Current location - Trademark Inquiry Complete Network - Futures platform - Which hero restrained Ma Chao?
Which hero restrained Ma Chao?
General Five Tigers was officially launched, and Ma Chao's long-awaited popularity has also increased a lot. In just a few days, many great gods dressed Ma Chao in national clothes, and their comments on Ma Chao's hero were mixed, but when they often confronted each other, they would feel very headache. After all, he doesn't know how to target him. This issue will bring you Ma Chao's restraint teaching, and there is no need to ban Ma Chao in qualifying.

Ma Chao's mechanism

Since we want to restrain Ma Chao, a hero, it is natural to know what his playing mechanism is, so that we can know ourselves and know ourselves. From the positioning point of view, Ma Chao is both a soldier and an assassin. Generally, playing wingers and outfielders, the main output means is to strengthen the general attack. In terms of skill mechanism, Ma Chao has only four cold light guns at most. One skill is to throw a cold glow gun in a specified direction (refer to concubine skill), and the other skill is to summon a cold glow gun in a specified position (refer to Milady skill). The damage of these two skills is not high, but Ma Chao will get a speed bonus after picking up the throwing and summoning cold light gun, strengthen the general attack, and will reply if he hits the enemy. And reduce the cooldown of all skills 1 sec. The damage of this enhanced general attack is related to the extra movement speed. The big move is to summon the cold glow gun back. After summoning it back, the general attack will be strengthened, and it can be summoned up to four times. The cold light gun will do harm to the enemies along the way and have a killing effect.

Generally speaking, Ma Chao is a hero with high mobility and high explosion. The faster the extra action, the higher the injury, and the back row is difficult to deal with. Then his shortcomings are also obvious, such as no control skills, weak self-protection ability, fear of deceleration and control, and even his general attack mechanism can be targeted. Here are five heroes who can target Ma Chao.

The power of paladins on the road-Arthur

Restraint and alignment teaching: If the enemy chooses to flank Ma Chao and master alignment, then Arthur is a good winger to restrain him. First of all, we must understand that Ma Chao needs to release his skills, and personal attacks can cause a lot of damage, while Arthur's skill silence is a whole second. In other words, in this second, he was beaten by Arthur for nothing. Secondly, the big move made Ma Chao unable to escape the fate of being killed. It can even be said that when Arthur holds this equipment with ice marks, it can be said that it is almost a few seconds of deceleration and silence in the later period. The former also said that Ma Chao's injury needs to rely on extra moving speed. After being slowed down, you can't hit high-explosive damage at all, so you can only wait to be killed by Arthur.

Equipment: resistant boots+ice grip+shadow tomahawk+Pojun+eye of immortal bird.

Loading analysis: Half meat loading will be more aggressive than whole meat loading, and it will not only play a role in injury prevention. After all, Arthur's position is a soldier, not a tank. The last piece of equipment can look at the enemy's lineup. If the enemy's physical damage is high, it can give an ominous sign. If the enemy's spell output is high, choose the witch cloak, which can even supplement the sage's shelter and famous knife.

Inscription: 10* pity +7* hunting +3* concealment+1* disaster source +9* variation.

Inscription analysis: Personally, I prefer the inscription with compassion. Of course, it can also be changed into vanity and eagle eye, depending on the individual. The speed bonus of hunting and hiding can catch up with the enemy well, even Ma Chao's speed bonus is not as fast as Arthur's. The source of the disaster is the hope of the lucky goddess, and change can effectively improve Arthur's early combat effectiveness.

Pangu, the God of Breaking Wild and Breaking Dawn

Restraint and alignment teaching: If the enemy chooses Ma Chao to fight wild, then Pangu is the best choice. You can let the assistant choose the first-class strong assistant such as Taiyi the Great or the real Taiyi directly cooperate with Pangu to invade the Ma Chaoye area. Because Ma Chao is not so dependent on the blue buff, he can directly reverse his red buff. After the normal development to level 4, Ma Chao will run as long as he sees Pangu. There is a simple reason. Ma Chao relies on strengthening general attack damage, and Pangu can disarm Ma Chao, so Ma Chao can't carry out general attack at this time. This will also lead to an endless cycle: the wild areas that started by fighting wild fields will be taken away by Pangu forever. If a hero brushes three wild areas, the snowball will only get bigger and bigger, and Ma Chao's living space will get smaller and smaller.