It is said that this tactic was first applied to Battle.net in Europe, but it can be verified that it was first invented by HUM player Optical Film in China, and he first adopted this tactic on TM. In the early stage, the early logging field and arrow tower were built, and a small number of infantry and mercenaries were used to compete with the orcs. In the middle stage, the beast king was called to suppress, and the double mysterious resort produced wizards and witches to fight against the heavy orc infantry with slow and magical attacks. This is the embryonic form of the sky flow. 1. 16, SKY, a China HUM player, used this tactic to break the huge advantage of ORC over HUM for a long time, and gradually entered people's field of vision by changing tactics, and this tactic was also named SKY Stream after Sky. Tianliu has been recognized by everyone. After SKY defeated T, the most powerful orc in China at that time, on TR and TM maps, it was gradually adopted by the majority of human players, and it is still HUM's most powerful weapon against orcs.
Composition and tactical thinking of tianliu troops
1. Force composition
Hero: exorcist, BM.
Troops: a small number of infantry, wizards and witches left in the early stage.
After the formation of the army, it consists of 50 exorcists with 3 people, 2 BM, a small number of infantry left in the early stage (a small number of broken laws can be added after the infantry is lost), half a team of wizards and half a team of witches (the number of witches can be a little more).
2. Tactical thinking process
Early "exorcist" carried out a lot of MF to level 2 to defend against the harassment of opponents->; After the level 2 base is completed, summon two heroes BM to suppress the orcs.
Create a mysterious resort at home-> 1) After the supplement, the orcs were once again suppressed by the new wizards and witches. -& gt; Continue to suppress.
|-& gt; 2) Do a lot of MF and buy group therapy-> After molding, find an opponent to fight.
Goal: try to win the game before the orc hero level rises.
ORC's early tactical thinking
At present, there are many tactics of ORC against HUM. In the initial stage, the main change is the choice of the first hero, basically a prophet or a blade master. The mainstream tactic is that the Prophet cooperates with Tauren Chieftain, and the double kill caused by lightning chain and shock wave after high level has caused great harm to a large number of troops of Hem. At present, the blade master is mainly used in LT, EI and other maps with springs. In the early stage, spring water can be used for single hero MF. Generally, the main way for a blade master to start is to accompany Hem training in the early stage, grab Hem's empty blood, water elements and monsters, use the wind to forcibly attack Hem's exorcist to retreat from the base, and operate infantry double-line training.
Sky flow opening
Usually there are two ways to open the sky flow.
1. Altars/loggers/farms/barracks are often used in the sky. This opening will enable HUM to upgrade the base quickly even if the tower was built early, and now he has enough wood. But the disadvantage is that the number of infantry is too small. If ORC chooses early suppression, it is not good news for HUM. Because of the small number of infantry, it is slow to reach 24 people, so SKY often builds a third farm after upgrading the base, which speeds up the upgrading of the base.
2. The traditional opening is usually the opening of the altar/barracks/farm. After the altar was built or the barracks were built, the peasants turned to the militia to explore the road. Take TR as an example, they should first explore it more closely. If the opponent wants to get close to the altar early, usually the nearby orcs will choose to directly harass Hum MF and the base. After the apogee is upgraded to the base, a holy tower can be built to reduce the time for Hem to upgrade to Level 2 as soon as possible.
architectural composition
VS ORC still recommends the single-channel building placement of Inso.
If the opponent chooses the blade master, the exorcist can hide in the base and use a farmer to build a farm at the entrance to stop the blade master's pursuit. For HUM, the early treasures of imba, from the orc MF to the lightning shield, can also be well defended. If the lightning shield is observed on the hero of the other side, the entrance will be sealed with a farmer's farm immediately, thus preventing the orc infantry from rushing into the HUM mining area after adding the shield, causing a lot of harm to the farmers. If possible, try to leave a good place to put the shop in the base. After all, shops built outside often become a thorn in the side of the orcs who come to harass. There are fewer shops in HP than farms, which are easy to be demolished, but shops are very important in the early days of HUM.
Initial tasks and operations
Because 1. 17 strengthened HUM's holy tower, and the experience value of wolves soared, ORC did not harass HUM's mining area in the early stage of Vhum's battle. However, ORC will still choose to harass HUM after Level 2, or the mobsters in front of MF will directly seek HUM to suppress it. On TM, the wolf directly photographed several yellow strange spots that killed Humshe MF.
