.

2.0.4-0.0, collectively referred to as the low security zone, that is, the low security zone, in other words, the PVP zone made by CCP. If you have played WOW, it is normal for you to be killed by the enemy in the wild and guarded by the enemy, right?

3. Reasonable killing. If you steal from others, players and legions can kill you in 15 minutes. That is, WOW's PVP timing, starting PVP or performing PVP actions in your own camp territory, has a timing of 5 minutes, and this is similar.

4. If you can accept the WOW situation compared with the above three points, then you should also accept EVE. The only difference is the punishment for death. It is also the case that many weak people left Eve.

In EVE, it is impossible to get anything back if the ship you sailed out was blown up by other players. The death penalty is very severe. Few players who are used to WOW or other pickles can accept EVE's death penalty system.

But if you are bombed, it must be your problem? Why did it explode? Strong explosion? Who told you to ship so many valuable things at a time? You can't transport them several times. Low security? The person who came in on the local channel told you to ignore the pit stop, and you were still there doing what you should do. The door is blocked? Who told you to keep your eyes open? In a word, EVE is not a game for the weak. Looking for brainless lunch, EVE is not for you, because the real fun in EVE requires you to study hard and go your own way to get it! Only RMB players who don't care about money and mindless play can exist. I remember a friend of the Legion once sold 100E ISK, and it was spent in less than a week. He said in YY: How can this game burn so much money? So I'm embarrassed. When I'm lucky, I can get billions of things from a player, which is why they feel like burning money.

If someone says that the above 1-4 points are the reason for the confusion of the game, then I can only sympathize with you, because you are a weak person!

Don't remember the following sentence most easily:

Do what you can and go where you should go.

As for you hearing that new people can't survive, there is no such thing at all. Newcomers can do tasks in the empire without joining the legion. If they join the legion, they will all survive. Tens of thousands of EVE players have come this way, including EVE, which I started to contact at the end of 2007. I think it's just your poor adaptability. But then again, the first month is really hard for newcomers, because they can't do anything without skills. Only you can withstand the first two months, then you are a famous strong man!

Attached is the CCP development log, which contains many introductions and development ideas about this convenience:

/blog /index_ 1.htm

Alas. . After playing so much, I hope it will help and add points! ~