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Comparative analysis of which warlock and dark shepherd choose in World of Warcraft?
In World of Warcraft, warlocks and dark shepherds have their own characteristics. If you pursue the efficiency of doing tasks, you can choose warlocks, and you can play dark grazing if you like pvp.

One: Career orientation

Warlock: Warlock occupies the position of the big brother of dps data in the film country, and occupies a very heavy seat in the rating battlefield, the first copy of the regiment, the big secret realm and the arena. After washing BFA, it can only play the image of all other losers. 9.0 warlocks are destined to be strong, and blizzard is likely to weaken warlocks by several versions. Warlock is a profession that relies entirely on data. Warlock data is not good, no identity.

Dark Shepherd: As the only hardcore exporter in all mixed professions, Dark Shepherd prefers team copies and hierarchical battlefields, and has long been favored by Blizzard as a team exporter. A qualified shadow shepherd must play the role of sometimes treating or "preparing for further milking".

Second, similar abilities.

Painful art and dark grazing are undoubtedly similar occupations, and many people express their choice distress.

The following is the comparison table of pain and dark grazing ability in version 9.0:

Aoe upper limit: painful operation >; Shadow priest

Single pile: it is difficult to separate up and down.

Aoe explosive force: pain >; Shadow priest

Monomer explosive force: painful operation

Multi-line and multi-target output ability: pain surgery >: shadow priest

Team-assisted performance: pain technique is sugar+door+calling teammates (1 warlock's upper limit), and dark grazing is adjuvant therapy+dragging teammates (no upper limit).

Interrupt: Pain > Shadow Priest

Dispelling attacks: painful skills

Blood transfusion: a painful operation

Life-saving skills: pain

Passive injury avoidance: painful surgery > shadow priest

Walking and displacement: Warlocks are better at positional warfare, while dark grazing is more suitable for most situations. In contrast, the walking ability of these two professions is far weaker than that of wizards and hunters.

Team demand: An ideal land reclamation team in epic mode generally needs 2-3 warlocks (Fort Nasiriyah prefers to bring more than 3 warlocks), but only needs 1 dark shepherd (the actual demand of priests is 1-3).

The reason is that warlocks can become the big brother in some boss situations by cutting their skills. Basically, every boss can become a big boss, while the dark shepherd only adapts to some bosses.

Big secret demand: For pure dps, warlocks have more advantages than dark grazing. But for a priest who is willing to care, it is far easier to find a job than a warlock.

Rating Battlefield Demand: There will be a higher demand for the Dark Shepherd in the lower segment and a higher demand for the warlock in the higher segment.

Warlocks and dark shepherds are very popular in the rating battlefield.

Three: task cleaning ability/single brush ability/copy single brush ability/world task efficiency

There is no doubt that warlocks are much more efficient than dark shepherds.

Four: the value of sideline/sideline specialization

The auxiliary specialization value of dark grazing is much higher than that of warlocks, because the auxiliary specialization of dark grazing is milk. Milk is the easiest place to find a job in the game.

There are great deviations and defects in the setting of evil magic in version 9.0, which are basically flag planting or arena occupation.

The disciplinary pastoral is also weak in the league, so the 9.0 version of the dark pastoral and warlock's second specialization selectivity is very small.

Five: Appearance

Many skills and special effects of priests have been redone in recent years, so they are much more gorgeous than warlocks. Of course, some people think that this is light pollution and noise pollution (I agree).

Six: difficulty

For multi-repair players: pastor difficulty >; Warlock difficulty

For single player: warlock difficulty >; The difficulty of grazing in the dark

Lower limit of contrast difficulty: painful operation

Contrast difficulty limit: pain > shadow priest

The reason lies in the warlock's talent design. Changing the warlock's talent will change a lot of basic skills, while the dark shepherd will change little.

Seven: obscure career advantages

Warlock: Warlocks can breathe underwater. A wild group can have no priests, shamans or any professions, because they can all be replaced, but they can't have no warlocks.