Let's take TR as an example
1. Prophet begins
1) Approaching point: The mainstream tactics are the first prophet, and ORC has two schemes:
A. Go directly to Hum Base to harass the exorcist MF.
B.after MF, the tortoise will harass the exorcist MF.
HUM generally has three MF strategies at this time.
A. tortoise without militia MF at all.
B. Take the militia MF to finish the little turtle.
C. Take the militia MF4422 troll as an example.
These three MF schemes have their own advantages and disadvantages. The turtle of militia MF and troll 4422 are both at the cost of upgrading the base. In the near future, HUM will build the Santa Tower before upgrading the base, so the time for upgrading the base will be delayed. Of course, HUM at the altar/logging factory/farm will not encounter such problems, but a small number of infantry in the early stage are likely to be suppressed by ORC. The disadvantage of MF turtle without militia is that it was not dead when the prophet arrived. HUM only has 1 empty blood and 2~3 infantry, which is very passive. It is suggested to take 3 militiamen directly to the door, and then confront the coming prophet. Our target is the wolf. At first, even if only MF can be promoted to level 2 by orc wolf, which is more important when there is no MF chance in the near future. Generally, with the cooperation of three militiamen, more than 200 HP can be left in the water, so don't worry about the water being killed.
Operation at this time
First of all, don't panic, press W to put back the militia, then W draws out the second water, and the exorcist retreats a little.
A. The prophet calls the wolf to attack the exorcist together, and directly pushes back with the infantry in front. The wolf chased the exorcist and the exorcist ran under the tower, and then pulled two militiamen to cooperate with the infantry below to attack the wolf.
B. The orcs attack the retreating militia, and choose all troops to attack the Prophet or the following orc infantry. The attacked militiamen turned into peasants immediately, circled around the base, recruited several militiamen to attack the wolves invading the base, or turned into peasants and went directly into the mine.
C. Orcs attack infantry or there is not much water left in blood. The attacked infantry retreated immediately to prevent the orcs from attacking continuously, and the rest of the troops concentrated on attacking the wolf summoned by the prophet. (wolves are cheap experience ~ you can't let go ~ quack) Pay attention when attacking empty blood and water elements. First, the water recedes slightly, so don't let it be in front. When the HP of water dropped to about 70~80, I saw that the prophet just hit the water.
HUM is dominant when exorcist +3 infantry and 2 water fight against Prophet Twin Wolves+Orc infantry, and Orcs usually avoid it at this time. Usually out of your sight, MF. We can go directly to the tortoise in front of the orc base. Subsequent operations can refer to the operation of apogee VS ORC.
2) Stay away: Basically, ORC will choose MF to level 2 and then hum and suppress. HUM can kill two turtles with militia MF, and MF can chase a turtle with militia MF4422 troll. After upgrading to level 2, don't consider upgrading to MF, just go to ORC to harass. Usually at this time, the orcs are on their way to Hem Base or Hem's nearest 4422 to check it out. Of course, there are also some arrogant orcs who touch shops. Hum, at this time, about five infantry will go to the orc base at most and tear down the shops being built outside.
operate
A. If you meet each other, you will give priority to attacking the prophet of the other side, and at the same time your exorcist will pull back and concentrate on infantry and water element attacks. The prophet will retreat and then choose to attack wolves or orc infantry. When you have five infantry and 1~2 water elements, you are basically evenly matched with three orc infantry and two Wolf+Prophets, and even have an advantage. Of course, with the increase of the number of orc infantry, this advantage will tilt to the orc side. We can force an orc infantry to leave the battlefield through concentrated attacks. At this time, we can semi-surround an orc infantry and concentrate our fire together. Of course, you can also try to surround it if you have the opportunity. When all the opponent's firepower is concentrated on one infantry, we should retreat immediately and don't let him be attacked again. This is the basic operation. Note that the HP of your infantry is about 150. You should go back. Remember that the prophet's lightning damage is 85. The location of the base warehouse should be placed in the base as much as possible to avoid interfering with the movement of ORC.
B. If the exorcist suffers too much damage in the battle and is chased by wolves and prophets, he should walk along the tree, so that the orcs will gradually alienate themselves because of the problem of vision.
C. pay attention to the opponent's equipment and mana. If you have a lightning shield, the orcs may find an opportunity to go to your house and slaughter farmers. If you have a shadow windbreaker or a sentry, you must go to the store to buy the dust on your appearance. Many times, your opponent didn't notice that you bought the dust on your appearance and then became invisible after empty blood. As a result, you were forced to return to the city and even killed. Orc MF, if you go to the sentry guard, be sure to remember to be at the base and the main road.
