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Speaking of horror action role-playing games, I believe players will immediately think of Resident Evil, Silent Hill, Zero Series and so on. Yes, these are excellent Japanese classic horror games, and of course there are many American horror classics. However, I feel that I prefer playing Japanese games to American horror games. Because American horror games can't jump out of JumpsScare, an external thriller routine that suddenly rushes out to scare you when you are playing games with peace of mind, plus sensory stimulation, limb amputation and plasma splash. Japanese horror games often make you feel a chill behind when playing games. Even after the game, don't ponder the plot, because once you ponder the plot, it is likely to cause an inner fear, which is really rare in American horror games. Today, I want to relive a Japanese horror action role-playing game that once sold millions. I believe many old players have played this game, which was written by Squawell. It's a parasite eve.

Parasite EVE (English name: PARASITE EVE) is a Japanese horror action role-playing game developed and produced by the famous Japanese game development company SQUARE ENIX Squaewell. It was released on the original Sony PLAYSTATION home game platform in March 1998. This book is definitely a household name. There is really no need to say too much about the name Squawell. Almost all players know the masterpiece and strength of this company, so we won't introduce the developer Squawell here. At that time, the global sales of this game was easily 2 million sets, which was really sold by the production quality of the game itself and the reputation of the players. This game also scored 865,438+0 points on the world-renowned METACROTIC scoring website, and the score after the user experience was as high as 9.0 points. This sales volume plus word of mouth is enough to prove that the sales volume of 2 million sets of this book is absolutely deserved.

Many younger players may ask Squawell why he keeps a good final fantasy and remembers to play horror games. This really starts with Capcom, another famous game development company. On Wednesday, 1996, Paul did a great thing. Everyone must know that Capcom's first generation Resident Evil was born! At that time, this game was also the first masterpiece that sold more than one million sets on the original Sony PS console, and Resident Evil series is still one of Capcom's golden signs. According to Squawell at that time, although FF7' s debut on the original PS platform was a great success, Capcom's third visit to Paul could make a Resident Evil at this juncture, not to mention making so much money! The first million-selling masterpiece of the direct PS platform is so overwhelming that it is no less than a punch. Isn't it a horror game? Let's make one!

It happened that the horror film Parasitic Eve directed by Japanese director Masayuki Ochiai was released in 1997, which was adapted from the best-selling science fiction novel of the same name published by Japanese writer Lai Mingxiu in 1995. The original novel was very popular in Japan, and the film was well-made, which can be said to have won unanimous praise from all walks of life in Japan. This attracted Sakaguchi Hironobu of Squawell, and excellent horror story themes and free movie promotion were simply good things to send to your door. Without saying anything, I won the copyright directly, and then the first classic horror masterpiece "Parasite Eve" in Squawell's game history came out.

After the story of the game is designed as a novel story, it tells the story of AYA accompanying her boyfriend to the opera. As a result, as soon as the actress Melissa spoke, the audience began to spontaneously combust and died, and only AYA was safe and sound. After investigation, it was found that AYA had transplanted the cornea of her late sister Maya because of an accident, and Maya's kidney was transplanted to Melissa. At that time, Maya's death was also due to mitochondrial riots, because mitochondria had produced consciousness to obtain better parasites. At the end of the story, Maya defeated Melissa and resolved the crisis of mitochondrial riots.

Many players who come into contact with Parasite Eve for the first time will think that it is a work imitating Resident Evil, but after further playing, they will find that this work is very different from Resident Evil. The first is the game system. This system combines RPG development and strategy with ACT action elements, so that you can avoid the enemy's attack skills by walking, and you need to wait for the energy progress bar to read before choosing the attack mode. In other words, if you want to attack the enemy, you need to meet the energy storage of the action progress bar, but in the meantime, the enemy can attack you. Although you can't fight back, you can immediately operate AYA to deal with the enemy and use skilled operation. In case of enemy, the traditional Japanese RPG method tramples on thunder, unlike Resident Evil, where monsters are placed on the map and the enemy can be hidden without fighting, but this book doesn't say so. This is very similar to FF7, so many players at that time called it an advanced version of Final Fantasy+Resident Evil.

At the same time, the weapon equipment transformation system is also very fun. You can modify weapons according to the parts you get, and you can also name your own equipment, which was not available in Resident Evil at that time. But it would be nonsense to say that this book doesn't draw lessons from Resident Evil at all. From another angle, if there is, it will be improved even better. For example, the storage point in Resident Evil needs a typewriter. The most embarrassing thing is that you have a typewriter, but there is no ribbon ... Sorry, you can't save files without ribbons, brother ... This book is not that embarrassing. Ribbon is not needed, just find an archive point and archive it directly. Moreover, the CG of this game was absolutely a blockbuster effect at that time. After the game is cleared by 1 Zhou Mu, you can continue to challenge Zhou Mu and the previously hidden Chrysler Building. If you want to play the hidden real ending, you must face the 77-story skyscraper bravely. Then you will see the real BOSS of this game, that is, the clone of your long-dead sister Maya, waiting for you. Of course, the real ending of the week after customs clearance also touched many players in that year. Here,

Generally speaking, Eve the Parasite was a very successful game at that time, because even Resident Evil, who struggled with Paul in the third year, was going downhill, and its sales performance was there. It can be said that the two companies are divided equally. In the minds of players in those days, this game is also a real classic. It's a pity that the sequel behind this book can't be said to be not fun, but it really disappoints the players, let alone against the works behind Resident Evil, which is not an order of magnitude at all. Biochemical 2/ Biochemical 3 is a direct miracle, and Parasitic 2/ Parasitic 3 can only be said to be a bit nondescript. This time, from 2065438 to February 2009, Squawell also registered the new trademark of parasite eve in Britain, and maybe there will be some new moves. Anyway, if you haven't played this game, if you are in a game shortage recently, don't miss this game. Eve, the first generation parasite, will definitely bring you a different game experience. This game is worth fighting for!

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