9.0 warlock with offensive buff. It can weaken specific enemies, and some boss are even necessary.

Warlock is a remote profession, with its own tanks. Warlock pets can do it, such as defensive dispersal/interruption/offensive dispersal/confusing opponents/slowing down/taunting. Warlocks bring their own data to advocate the aura.

In the national costume, Chen Shushi is generally called a master of art, but few people call him a master of shepherd or thief.

Warlocks are passive in avoiding injuries and can devote themselves to output work.

Warlock is one of the only two classes in the game with cd-free remote control confusion skills, and the other is a mage.

A warlock can be a big jerk.

Dark Shepherd: The priest will not fall to death, he can glide, the priest can float on the water, and the dark shepherd is a powerful killer.

The priest held a large-scale rally. Can cope with many situations.

Pastor is the profession with the strongest ability to attack and disperse.

The dark shepherd can heal himself without hostile media.

The dark shepherd looks simpler than the warlock.

Pastor seems to be a friendly profession.

The three series of priests have distinct professional characteristics and have the value and interest of in-depth research.

9.0 Specialized priests have additional casting acceleration effect, which can release teammates' good py.

Priests are hard in the face of melee attacks, and priests can increase their endurance.

Eight: the diversity of ideas

Someone asked, can you expand the gameplay of one profession and become another by changing talent/equipment/technology?

The answer is that in version 9.0, both warlocks and dark shepherds have excellent diversity. The Dark Shepherd has a great secret of playing. Warlocks face different boss and different occasions, and different copy talent points and jewelry/covenant wearing methods are also very different.

Of course, some people will think it is an inspiration for thinking, while others just think it is troublesome.

Nine: Shock/Pleasure/Perception

Unfortunately, these two professions are not cool.

The characteristics of the three professions are high depth, controversial collocation and many variables, but gorgeous operation and poor loudness (which does not affect the difficulty of operation). This technology requires high accuracy.

There used to be a version of brainless biu in the Bujia profession, but not in the 9.0 version.

Ten: playability

Is it too complicated? Is it bloated? Is it too simple without depth? Is there a big weakness? Will it be easily killed?

As far as pvp players in the wild are concerned, playability-priest >; alchemist

As far as pvp players are concerned, playability-priest >; alchemist

For players who simply pursue dps data, playability-priest

For players who pursue complexity and high-end senses, playability-priest

As far as pure pve players are concerned, playability-dark shepherd

For social players, playability-priest >; alchemist

When it comes to whether these two occupations are simple or not, the answer is not, even bloated (from the landlord's point of view, bloated is the design feature of these two occupations, and it is also a part of the love of livestock players)

Please pay attention to the treatment that Naiqi pursues Jane. Please pay attention to the mage who pursues simplicity without losing depth, and the hunter who pursues minimalist dps, and minimalist tanks have become history.

The biggest overstaffing of pvp warlocks is their dependence on venues, pets and irregular movements. Warlocks are likely to have a great disadvantage in first-hand encounters.

Priests show higher pvp playability, although more pure pvp players will choose thief Franco-German.

Eleven: sense of substitution, immersion and role-playing.

It depends on whether your role appearance conforms to your occupation, whether your professional ability is self-contained, whether your logic is profound, and whether your professional tasks are in place.

In fact, in this respect, formal dress is not as good as nostalgic dress.

Because some seemingly dispensable skills actually imply professional ability, and stump talent can better reflect the player's personality than horizontal talent.

The current world of Warcraft, the sense of substitution, immersion and role-playing may have been forgotten by players long ago, because there are too many mechanical substitution behaviors, too many asset transactions, too many elite exclusion systems, too many demands, and too many players flooding the society.

If you really want to mention the sense of substitution, immersion, role-playing, or warlocks, they are more inclined to be alone. If you can tolerate and ignore the silence of ghost clothing and the ignorance of rural clothing players, you can feel the charm of role-playing in World of Warcraft.