2. The blade master has started.
If you detect that your opponent has the intention to leave the blade master, you can choose the exorcist to go directly to the distant MF, but it usually takes 1 farmer to detect the hero of your opponent. Of course, we also have to find the abnormality of the building construction order and the first effort of ORC in the early days. If you don't find out who your opponent is, you must ensure how much HP is left in 1 water, and if there is too little A left, drop it as soon as possible. If the blade master pursues the exorcist, use all the armor, blade master and exorcist to take refuge under the Santa Tower. It is difficult to go to MF in the early stage of blade master's harassment, but it is also necessary to guard against the orc double line. Usually the location of the double line is the tortoise near the orc base. Indeed, under the harassment of the blade master, there is no good way to smooth MF. He can try to force MF to sneak attack on the orc infantry on two fronts at the orc base. If the infantry has 00 liters of shield skills, you can go to MF Turtle alone, and AM will bring a small number of soldiers to attract the attention of the blade master.
When HUM upgraded the base and had enough money and wood, the first building to be repaired was the shop. The price of the shop is 130 gold and 30 wood. I can imagine that HUM does not have the consequences of the store being suppressed because of the previous operation mistakes. Farm, don't forget to build a farm. The population limit is preferably 36, 42. If there is no population, it will delay your time to recruit 2 heroes and cry.
Interviewee: The Beatrice Band 6 7- 15 17:38.
Terran king sky tactics
Interviewee: QQ 353558897- Junior Level 7-15 17:38.
Hello! !
Many players first saw Tianliu in the rematch of WCG2004 in China. At that time, the two sides were SKY, who had not yet reached the peak, and T, who had a high voice for winning the championship. In the end, SKY won. Since then, Tianliu tactics became famous in World War I, and soon, Tianliu-related tactical analysis came out one after another, and a large number of HUM players followed suit. Nowadays, Sky Flow has become a compulsory course for HUM vs ORC. After continuous improvement, variant tactics are also quite common.
Basic troops: exorcist BM, FM, priest witch.
Suitable for combat race: orcs
Suitable map: with pub map.
Tactical system thought: In fact, the sky stream is a perfect variant of the tiger balm. Do not use RM, but use summoners (water elements, porcupines) with equal attack power. At the same time, strive for the loophole of orc exorcism, and use witches to slow down a lot. At the same time, the witch's magical attack causes 200% damage to the heavily armored orc infantry and can also be used as a killing weapon. Some people may ask, there are two ways to disperse ORC. Then let's analyze it this way: Shaman's purification is the strongest in WAR3, with 400 damage at a time, but whether it is water or porcupine, HP is greater than 400, which means it needs to be dispelled twice, but shaman's mana needs lightning shield and bloodthirsty besides dispelling, which is obviously not enough; The white cow dispersed on the surface can effectively prevent the witch from slowing down, but it can't do anything to summon things. Therefore, against Hum, GRUBBY will choose big and small, but the operation requirements are very high, because the increase of mage troops will affect the number of combat arms. This is a foreign word. After all, there is only one filth in the world.
When orcs can't summon and slow down, killing each other slowly with cheap wizards and endless summoners is the essence of the world.
Pay attention to the weather: you need to leave the logging yard very early, which can not only help the defense quickly, but also reduce the round-trip time for farmers to collect wood. Invisible species increase the efficiency of wood collection, because the natural flow consumes much more wood than usual, so someone hired a goblin lumberjack on the map with laboratory (TM) to ensure the supply of wood and prevent farmers from mining quickly. A lot of FM is very important in the early stage, and MF, harassment and anti-harassment are all essential, so that you can safely transfer to the mage's army and act as a cheap meat shield for the mage. In the intermediate stage, reconnaissance is very important. When you hire a beastmaster, you must send a beastmaster to scout the base of the orcs and see if the other side's technology is going to the corral or the mage camp. Of course, BM can use the power of three porcupines to forcibly tear down some buildings, which is also appropriate. The choice of BM summoning object is controversial. If the opponent is a skilled mage (mostly), you can choose the eagle as the second summoner, and choose the eagle of level 2 when BM 3 is level. On the contrary, you can attack porcupines, and eagles can be used as anti-stealth tools (against blade master). Of course, you can choose a bear, but it costs too much mana and is not practical. The position of the mage is very important in the battle. The sky flow requires high operation, otherwise all mage troops will probably die after the lightning shock wave, so group compensation is necessary, so BM should be stored with MF after it appears (there is not much time difference between the cooling time of hero appearance and group compensation). You have to go back to the city to make up for it. Because he was caught by MF, if the mage's position was not good, the blow would be fatal.
