I think there are many. Slam Dunk is undoubtedly the most successful work in basketball comics, and Takehiko Inoue's delicate logical thinking is vividly displayed in this work. Many people don't understand why Takehiko Inoue, who is only 167 cm tall, has such a deep understanding of basketball, so today we will talk about Takehiko Inoue's basketball-related stories.
Takehiko Inoue was a student before drawing cartoons. Besides drawing cartoons, he also fell in love with basketball in high school and joined the basketball team. Takehiko Inoue's basketball level is unknown to the rookie, but judging from Takehiko Inoue's shooting action, his posture is quite standard. Whether basketball itself is played well or not does have a certain influence on Takehiko Inoue's works. However, because Takehiko Inoue likes basketball very much, his high concern for basketball is the root of his understanding of basketball.
We all know that Takehiko Inoue has a basketball trilogy, including Slam Dunk, Zero Seconds, and real. In fact, according to the rookie's understanding, it should be a four-part series. In 1993, during the serialization of Slam Dunk, Takehiko Inoue also drew a cartoon short story about Michael Jordan, the greatest player in NBA. It happened that the rookie rented this when he was a child in a small bookstore, and several of them have been forgotten. However, it is said that this cartoon is based on Jordan's autobiography of the same name. However, due to copyright issues, it is only serialized on JUMP and no singles have been released, so the rookie is likely to see super piracy.
The reason why this work is mentioned is that the rookie thinks it has a great influence on the basketball design of "Slam Dunk Master" in Takehiko Inoue's middle and late period. In HANG TIME, except the story of Jordan's childhood, the game picture is basically copied completely. In the war when Slam Dunk Master was serialized to Hainan, this kind of copying also began to appear in Slam Dunk Master. So that after seeing these similar pictures today, some people always say who is who's prototype. In fact, it is just a learning process of Takehiko Inoue's pursuit of muscle lines. The American style of basketball was also implanted into "Slam Dunk Master" by Takehiko Inoue, but these didn't match the Japanese basketball style at that time.
In Slam Dunk, there are actually no complicated basketball tactics, except individual singles, which are basically some simple small-scale cooperation tactics. It is actually because of Takehiko Inoue's superb split-mirror technique that these can be vividly reflected in comics. The split mirror not only draws the players' movements alive, but also draws some pick-and-roll tactics at a glance, especially in the last few volumes of the battle of Shanwang Industry. All the above are personal opinions.