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I'm not good at Dnf tactics. How can I go from being a rubbish player to a player who is good at combos? I'll give it 10 points. Thank you so much!!!

Roughly speaking, force methods are now divided into two types of play. (Optical flow, and turbulent flow, and the advantage of optical flow is that the combo is simple and not easy to make mistakes. The disadvantages are: 1. You must first add a light ball before you can activate the automatic, which means that the starting method is very limited and must be used first. Only when you hit the opponent can you dare to turn on automatic. (Some people may say that you should turn on automatic at the beginning. I just want to say that for the 10LV automatic of optical flow and you are dealing with a master, maybe the consequence of turning on automatic is that you have 4 behind you. , 5 without the ball, if you think it is easy to connect without the ball, I sincerely admire it. At least I think the plasticity of connecting without the ball is much different than the dark ball that everyone generally finds difficult to connect. I can say that. The no-ball ball is definitely the most difficult skill to connect in the power method. Some people say that the queen will not disconnect automatically when opening the ball. I want to say that if both sides hit the opponent, if you don’t have a light ball behind you immediately after opening the light. There are so many factors involved that I won’t give examples. 2. The attack power of the optical flow method is low. The attack power of the optical flow method is only 2/3 of Luanqiu’s or less. In the past, I used pure optical flow PK. If you have +10 equipment, you will run out of balls and you won't be able to kill anyone. However, if you switch to random balls, you may die if you break the protection 3 times. 3. If you encounter a mage, use a full dispel to dispel you. Automatic ball and magic shield, how can you PK without the light ball? (This is the most fatal point. The light flow is afraid of being dispelled. Once it is dispelled, it means death). 4. Monotonous, combo mode. It’s fixed, the play style is not very flexible, and it’s boring after playing for a long time. If you feel that the force method of optical flow is boring, you can play the random flow mode (here). The mode is suitable for any flow, except ball-free flow. The difference is only in the speed of ball release time and skill release time. This only points out optical flow because of the simplicity and ease of learning of light.

1. Sky - Light Ball floats into the air once

2. Automatic Ball - Falling Flower - Light Ball - Sky - Light Ball floats into the air twice

3. Overlord Shatter - Light Ball - Sky Strike - The ball of light floats in the air 3 times

4. Falling flower - ball of light - sky strike - ball of light floats in the air 4 times (if you want to float in the air multiple times, you can add a jump X and ball to delay the CD of falling flower. )

5. /p>

7. Jump to X-Light Ball-Sky-Light Ball (at this time, if you used Ba Shatter before, the original dance and Ba Shatter CDs will not be good, so use X to delay 1 second). You can change it to X-Dragon Teeth-Sky Strike-Light Ball, or you can change it to 3X Sweeping Back Ball. If you have a friend who has a strong attack, you can also use a strong attack. The purpose is to delay that time until Yuan Wu's CD is good, and then Catch Yuan Wu back and continue the fake, repeat the above)