Tactical variation: three strokes to recruit FL flame master as three heroes, realize three summoning, and raise 49 cages and 49 at the same time.
Thank you!
Responder: Solomon QQ- Demon 17 Level 7- 15 17:38.
Sky Flow: When HUM VS ORC has a pub on the map, HUM recruits level 2 heroes in the middle period, and uses a large number of summoning creatures and a large number of witches and wizards supported by glorious aura to fight against ORC.
It is said that this tactic was first applied to Battle.net in Europe, but it can be verified that it was first invented by HUM player Optical Film in China, and he first adopted this tactic on TM. In the early stage, the early logging field and arrow tower were built, and a small number of infantry and mercenaries were used to compete with the orcs. In the middle stage, the beast king was called to suppress, and the double mysterious resort produced wizards and witches to fight against the heavy orc infantry with slow and magical attacks. This is the embryonic form of the sky flow. 1. 16, SKY, a China HUM player, used this tactic to break the huge advantage of ORC over HUM for a long time, and gradually entered people's field of vision by changing tactics, and this tactic was also named SKY Stream after Sky. Tianliu has been recognized by everyone. After SKY defeated T, the most powerful orc in China at that time, on TR and TM maps, it was gradually adopted by the majority of human players, and it is still HUM's most powerful weapon against orcs.
Composition and tactical thinking of tianliu troops
1. Force composition
Hero: exorcist, BM.
Troops: a small number of infantry, wizards and witches left in the early stage.
After the formation of the army, it consists of 50 exorcists with 3 people, 2 BM, a small number of infantry left in the early stage (a small number of broken laws can be added after the infantry is lost), half a team of wizards and half a team of witches (the number of witches can be a little more).
2. Tactical thinking process
Early "exorcist" carried out a lot of MF to level 2 to defend against the harassment of opponents->; After the level 2 base is completed, summon two heroes BM to suppress the orcs.
Create a mysterious resort at home-> 1) After the supplement, the orcs were once again suppressed by the new wizards and witches. -& gt; Continue to suppress.
|-& gt; 2) Do a lot of MF and buy group therapy-> After molding, find an opponent to fight.
Goal: try to win the game before the orc hero level rises.
ORC's early tactical thinking
At present, there are many tactics of ORC against HUM. In the initial stage, the main change is the choice of the first hero, basically a prophet or a blade master. The mainstream tactic is that the Prophet cooperates with Tauren Chieftain, and the double kill caused by lightning chain and shock wave after high level has caused great harm to a large number of troops of Hem. At present, the blade master is mainly used in LT, EI and other maps with springs. In the early stage, spring water can be used for single hero MF. Generally, the main way for a blade master to start is to accompany Hem training in the early stage, grab Hem's empty blood, water elements and monsters, use the wind to forcibly attack Hem's exorcist to retreat from the base, and operate infantry double-line training.
Sky flow opening
Usually there are two ways to open the sky flow.
1. Altars/loggers/farms/barracks are often used in the sky. This opening will enable HUM to upgrade the base quickly even if the tower was built early, and now he has enough wood. But the disadvantage is that the number of infantry is too small. If ORC chooses early suppression, it is not good news for HUM. Because of the small number of infantry, it is slow to reach 24 people, so SKY often builds a third farm after upgrading the base, which speeds up the upgrading of the base.
2. The traditional opening is usually the opening of the altar/barracks/farm. After the altar was built or the barracks were built, the peasants turned to the militia to explore the road. Take TR as an example, they should first explore it more closely. If the opponent wants to get close to the altar early, usually the nearby orcs will choose to directly harass Hum MF and the base. After the apogee is upgraded to the base, a holy tower can be built to reduce the time for Hem to upgrade to Level 2 as soon as possible.
architectural composition
VS ORC still recommends the single-channel building placement of Inso.
