Someone asked me what is the greatest pleasure of playing games? Let me answer: life skills and market economy.
Perhaps many people will know life skills, which is nothing more than repeating boring actions and perfecting their life skills. So they can dig out good mines, make good equipment, cut out the best wood, and so on. Maybe many people will enjoy it, but I like to drill around the market all day, and get everything I think is potential and expensive, such as materials and equipment, task items and so on.
But how to master the market? This is an experience. In any case, the market is the most chaotic in the initial stage, that is, it is the easiest to fish in troubled waters, especially a new game.
Brief description of the task item:
If you want to learn to master the market, you must first understand the game and have the first money in the early stage. To understand the game, we must first start with the task. You must know what the mission needs, whether these things can fall from the monster or just the mission. As long as it falls from a monster, then this is a way to make money. You can use the money in your hand to buy the extra task items in the player's hand at a low price, and then take them to the task NPC to sell. Generally speaking, some players are lazy and would rather spend some money than take it from monsters. There is also a class of players who are cautious, careless and fierce when taking on tasks. In this way, they don't know where to go and what kind of strange things they will play to get this task item. So this kind of player becomes a member of our business, and can usually get ten times the profit from it.
Material strategy:
What is the most important thing in a game? You have to say equipment. Maybe you are right, but I don't think so, because where does a game with life skills come from? Of course, it was created by the players themselves. Therefore, it is most important for a shrewd businessman to master a lot of materials necessary for equipment in his own hands from the beginning.
General materials can be divided into two categories, one is from monsters, the other is from life skills, but both of them are unprofitable for us.
First of all, take off the category of monsters. Some potential materials may be easily thrown into the store by some players in the early stage in exchange for medicine fees. It is by taking advantage of this that we can take action and make our big acquisitions. Use all the materials you think have potential as futures investment. This category is always the most profitable, because in the medium term, the emergence of senior figures also requires huge advanced equipment, and these advanced equipment just need the materials in our hands. So, do you think senior players will care about that little money? Businessmen, it's time for you to exchange your goods for the fruits of your labor and slaughter them mercilessly.
Then there is the skill material class. The places where materials can be dug are generally far away from the city, and they are generally concentrated together, which is conducive to our collection. First of all, you can use your spare time to go to these resource concentration points, chat with players who practice their life skills here, get familiar with them and make friends with them. If friends are established, we can start our business activities. We can take advantage of their eagerness to achieve success, their reluctance to return to the city because they are full of goods, and harvest the materials in their pockets at a cheap price, usually bringing them back to the city, with a profit of 30% to 50%, which is already a considerable income for a large number of materials.
If we can become friends with life skill players, do we still have to worry about material needs?
Equipment resale strategy:
Businessmen who are often active in the market know that the market is always changing. Maybe a good device is sometimes in the hands of some eager novices, which is just a cheap device. You're welcome to meet such a good thing. You can earn as much as you want. Anyway, you can make several times or even dozens of times of profits by changing hands. Why not? Of course, we should understand the game and the dynamics of equipment and player level. For example, if you have an advanced device that only a few lunatics can use, shall we wait for them to buy it? The answer is of course no. We should learn to take the initiative to find them. As long as your price is within their acceptable range and your equipment is better than theirs, your business is finished. Just think, who doesn't want to have better equipment and more convenient training? In their eyes, money is not money, only grades.
The last strategy, the first phase of funding sources:
This is a problem that everyone is very concerned about, because without money, all of the above is nonsense, so let me talk about the source of funds for my original game. What I used was nothing more than money snowballing, which got bigger and bigger. It is impossible for businessmen like us to have a high level, so we are already active in the market when others rush to the level. Buy what you can with a small amount of money, resell it, earn the difference, and be busy at the end of the day. If you are lucky, it can be at least between 200,000 and 300,000. By the next day, with this money, your actions will be even greater. As long as your choice is smart, maybe the first million will come into being.
Of course, most currencies in the game are equal and different. Some games are easy to earn/kloc-0.00 million, and some games have/kloc-0.00 million, which has been arranged by rich people. So I can't make money by playing special games with the above ratio, lest I say I'm talking nonsense and blowing.
Gamer's creed: patience and mind together!