What I said above is just an idea of ????optical flow, in which the skills can be changed at will. What I said above is when the opponent is not crouching. It only talks about one thought and one purpose, rather than teaching combos. All the attacks of the light flow are just to wait for the 6 seconds of original dance. As for the opponent crouching behind the original dance to break the pretense. You have to break him yourself. The best way to break the crouching pay is Meteor, you can also use 3X, X Dragon Fang. The randomness of breaking crouching is very high. There is no certain way to break it, and there is no complete way to break it. Only your own consciousness and experience can break the opponent or be broken by the opponent. Maybe you can also throw a ball after the original dance to prevent it from crouching and continue to sweep the floor. You can even use the fake skill to sweep the falling flowers. (But the opponent can also crouch when you are sweeping the sky, so there are too many changing factors) I would like to point out that the force method can be faked at any time, and any attack skill can be faked. Except for Huanglong, I have never used fake connection, and any other All skills are fine. So what is written above is just an idea of ??optical flow. When to break the opponent's protection and use the ball to fake connection, it is the art of force method. The idea is to let the opponent float in the air and fight for Yuan Wu's CD. It also depends on your own equipment. If you are good at handling weapons, I guarantee that the second time you hit the opponent with full power, you will be almost out of protection. Therefore, you should not stick to the same style of force and magic combos, but make them according to your own equipment, fighting style, and the pseudo-link method that suits you. If the light flow can float in the air, just float in the air, and if it cannot float in the air, sweep the ground to connect. When sweeping the floor, At the right time, break its protection at the right time and let the opponent float again. (For those who don’t understand pseudo-connection, please explain that pseudo-connection can only be achieved after the opponent falls to the ground and cannot appear in the air.) And the optical flow attack To put it bluntly, the method is super simple. The sequence is: Skill-Ball-Sky-Ball. Each skill will release a ball of light, followed by a sky strike, then release a ball of light, switch to the next skill, and repeat. It is the idea of ??connecting skills of optical flow. The most important thing is to be familiar with CD. How to win CD is the essence of optical flow. I repeat that the reason for fighting for the CD of the original dance is because the rhythm behind the original dance is fixed, which is the simplest, but also the easiest to be broken by squatting. Also, when there is no false connection after the original dance, how to remedy the false connection and break its protection to make the opponent float again, and how to use techniques such as dispersion while floating, are all power techniques that should be mastered. The power of force lies in thought rather than fixed combo patterns.

I once wondered if there would be a judgment for firing a mysterious text after hitting an opponent with a thunder ball or a flame star bomb. The results confirmed that the opponent cannot be fired when the flame star hits the opponent, so I didn't try the remaining thunder balls because there was no such thing. SP, so those who are interested can try to see if the lightning spider hits the person with a ball judgment, but I think there is generally no ball judgment. If there is a ball judgment, the force method will be too powerful. I won’t talk about that kind of alternative pure force method. Spear skills are not favored because there are few weapon choices, low hits, and slow attack speed. So what I'm talking about here is just the stick method. Among them, judgment, hardness, protection, and pseudo-connection. I won’t explain what it means. If you don’t understand, you can look it up online.

How to add points (I wrote down my current points and ideal points, but the ideal points have not been tested, I just played to understand the areas that I feel are lacking at this stage):

I believe that all the compulsions of the force method must be used, and the back-jumping compulsions must also be used. Some people may think it is a waste of SP. To use an analogy. If you block your opponent's position at 3X, the two sides will fall into a tense and uncertain situation, and the opponent will become familiar with your 3X rhythm. Find the gap in the attack rhythm to counterattack you. At this time, if you have forced Overlord Break, you can force it out after you finish 3X or at 2X or 1X. This can achieve the effect of the enemy acting first and then striking second. After the tyrant broke, the ball, the sky, the ball, the original dance, the ball, the fake, the sky. . . . . . cycle. You must know that each skill of Lifa does not cause a single damage to the opponent, but can evolve into many combos. So there is one more coercion and one more attack method. One more choice, one more movement skill, and one more skill to catch people. So every force must be issued.

Sky Strike: Full, mandatory. Undisputed Skills

Dragon Fang: 5, mandatory. As for the people who want to increase the height of Dragon Fang, I don’t think there are many people. In ACT2, the chance of using dragon for force spells is very small. I use dragon entirely for the purpose of combo, and also to use the water ball to catch the meteor. (Generally, Dragon Fang is not used as a starting skill, except when sealing a position, such as when dealing with 4X in fighting. The ultra-long moving attack distance can be calculated by running at the corresponding horizontal position and using X Dragon Fang to seal his position. However, if Most of the time, Dragon Fang is used as a combo to create two floating attacks with Falling Flowers and Sky Strike after floating into the air. Perhaps a friend who is familiar with the X Dragon Pseudo in ACT1 can use this attack under the power of light flow. 1 chance to fake a connection. )