If the opponent chooses the blade master, the exorcist can hide in the base and use a farmer to build a farm at the entrance to stop the blade master's pursuit. For HUM, the early treasures of imba, from the orc MF to the lightning shield, can also be well defended. If the lightning shield is observed on the hero of the other side, the entrance will be sealed with a farmer's farm immediately, thus preventing the orc infantry from rushing into the HUM mining area after adding the shield, causing a lot of harm to the farmers. If possible, try to leave a good place to put the shop in the base. After all, shops built outside often become a thorn in the side of the orcs who come to harass. There are fewer shops in HP than farms, which are easy to be demolished, but shops are very important in the early days of HUM.
Initial tasks and operations
Because 1. 17 strengthened HUM's holy tower, and the experience value of wolves soared, ORC did not harass HUM's mining area in the early stage of Vhum's battle. However, ORC will still choose to harass HUM after Level 2, or the mobsters in front of MF will directly seek HUM to suppress it. On TM, the wolf directly photographed several yellow strange spots that killed Humshe MF.
Let's take TR as an example
1. Prophet begins
1) Approaching point: The mainstream tactics are the first prophet, and ORC has two schemes:
A. Go directly to Hum Base to harass the exorcist MF.
B.after MF, the tortoise will harass the exorcist MF.
HUM generally has three MF strategies at this time.
A. tortoise without militia MF at all.
B. Take the militia MF to finish the little turtle.
C. Take the militia MF4422 troll as an example.
These three MF schemes have their own advantages and disadvantages. The turtle of militia MF and troll 4422 are both at the cost of upgrading the base. In the near future, HUM will build the Santa Tower before upgrading the base, so the time for upgrading the base will be delayed. Of course, HUM at the altar/logging factory/farm will not encounter such problems, but a small number of infantry in the early stage are likely to be suppressed by ORC. The disadvantage of MF turtle without militia is that it was not dead when the prophet arrived. HUM only has 1 empty blood and 2~3 infantry, which is very passive. It is suggested to take 3 militiamen directly to the door, and then confront the coming prophet. Our target is the wolf. At first, even if only MF can be promoted to level 2 by Orc Wolf, which is more important when there is no MF chance in the near future. Generally, with the cooperation of three militiamen, more than 200 HP can be left in the water, so don't worry about the water being killed.
Operation at this time
First of all, don't panic, press W to put back the militia, then W draws out the second water, and the exorcist retreats a little.
A. The prophet calls the wolf to attack the exorcist together, and directly pushes back with the infantry in front. The wolf chased the exorcist and the exorcist ran under the tower, and then pulled two militiamen to cooperate with the infantry below to attack the wolf.
B. The orcs attack the retreating militia, and choose all troops to attack the Prophet or the following orc infantry. The attacked militiamen turned into peasants immediately, circled around the base, recruited several militiamen to attack the wolves invading the base, or turned into peasants and went directly into the mine.
C. Orcs attack infantry or there is not much water left in blood. The attacked infantry retreated immediately to prevent the orcs from attacking continuously, and the rest of the troops concentrated on attacking the wolf summoned by the prophet. (wolves are cheap experience ~ you can't let go ~ quack) Pay attention when attacking empty blood and water elements. First, the water recedes slightly, so don't let it be in front. When the HP of water dropped to about 70~80, I saw that the prophet just hit the water.
HUM is dominant when exorcist +3 infantry and 2 water fight against Prophet Twin Wolves+Orc infantry, and Orcs usually avoid it at this time. Usually out of your sight, MF. We can go directly to the tortoise in front of the orc base. Subsequent operations can refer to the operation of apogee VS ORC.
2) Stay away: Basically, ORC will choose MF to level 2 and then hum and suppress. HUM can kill two turtles with militia MF, and MF can chase a turtle with militia MF4422 troll. After upgrading to level 2, don't consider upgrading to MF, just go to ORC to harass. Usually at this time, the orcs are on their way to Hem Base or Hem's nearest 4422 to check it out. Of course, there are also some arrogant orcs who touch shops. Hum, at this time, about five infantry will go to the orc base at most and tear down the shops being built outside.
operate
A. If you meet each other, you will give priority to attacking the prophet of the other side, and at the same time your exorcist will pull back and concentrate on infantry and water element attacks. The prophet will retreat and then choose to attack wolves or orc infantry. When you have five infantry and 1~2 water elements, you are basically evenly matched with three orc infantry and two Wolf+Prophets, and even have an advantage. Of course, with the increase of the number of orc infantry, this advantage will tilt to the orc side. We can force an orc infantry to leave the battlefield through concentrated attacks. At this time, we can semi-surround an orc infantry and concentrate our fire together. Of course, you can also try to surround it if you have the opportunity. When all the opponent's firepower is concentrated on one infantry, we should retreat immediately and don't let him be attacked again. This is the basic operation. Note that the HP of your infantry is about 150. You should go back. Remember that the prophet's lightning damage is 85. The location of the base warehouse should be placed in the base as much as possible to avoid interfering with the movement of ORC.
