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How to put Malone into legend in NBA Live08?
Hmm! It's a little complicated.

You need a software dbfviewer2000.

Open your saved list, which contains a player.

After opening it.

Deleted: Active players are all false in this option, and players will automatically delete the list after retirement.

Name: The name of the player.

FNAME: the last name of the player.

Nickname: The nickname of the player. Please refer to the corresponding number in nickname. dbf.

PLAYERID: the "identity" number of the player in the database.

Number: The number of the player's jersey.

Position: the player's main position

0: centered

1: power forward

2: Small forward

3: shooting guard

4: Point guard

Position 2: The athlete's second position

0: centered

1: power forward

2: Small forward

3: shooting guard

4: Point guard

Height: The height of the player (inches)

Weight: the weight of the athlete (British pound system)

Age: the age of NBA players.

SCHOOLNUM: Please refer to the corresponding number of school.dbf for the player's graduation school.

Color: The player's skin color. The corresponding number corresponds to the corresponding skin color.

0: Yao Ming, Zydrunas Ilgauskas

1: Jason Kidd, Steve Nash

2: aaron williams

3: tim duncan, shawn marion

4: Kobe Bryant, tracy mcgrady

5th place: shaquille o'neal, kevin garnett.

Body shape: the body shape and size of a player. Models range from 0 (thin) to 9 (super muscular man)

MUSCLETEXT: the muscle type of the player.

0: muscular

1: a little muscular

2. Muscle hypoplasia

Hand: 0: right hand 1: left hand

Face: Not used (the face of the character in the game is determined by PLAYERPKG)

Hairstyle: the player's hairstyle

0: None (normal hairstyle)

1: michael dixon (Long black curls)

2: brian grant (long curly hair tied at the back)

4: Latrell Sprewell (pigtail)

6: steve nash (medium and long hair) 7: allen iverson (braided hair)

Eye color: The color of the player's eyes is 0, brown 1, blue/gray 2, dark brown 3 and green.

Glasses: goggles worn by athletes

0: None

1: Old-fashioned (Horace Grant style)

2. New style (alan henderson style)

Headdress: Player Headband 0: None

Headdress: headband color

Shoe limit: restrictions on athletes wearing sports shoes. For example, Kobe can only wear Nike, and Yao can only wear Reebok.

Household shoes: players' household shoes.

ORIGHSHOE: Players' home shoes

Away shoes: players' away shoes.

ORIGASHOE: the player's away shoes.

Socks: athletes' socks

0: socks 1: middle and low-grade socks 2: medium length 3: stockings 4: double length (nick van exel style)

SOCKCOLOR: the color of the player's socks.

0: system automatic 1: white 2: black

Tattoos on the left side of the neck

Tattoos on the right side of the neck

Left finger guard 0: None.

LFINGCOL: the color of the left hand guard.

RFINGER: right finger guard 0: none.

RFINGCOL: right hand guard color

LWRISTBAND: Left Wristband 0: None

LWRISTCOL: the color of the left wristband

RWRISTBAND: Right Wristband 0: None

RWRISTCOL: the color of the right wristband

Left Forearm Guard 0: None

LFARMCOL: the color of the left forearm armguard.

Radio frequency armband: right forearm protection 0: none

RFARMCOL: right forearm hand guard color

LELBOWBAND: Left elbow protector 0: None

LELBOWCOL: color of left elbow

RELBOWBAND: right elbow protector 0: none

RELBOWCOL: the color of the right elbow pad.

LBICEPBAND: Left upper arm guard 0: None

LBICEPCOL: color of upper left armguard

Right upper arm guard 0: None

RBICEPCOL: Right upper arm protection color

Tattoos on the left forearm

Tattoos on the right forearm

LBICEPTAT: tattoo on the left upper arm

Tattoos on the right upper arm

SHORTSHORT: Do players wear short basketball shorts (an old-fashioned basketball shorts)?

Compshort: Tight shorts 0: None.

The color of tight shorts

LKNEEPAD: Left Kneepad 0: None

LKNEECOL: the color of the left kneepad

RKNEEPAD: Right Kneepad 0: None

RKNEECOL: right kneepad color

Tattoos on the left calf

Right calf tattoo

LLOWLEG: left calf leg protector 0: none.

LLOWCOL: the color of the left calf leg protector.

RLOWLEG: Leg protection for the right leg 0: None

RLOWCOL: The color of the right calf leg protector.

——————————————————————————————————

Overall ability index: the comprehensive ability index of players-calculated according to the real game.

PLAYRvalue: Player value, which is used to determine the salary required to sign a contract with this (free) player in dynasty mode.

The ability values of all players are recorded in DBF according to the following rules:

0=0

1= 1

50=50

90=90

Unless otherwise specified, and so on.