Luo Hua: Level 10 mandatory (ideally add points to full level compulsion. It is very necessary to have full Luo Hua, 1. The 10 points of attack speed and high damage. 2. Me I have always wondered why in the Korean server, after being connected to the distant Huanglong, I can still use the momentum of the falling flower to hit the sky and sweep the ground to continue connecting with the opponent, but I can't. They said it is because the Chinese server does not have a sky suit, and the Korean server has a synthetic costume. The attack speed is much higher (it is true that I have done very little research on equipment, and I don’t know many things). But later I discovered that it is not just that, although Luo Hua is a 3-second CD skill, it is not as smooth as Tian Qi Shou. , but many times his characteristics of running and fighting are also used as a way to start. (I will explain here that any skill in the force method is not a single damage), so it is absolutely necessary to add 10 points of attack speed. For example: When escaping from elemental earth fire, a level 10 Luo Hua may not be able to escape, but with an additional 10 points, he may be able to escape. Here is just a simple example to illustrate the 10 points of attack speed. importance, and I dare say that with 20 Luo Hua, you can definitely use the momentum of Luo Hua to catch the ground after the Huanglong sweeps from a distance and continue to sweep the ground. Of course, there are many changes in this. If the opponent's protection is at the limit, he may get up immediately. Some people may think that if Tian's attack speed is faster, he may become stronger. In the same way as Luo Hua, adding 10 attack speed is the most useful attribute in force skills, so it is necessary to top it up. Dance: Level 5, mandatory. (Ideal to add points. At full level, mandatory. The reason why the original dance is at full level is that 1. It is still the speed of the move, and 2. Generally, the original dance is the ending skill, so the LV is filled up at that time. The original dance is to make the rhythm of the pseudo-connection as close as possible to the protection limit. (Maybe some friends who don’t know much about pseudo-connection don’t understand this. In fact, the rhythm of the pseudo-connection is different. The continuous ball should be released based on the extent of the opponent's protection. In other words, if you keep sweeping the ball, when the opponent's protection reaches the limit, you will release the ball as quickly as possible. , maybe the ball will be automatically connected. You don't need to deliberately remove the false connection to achieve the effect of false connection. The principle is that the closer the opponent is to the protection limit, the faster he will get up. Therefore, the normal release time of the original dance back pseudo-connection and the original dance back pseudo-connection when the protection is at the limit are different (for example, you need to release the ball 0.5 seconds slower when the original dance back pseudo-connection is reached to the protection limit). At that time, you may only need to release the ball 0.2 seconds slower.) Although it is a subtle difference, there is definitely a difference, so many people told me that I could fake it today and forget about it the next day. What's going on. The reason is that he is not familiar with protection. Therefore, it is necessary to top up the original dance to bring the attack closer to the protection limit and try to make the pseudo-continuous rhythm consistent.

(If you want to ignore the pseudo-connection, you can ignore this article. If you feel that the effect of Korea’s No. 1 force method is not art but a very rogue style of play, then you can ignore it. If you think it is art but don’t disdain it Pseudo-link, I can tell you right now that you will never reach that height. I also want to explain another point. In ACT2's force method, if there is no strengthened equipment, I guarantee that in addition to playing fragile professions such as elements, After you receive the skills (including the attack), the opponent may have just used protection. At this time, what skill do you want to use to defeat the newly established profession? Should you use Luo Hua to attack others' bodies and destroy their CDs? Not here, and neither does Yuan Wu. What I want to explain is that any profession has a fake link, the wandering one throws a grenade after falling to the ground, the white-handed silver drop, and the red-eyed blood burst, but only Lifa can use it after receiving all the skills. . There are no skills that can cause you to fall to the ground or float in the air for the second time. Of course, I am not a shelter pseudo-link. Those pure pseudo-powers are boring, and people who practice pure pseudo in ACT2 probably don’t have them because they are too easy to make mistakes. , so many people complain about the power of ACT1, but I can definitely say that the power of ACT2 is stronger than that of ACT1, and it is much more powerful than ACT1 in terms of technique. Moreover, when harmonizing with other CD professions, it shows the power of ACT2 even more. Technical. Reduces the attack power of the force method, allowing you to have more changes in combos. The first mate improves the skill of the combo technique, so 2 is stronger than 1)

