Commander: The skill combination is shown below. Mainly take the trigger flow, missile flow and fund-raising power flow.
Let's talk about the power flow of fund-raising, which actually serves the trigger flow. The intensity doesn't look too great now. Yes, it's too early. After all, the early commander was really weak.
The props that trigger the flow include the following figure: 1. Critically hit a three-piece suit. It is enough to add nine crit eyes, and then two reaper sickles will be crit full. The red suit that exploded was also for higher damage. Not necessary. 2. Attack speed: It can only be triggered by attack speed, simple truth. Remember that predatory instincts cannot overlap, and there is an upper limit. The battle flag has a high applicability in the simulator environment. But in the classics, it's just so-so. 3. Trigger prop: three-pointed dagger and its superior substitute: void needle tip. There is not enough space. Let's move on.
Trigger process details: 1. Three-pointed dagger and its hollow tip. As I said before. 2. ukulele and his void substitution (non-superordinate substitution): polymerization lute. If you lack the ability to export to the group, ukulele is better. Void piano is better than singles. But it's easy to get hurt and spill. So for all characters, it must be better than Creary Ukulele is also one of t0 props. 3. Burst the spleen. When you are full of violence, bursting the spleen is a t0-level prop. Note that they are generally three-level doctors, and it's luck for the little demon overlord to fall. Generally, this equipment is for characters with high trigger frequency. 4. Viscoelasticity: Not bad, quite satisfactory. The intensity is average. Not recommended compared with others. 5.debuff props: stun grenades, which are easy to stack up, mainly in the middle and late stages. The space-time device and its upper position also replaced the void. The effect in the early stage is average, and the survival can be strengthened by superposition or attack speed in the later stage to prevent sudden death. 6. Attack speed: the horn of war. This is just so-so. You have to mix snails with equipment, and the strength is not bad. 7. debuff props caused by attack speed: two pieces of red clothes: smashing justice and symbiotic scorpions. Trigger flow is also necessary.
8. Red suit that triggers the extraction level: clover. Good judgment plus one can make some props less stacked. 9. By the way, clover void replacement: in simulator mode, 10 is a universal card. So in the simulator mode, the strength of the flower under the sea is still ok, and you won't eat too much of your core green and white clothes.
Missile trigger stream: 1. AIG missiles also eat clover. 2. The void is replaced by the upper position, and the new t0 missile equipment is very strong. It's better to fold some shields to eat attack speed. Such as a personal shield generator or override.
The choice of trigger stream is: trigger damage props, attack speed and crit debuff trigger props. Ragged armor and red clothes are hard to find. The fastest shape is 1. Total crit+one spleen explosion 2. Needle point above seven air (three-pointed dagger+one-point attack speed suit) 3. Plasma shrimp+override or personal shield generator. 4. Adding a ukulele, sunder armor, two red clothes or clover on the basis of the first three is qualitative change.