FGPBASE: shooting/jump shot ability

Three-point shooting ability

Free throw ability

DNKABILITY: dunk ability-determines whether a player can dunk hard often.

The ability to steal

Blocking ability

Rebounding ability: offensive rebounding ability

Defensive rebounding ability

Balance: the ability to handle the ball (pass)

Failure: unpleasant enthusiasm

Defamation: defensive enthusiasm

Speed: speed (the speed that determines balance)

Fast: agile (speed of action, speed of departure)

Jumping: Jumping ability

Dribble: the ability to control the ball

Strength: strength

Dardi: Hard work or mental endurance (NLSC is physical strength, which reflects the injury situation in the simulated competition. But I don't think so. )

DSHOOTRANG: Effective range, shooting area (8-25 feet, 2.5-7.5 meters)

Fatigue: endurance, physical strength

Inside scoring ability

PRIMACY: the importance in the team (teammates trust themselves), and the computer determines the number of shots of different players in the team according to this.

SCOREAREA: the player's offensive style (the player's favorite scoring method)-see the table below.

______________________________________

model

Player position

take for example

2:

PG/SG

A pure shooter, the passing quality of teammates may determine their performance. elgin baylor, Mitch Richmond.

4:

F/C

Liar scottie pippen, LeBron James who can play many positions on the court.

5:

SG/SF

Reggie miller and glen rice, all-around shooters, have strong 3-point ability (3-point ability is above 70 points).

6:

Suitable for viewing under the guidance of parents.

Small guards under 6 feet 5 inches, they know how to avoid the cover of gary payton john stockton.

7:

SG/SF

All-around swingman, capable of scoring in any situation Michael Jordan, Magic Johnson.

9:

F/C

Yao Ming, shaquille o'neal, a big man with excellent singles skills (more than 6 feet 8 inches).

10:

PF/C

Like antoine walker and dirk nowitzki, a big man (over 6 feet 8 inches) who scored from the middle distance or even outside the three-point line.

_______________________________________

facial expression

0: wooden and expressionless (tim duncan)

1: karl malone

2. Shaq O 'Neill

Free throw: the habitual action of free throw. Most players are set to 0.

AUDIONICK: the name and nickname of the player called out by the announcer in the live broadcast-used for self-built players.

Celebration style-what players may do after dunking (layup).

ORIGTEAM: the team to which the player belongs at the beginning of the season. Team numbers are as follows:

In the all-star game, this parameter determines the color of the team uniform worn by the players.

For example, if antoine walker is selected for the All-Star Game, he will still wear a Celtic jersey in the All-Star Game.

0:

Atlanta hawks

1:

Boston Celtics

2:

Chicago bulls

3:

Cleveland Cavaliers

4:

Dallas Mavericks

5:

Denver nuggets

6:

Detroit piston

7:

Golden state warriors

8:

Houston rockets

9:

indiana pacers

10:

los angeles clippers

1 1:

Los Angeles Lakers

12:

memphis grizzlies

13:

miami heat

14:

Milwaukee bucks

15:

minnesota timberwolves

16:

New jersey nets

17:

New Orleans Hornets

18:

new york knicks

19:

Orlando magic

20:

Philadelphia 76 ers

2 1:

phoenix suns

22:

portland trail blazers

23:

Sacramento kings

24:

San Antonio Spurs

25:

Seattle supersonics team.

26:

Toronto Raptors

27:

Utah jazz

28:

Washington wizards

29:

Free agent

30:

Oriental all-star team

3 1:

Western all-star team

32:

retired

33:

All-stars in the 1950s.

34:

All-stars in the 1960s.

35:

All-stars in the 1970s.

36:

All-stars in the 1980s.

37:

All-stars in the 1990s.

38:

Referee

39:

new hand

40:

Legend pool

42:

Spain national team

53:

Charlotte bobcats

Team: the team where the player is now.

ROSTERPOS: team location

0: Starting Center

1: Start power forward.

2: Start small forward

3. Starting shooting guard

4: Starting point guard

5- 1 1: bench player

12- 14: list of injuries.

BIRTHEDATE: the birthday of the player, in the format of yyyymmdd (for example,19750329 =1975 March 29th).

BTOWNID: The city where the player was born (please refer to the information in birthtown.dbf).

DPLACE: the player's draft pick (-1 if he didn't take part in the draft).

DROUND: the player's draft round (first round or second round) (-1 if he didn't participate in the draft)

DOVERALL: the player's draft position (for example, if the first person is selected in the second round, his draft position is 30)

DRAFTYEAR: the year in which the player was selected, and the format is yyyy (for example, 2000).

DRAFTEDBY: Select the player's team and start with a three-letter abbreviation (such as Alt, Bos).

SCRATCH 1? SCRATHCE2? SCRATCH3?