B. If the exorcist suffers too much damage in the battle and is chased by wolves and prophets, he should walk along the tree, so that the orcs will gradually alienate themselves because of the problem of vision.
C. pay attention to the opponent's equipment and mana. If you have a lightning shield, the orcs may find an opportunity to go to your house and slaughter farmers. If you have a shadow windbreaker or a sentry, you must go to the store to buy the dust on your appearance. Many times, your opponent didn't notice that you bought the dust on your appearance and then became invisible after empty blood. As a result, you were forced to return to the city and even killed. Orc MF, if you go to the sentry guard, you must remember to be at the base and the main road.
2. The blade master has started.
If you detect that your opponent has the intention to leave the blade master, you can choose the exorcist to go directly to the distant MF, but it usually takes 1 farmer to detect the hero of your opponent. Of course, we also have to find the abnormality of the building construction order and the first effort of ORC in the early days. If you don't find out who your opponent is, you must ensure how much HP is left in 1 water, and if there is too little A left, drop it as soon as possible. If the blade master pursues the exorcist, use all the armor, blade master and exorcist to take refuge under the Santa Tower. It is difficult to go to MF in the early stage of blade master's harassment, but it is also necessary to guard against the orc double line. Usually the location of the double line is the tortoise near the orc base. Indeed, under the harassment of the blade master, there is no good way to smooth MF. He can try to force MF to sneak attack on the orc infantry in the orc base on two lines. If the infantry has 00 liters of shield skills, you can go to MF Turtle alone, and AM will bring a small number of soldiers to attract the attention of the blade master.
When HUM upgraded the base and had enough money and wood, the first building to be repaired was the shop. The price of the shop is 130 gold and 30 wood. I can imagine that HUM does not have the consequences of the store being suppressed because of the previous operation mistakes. Farm, don't forget to build a farm. The population limit is preferably 36, 42. If there is no population, it will delay your time to recruit 2 heroes and cry.
Reply: Refresh the page-Introduction to Jianghu 2 7- 15 17:38
SKY's wave tactics refer to a wave of suppression at the opponent's home in the early and middle stages. After the hero comes out, he is not ready to return to the city. He directly hits the other party GG, and the troops follow. If he can bring two or three towers to attract the opponent's firepower, it is best to build them so that the opponent has no chance to breathe. SKY won't pull the troops back into the city even if the hero dies in the wave, because he knows that once the troops are pulled back, the game will basically be GG. A wave stream requires very high operation, especially the HUM family.
A wave of flow (also called knife flow), as the name implies, is a wave of attacks that kill opponents.
Specifically, when you stack orc and ne, when you upgrade to the secondary main base, as soon as two heroes come out (usually mk versus orc and naga versus ne), you buy three towers in the group store, and then take four or five militiamen to each other's homes.
We need to sit down and sort it here. If you go out of the mountain, there will probably be several wizards when the mountain appears, which is very helpful for suppression, but it will be slower than Naga. If Naga comes out, it will come out soon because it is a neutral hero. When the first wave starts, it won't be Arihoshi. You only show up when you make a bet.
As for NE, how to prevent it? In the last Masters Cup, lyc UK sky game was broken after am's death. sky won the last game without a wave, and it took several rounds to win. Tactics or bear+deer. The second hero is Naga. The way is to harass am mf in the early stage, climb technology faster than humans, and then go to the pub to organize opponents to recruit Naga. Bear deer comes out at home the fastest, and that's it. There is no other way. In addition, the first few Libai Gubi orcs' methods to deal with sky were to avoid the frontal attack of sky, use the mobility of double corrals, directly use sky to demolish buildings and set up separate mines, or 1:2 to lose with sky. Sky's operation is too strong. If ordinary humans can use a wave, it may not work well.
Responder: Oo Yu oO Wolf-Magician Level 4 7- 15 17:39
Sky flow is BM Dafa's tactics to cooperate with men and women against orcs. Apart from this tactic, few people use other tactics to deal with orcs.