Ba Shatter: Level 5 Force (ideal point addition, a skill that does not increase attack speed at level 5. There is no need for this skill if you add more. What you need is only his range and attack method, not his attack power)

Meteor, Assault, Huang Long and Xuan Wen press hard (these 4 big ones only add 1LV. When I saw that the game only allowed big skills to add 1LV, I set them as 1LV. It’s not for the sake of playing games, and I won’t play games. I just Amateur players. We only ask ourselves this way because we do not rely on luck, but on the high damage of those big skills to defeat our opponents, and in terms of practicality, increasing the level of Huanglong Assault is not as good as increasing the level of Luohuayuanwu. Because their CD is too long, their usage is not high. And I strongly recommend that every force spell should not be used as a starting move unless it is absolutely necessary, unless it is a very cumbersome and troublesome profession, or it is difficult to catch the master. Opponents, only use force attacks when the two sides are in a deadlock. Don't use force attacks at all times, because force attacks will reduce your ability to catch people and reduce your ability to use them. It seems that you can't fight without a strong element. Adapt to each unbalanced play style and you will improve. What I want to say is that the reason for not increasing the height of Huanglong is because I really don’t know if I have extra points to add Huanglong, and I think 1LV Huanglong is. There is no need to increase the height to sweep the ground. There is no need to add 40 seconds of CD. Unless I have extra points after adding it, I will add the same attack speed as Ba Sha. It's his attack mode, not his attack power. Meteor adds 1LV. It's also about his attack mode, not his attack power. He can break the crouch and use water to counterattack. My understanding of force method is that all my skills can be used in combos. Light flow cannot catch meteors, because the characteristic of the light ball is that it makes people float in the air. The only ball that can catch meteors is water without pseudo-link. There are two kinds of balls, the effect of light ball catching meteor is. Hit the opponent in the small floating air. You can continue to shine and ask for help, continue to sweep the floor or pretend to be a queen. But you can't completely catch the meteor, so these 4 great skills only add 1. (The biggest reason why I didn’t play optical flow at that time was because I found that I couldn’t catch meteors, it wasn’t gorgeous enough, and it always lacked one thing. Later, I changed it to turbulent flow, and playing optical flow was really boring, so I changed it to turbulent flow. After I matured, Only then did I realize how powerful the turbulence is.) Shield, straw: no problem if it’s full.

Dispel: full level. (Ideal to add points, fill it up. This skill must be filled up, because it can eliminate 2 BUFFs. And it will not break the connection when used in a combo. No matter you are in optical flow or turbulent flow, the use of this skill As follows, for example. Poison King adds poison, Judo adds crazy grab and throw, Sword adds Soaring Leap, Lifa adds shield and automatic ball, and elemental shield and elemental ignition are all dispellable. . But the purpose of dispelling is to dispel the opponent as much as possible in a continuous situation, rather than dispersing for the sake of dispersing. You don't need to calculate his moving direction and your own dispersing range when both parties are moving in order to dispel. To dispel him (unless you have a high degree of awareness to ensure that you will never be attacked), I recommend not using this dispersion method. The best time to use the force method to dispel is during the second floating. At this time, it is the sky ball, Luo Hua Qiu, Tian Sphere (this floating strength is the highest floating position of the force method except for the strong attack. The reason is that the first sky floating is definitely not as high as the second falling flower and the sky floating force. 2, the first The damage of the second float is in the middle of the protection and will not speed up the fall too much. 3. After the second float, it is dispelled and the original dance's CD is still left. It is very useful whether it is caught while sweeping the floor or in the air. It's easy, so the second time to float out and dispel is the best time). When you know how to use dispel, you will find that the poison king used to kill you (not to mention those who have strengthened the equipment), but now you can do it in less than a second. It has many wonderful uses. I haven't upgraded my equipment yet, and I haven't cleaned it up yet. The equipment is just the streamer suit, soul-destroying stick, fashion, and ink bamboo. I don't want my friends to give me money to upgrade it, and I don't want to buy a jade dragon. It's about strength. It doesn't rely on thick skin or awesome weapons to win PK.