DUNKPACK: dunk style-determines the dunk style that players can perform. Details are as follows:

_____________________________________________________________________________

Dunk suit (dunk suit)

1:

Only layups.

2:

Choose more layups. If you are good enough, you will perform some clever and beautiful layups.

3:

The layup is the same as 1 and 2, but you can't lay up from 5 feet away.

4:

We all know the above layups, and occasionally there will be one or two dunks.

5:

Know some simple one-handed and two-handed dunks.

6:

Single type of one-handed and two-handed dunks.

7:

You can dunk with both hands at a distance of 4 to 5 feet, and dunk around 10 feet.

8:

One-handed and two-handed dunks, usually 5 to 6 feet in the air and backward dunks.

9:

More powerful one-handed and two-handed dunks, and about 10 foot layups.

10:

The striker's strong dunk is as passionate as Kemp the Rain Man.

1 1:

Defender's powerful dunk, dominique wilkins's iconic 360-degree windmill dunk.

12:

Clyde drexler's signature dunk, even a glider that can dunk near the free throw line.

13:

Patrick Ewing's signature dunks are mostly turn dunks in the restricted area and layups 6 feet away.

14:

Most ordinary big men can dunk.

15:

A strong big man dunked, and O 'Neal tore up his opponent's personal performance.

16:

Registered trademarks of Michael Jordan and Dr. J-In addition to dunking, you can even dunk from the free throw line.

17:

Over 7' 2 "long dunk. Yao Ming, who is 7' 5 ",has too long arms to take off. ...

____________________________________________________________________________

CAREERPKG: The development potential determines the degree of progress/retrogression of a player in dynasty mode, and the types range from A (big change) to J (small change).

Envelope: the player's development options directly determine the player's development.

Injury ID: injury option; Refer to the corresponding number in the investment. DBF file; The default option is 0 (no harm).

Injury date: the date of injury, which is determined by the progress of the game in the season.

RECOVERDATE: the date when a player returns from injury, which is determined by the progress of the game in the season.

Playable:

Because the player's injury is serious,

A minor injury or no injury determines whether a player can play (true/false).

If the player's name is displayed in red in the player list, he can't play. If it shows yellow, he is injured.

But you can still play (but it is affected by ability injury). If the display is normal, he will be fine.

ISCREATED: Did the player create it himself (true/false)?

Facial patch: Did the player use facial patch (true/false)?

ISGENERATE: Is the player generated in dynasty mode (true/false)?

Rock-breaking: Are players legendary or all-star team players (true/false)? If so, he can't participate in the dynasty mode.

Tradeability: Whether players can be exchanged (true/false). Players shown in red (seriously injured) cannot be exchanged.

ID7: Explanation file corresponding to the player. The first two letters of last name and the first five letters of first name (for example, KOBRYAN)

PLAYERPKG: The identity of the avatar determines the player's long image. The first two letters of last name and the first five letters of first name (for example, KOBRYAN)

Note: If the player's name is less than 5 letters, it should be underlined with English characters (such as Yaming _).

————————————————————————————————

During the season: Is the player in the regular season (true/false)?

InOffen: Are the players in the playoffs (true/false)?

ROOKIEPKG: the development potential of system-generated rookie

0: Very good 1: Good 2: Very general 3: Limited 4: Very limited.

ROOKVALUE: the value of the rookie-the value generated by the system.

ROOKIERANK: the position where rookies may be selected-data generated by the system for rookies.

ROOKIERANK2: The second possible position of the rookie-a data of the rookie generated by the system.

ROOKSTR 1: The first rookie in the draft report.

ROOKSTR2: In the draft report, the rookie's second strength.

ROOKSTR3: In the draft report, the rookie's third strength.

ROOKWEAK 1: The rookie's first shortcoming in the draft report.

Rookie 2: In the draft report, the second shortcoming of rookies.

ROOKWEAK3: In the draft report, the third shortcoming of the rookie.

GRADCLASS: rookie education 0: high school students 1: freshman 2: sophomore 3: junior 4: senior.

Salary: A player's salary

SALARYTEAM: a team that provides players with salaries.

Assigned: The contract years of the player.

Remaining years: the remaining years of the player's contract.

Salary 2: The player's second salary (if possible).

Salary 3: The player's third salary (if possible).

Salary 2: A team that provides a second salary for its players.

Salary 3: The team that provides the player with the third salary.

YRSSIGNED2: Number of years of contract under the second salary.

YRSSIGNED3: Number of years of contract under the third salary.

Remaining years 2: remaining years of the second wage contract.

Remaining 3 years: the remaining years of the third wage contract.

note:

If a player is fired by a team, his salary is still included in the salary ceiling of the team that fired him.

Until his contract expires or other teams take him away. If his original contract was 60,000, after he was fired from his old team,

Re-signing with another team with a salary of 30 thousand, the team that fired him still has to pay a difference of 30 thousand.

This 30 thousand will still be included in the salary ceiling of the team that fired him. This is the use of salary 2 and salary 3 values.

WEEKLYMVP: Most Valuable Player of the Week-Unused

Most valuable player of the month

WEEKGAMES: the number of games this week

MONTHGAMES: The number of games this month.

RAWOFFVAL: estimate the offensive value

RAWDEFVAL: estimate the defense value

Deviation value: actual offensive contribution

DEFvalue: actual defense contribution

SFGATT: the number of pitches this player made last season.

SFGMAD: the number of hits this player made last season.

STHREEATT: The number of 3-pointers that this player threw last season.

STHREEMAD: This player's three-point shooting percentage last season.

SFTATT: The number of free throws this player made last season.

SFTMAD: the player hit a free throw last season.

Sb blocks: The number of blocks this player blocked last season.

Sobre cloth: The number of rebounds this player scored in the frontcourt last season.

Saassists: the number of assists that players completed last season.

SPERFOUL: A player's personal foul last season.

Steal: The number of steals this player made last season.

Stafreb: This player grabbed rebounds in the backcourt last season.

Stena: Last season, players made personal mistakes.

SMINUTES: players' playing time last season.

This player took part in last season's competition.

SGSTART: The starting times of players' appearances last season.

Number of substitute appearances of players last season

CSFGATT: the number of pitches this player has made this season.

CSFGMAD: The number of hits this player has made this season.

CSTHREEATT: The number of three-pointers this player has thrown this season.

CSTHREEMAD: The number of 3-pointers hit by this player this season.

CSFTATT: The number of free throws this player has made this season.

CSFTMAD: How many times have players hit free throws this season?

CSBLOCKS: The number of blocks blocked by this player this season.

CSOFFREB: This player has a lot of rebounds in the frontcourt this season.

Cs assists: The number of assists the player has completed this season.

CSPERFOUL: Personal fouls of players this season.

CSSTEALS: The number of steals this player has made this season.

CSDEFREB: This player has a lot of rebounds in the backcourt this season.

CSTURNOVER: Personal mistakes of players this season.

CSMINUTES: players' playing time this season.

CSGAMES: This player has participated in this season's competition.

CSGSTART: the number of starts of players this season.

CGEJECT: the number of substitute appearances of players this season.

PFGATT: the number of shots made by blockers last season.

PFGMAD: the number of hits made by blockers after last season.

PTHREEATT: After last season, the number of 3-pointers made by blockers.

PTHREEMAD: The number of 3-pointers hit by blockers after last season.

Pftat: After last season, the number of free throws made by blockers.

PFTMAD: the number of free throws hit by blockers after last season.

PBLOCKS: the number of shots blocked by blockers after last season.

POFFREB: The number of offensive rebounds of Cypriot players after last season.

Prassists: After last season, the number of assists by defenders.

PPERFOUL: the number of personal fouls by the blocked person after last season.

PSTEALS: The number of steals completed by the blocker after last season.

PDEFREB: The number of defensive rebounds of the defender after last season.

PTURNOVER: The number of personal mistakes made by this defender after last season.

PMINUTES: the sniper's playing time after last season.

PGAMES: the number of appearances of Cypriot players after last season.

PGSTART: the number of starting appearances of Cypriot players after last season.

Paget: The number of substitute appearances of Cypriot players after last season.

CCPFGATT: The number of shots made by Cypriot players after this season.

CPFGMAD: The number of hits by Cypriot players after this season.

CPTHREEATT: The number of three-point shots made by blockers after this season.

CPTHREEMAD: The number of 3-pointers hit by blockers after this season.

CPFTATT: the number of free throws made by Cypriot players after this season.

CPFTMAD: The number of free throws made by Cypriot players after this season.

CPBLOCKS: the number of shots blocked by blockers after this season.

CPOFFREB: the number of offensive rebounds of plug players after this season.

CP assists: The number of assists of Cypriot players after this season.

C performance: the number of personal fouls of the defender after this season.

CP steals: The number of steals completed by Cypriot players after this season.

CPDEFREB: The number of defensive rebounds of the defender after this season.

CP turnover rate: the number of personal mistakes made by Cypriot players after this season.

CPMINUTES: the playing time of Cypriot players after this season

CPGAMES: the number of appearances of Cypriot players after this season.

CPGSTART: the number of starting appearances of Cypriot players after this season.

CPEJECT: the number of substitute appearances of Cypriot players after this season.

There is a team inside! ! ! ! ! ! ! ! ! ! ! ! !

Then you open the files of each team and find out the corresponding numbers of legendary superstars.

Play in the team mentioned above, just pull it and it will be OK.

If you still don't understand QQ25 1924723.