Instead, he relies on moving without being caught, cleverly using Tian's speed to attack and escape, and using his own consciousness to win. The reason for not having strong weapons is. I can say that excluding the situation of MISS and the situation where the opponent does not get up and crouch, the damage I can inflict is the same without using a weapon as with a weapon. Because you don’t use a weapon to attack the bottom, it is difficult to get protection, so you can use the floating characteristics of various skills to try to repeat the CD of this floating skill. However, if the weapon is too high, a skill may fall to the ground after being hit. So in many combo videos, you always see people getting more than 200 HP, and the reason is to gain CD time. If you ask him to switch to a weapon with a bonus of 13, he may fall to the ground immediately. (You can go to the practice mode to do experiments. Use a jumping Same, it will be released when it reaches a certain value. The appropriate weapon is to correctly leave too much CD time for your skills. My purpose is not to tell you not to use weapons to fight with others. I just want to say that the choice of force weapons is important. , just be appropriate, don't attack too high, don't attack too low, and you are not allowed to use strengthened weapons in the game. As for the purpose of not strengthening the armor, it is not to rely on others to defeat you. You have to fight for HP with others, so you have to put pressure on yourself. The purpose is to attack the opponent without others catching you, and to maximize your ability to dodge all the opponent's attacks before you can counterattack or attack. Opponent. Strengthening your positioning awareness, strengthening your method of defeating opponents in unbalanced situations, and strengthening your own awareness of avoidance are much more useful than strengthening your own equipment. Of course, you may say that everyone else's equipment is increased by 11. If you don't suffer losses, the game will never be completely balanced. The only thing that balances is your own skills, consciousness, and experience. If you try your best to win when you suffer losses, you will improve one day. If you balance your equipment, you will find that your chances of winning are higher and greater. So I rely on this idea to live a life without strengthening equipment and PK with BT weapons. The purpose is that I know that I will be caught by my opponent in one hit. Damn, I tried my best not to be caught by the opponent in the opposite station, so many friends said that catching me was very tiring, and they also got some effects from this intensive training method, so I strongly recommend that if you want to improve Friends of force method, when you have the foundation of force method, (for me, the basis of force method is to catch more than half of the damage and HP in a stable combo state (excluding the MISS state)). And the improvement of force method is for me Personally speaking, it is the use of positioning, Tian and Luohua's counter-attacks, attacks and dodges. For example, everyone may use the dislocated bully smash to break the roaming shovel leg, but some people deliberately run to the horizontal position of the shovel leg and use the original position. Did you use the ground falling flower break move? Did you consciously use the original dance to catch Yinluo? After being kicked by TMS, you will usually be hit by the instant T. You consciously used the attack gap between the TMS and the instant T to use the V-shaped sky to avoid the instant T. Are you going to catch Yuan Wu from behind? These are the improvements of force technique. Combination skills are only the basis of force technique. You must know that in a master showdown, it is difficult to catch the opponent several times in one game, so I will give you a chance. ), so I give up the enhancement of equipment, reduce the probability of attacking, and force myself to survive in an unbalanced state. And I strongly do not recommend people to wash points, for this reason. Same. Others' points are not suitable for you. Only when you master your own points, you will find that something is not right in it. (The so-called imitation is the beginning. You can get the best by imitating it, and you can get the lower level by imitating it. So the most important thing is from imitating at the beginning to having your own understanding at the end), so for me, the method of adding points every time is remarkable. I suggest those who have ideas express their understanding instead of just yelling. Moreover, it is always thoughtless to just imitate others and add a little bit without experiencing it yourself. Things without thought are empty. It's all in vain.