# Name Gearbox-Jing Yuhong
# Hello, welcome [$name] to write Wei Manxia [Chu Feng Chen]/[Set things right] with Jing Yuhong, a professional in gearbox series! \ nPlease make sure that your version of super macro plug-in is 1. 1.9.3 or above!
#tip gearbox-Jing Yuhong v3.2g\nby Chu @ Wei Manxia \ nApplicable to official service version above 3.3.0.5756 \ nApplicable to super macro version above 1. 1.9.3 \ nIt is recommended to turn on the [always print] switch in super macro \ nPlease update this version for the first time.
#icon 19 13
#varbool v_bao, tip: automatic setting [always print is recommended], tip_ 1: on, tip_2: off, icon:3202.
#varbool v_brm, tip: explosion-proof operation, tip_ 1: on, tip_2: off, icon:3222.
#varnum v_dmj, 3, tip: soaring mode, tip_ 1: intelligent on, tip_2: always on, tip_3: off, icon: 1485, icon _ 1: 1485.
#varnum v_dasm, 2, tip: crossbow mode, tip_ 1: priority movement, tip_2: priority group attack, icon: 3 172, icon _ 1: 3238, icon _ 2: 3208.
#varnum v_ddm, 3, tip: point mode, tip_ 1: dissolving blood-penetrating heart, tip_2: dissolving blood only, tip_3: off, icon: 3 169, icon _1:3/kloc-.
#varnum v_dpm, 3, tip: waist drop mode, tip_ 1: used simultaneously with explosion, tip_2: used independently, tip_3: not used, icon: 12 12, icon _1:60.
#varnum v_dwcm, 4, tip: weapon switching mode [please modify the weapon name of the corresponding sentence in the macro], tip_ 1: thunder-water switching, tip_2: thunder switching, tip_3: water switching, tip_4: no switching, icon: 477 1
#skillbox serial crossbow, no distractions, soaring, chopping stone crossbows, unloading arrows, chasing arrows, pear needles in heavy rain.
/var [0.98] v_dop
-To replace the weapon module, please change the name of the weapon to your common weapon, and separate the hidden weapons with commas.
/omwp[(v _ dwcm = 1; V_dwcm=3), ((bufftime: water, pain; 0)& lt; 1.5; Buff: water and pain
/omwp[(v _ dwcm = 3; (buff time:6394; 0)>; 1),(v _ dwcm = 2; (bufftime: water is painful; 0)>; 1.5, buff: water and pain = 10)] delaye-a common weapon.
/omwp[(v _ dwcm & lt; 3,(buff time:6394; 0)& lt; 1),(v _ dwcm = 2; (bufftime: water is painful; 0)>; 1.5, buff: water and pain = 10)] Yun Lan frost-a special weapon of thunder.
-No automatic setting function is required at all. Please delete it from this line.
/var [true] v_bsm
/var [cdtime: soaring > 10, nowtime+cdtime: soaring; v _ dcdtnowtime- 10] v_dcdt
/var [sklv:6455= 1,sklv:689 1= 1,v _ dam = 2; sklv:6776= 1,sklv:5703= 1,v_dam= 1] v_bssc
/var [(sklv:6455= 1,sklv:689 1= 1, 1; sklv:6776= 1,sklv:5703= 1,2); v_dam
/allsk [v_bao, v_bssc] has no distractions.
-You don't need to recommend strange point detection. Please delete it from this line.
/var [! (v_dam=2,(sklv:6776 = 0 | 5703 = 0); v_dam= 1,(sklv:6455 = 0 | 689 1 = 0))]v _ bsm
/var [nofight,v_bdp 1] v_bdp 1
/var [nofight,v_bao,! v_bdp 1]
/if [v_bdp 1u]
/var[sklv:6776 = 0 | 5703 = 0 | 6888 = 0 & amp; 3092=0] v_bdip2
/var[sklv:6455 = 0 | 689 1 = 0 | 6888 = 0 & amp; 3092=0|6887=0] v_bdip 1
/var[sklv:572 1 = 0 | 645 1 = 0 | 6459 = 0 & amp; 3099=0|57 15=0。 3 100=0] v_bdip0
/if [v_bao,nofight,v_dam=2,v_bdip2]
/print [sklv:6776=0, string: Please switch Cave 7 to {Star by Star };; Sklv:5703=0, string: Please switch point 8 to {blood bath and bone soaking}; sklv:6888 = 0 & amp; 3092=0, string: It is suggested to switch strange point 4 to {infinite mystery}]
/elseif [v_bao,nofight,v_dam= 1,v _ BDI 1]
/print [sklv:6455=0, string: Please switch Cave 7 to {silent shower}; Sklv:689 1=0, string: Please switch the 8th hole to {pear flower with rain}; sklv:6888 = 0 & amp; 3092=0, string: It is suggested to switch strange point 4 to {infinite mystery}; Sklv:6887=0, string: It is suggested to switch Cave 5 to {Storm}].
/elseif [v_bao,nofight,v_bdip0]
/print [sklv: 572 1 = 0, string: It is suggested to switch Qixue 3 to {100 steps}; Sklv:645 1=0, string: It is suggested to switch the strange point 6 to {concentration}; sklv:6459=0。 3099=0, string: it is suggested to switch the strange point 9 to {Eagle Flying}; sklv:57 15 = 0 & amp; 3 100=0, string: it is suggested to switch the strange point 10 to {thrilling}]
/end
/allsk [sklv:3099= 1] Unload the meta arrow.
/allsk [sklv: 3100 =1] chain crossbow
/end
/var[v _ BDP 1u; v_bdp 1]
-You don't need to recommend strange point detection. Please delete this behavior.
/if [v_bao]
/var [tname: Water Ghost | Earth Ghost | Ferry Guard | Zoroastrian Messenger; Tplate: Water Ghost | Earth Ghost | Ferry Guard | Zoroastrian Messenger] v_bcp 1
/var [tname: white puppet | black puppet; Tplate: white puppet | black puppet] v_bcp2
/var [tname: He Xinya | puppet hungry ghost | puppet beast; Tplate: He Xinya | puppet hungry ghost | puppet beast] v_bcp3
/var [tname: puppet shura | puppet hell; Tplate: puppet shura | puppet hell] v_bcp4
/var [tname: solitary customs; Tplate: ask the vulgar in loneliness] v_bcp5
/var [tname: loss | neutrality | gain | qiankun sword | puppet fragments; Tplate: qiankun sword | puppet fragment] v_bcp6
/var [tname: puppet disillusionment; Tplate: puppet disillusionment] v_bcp7
/var [tname: nameless; t plate:unnamed]v _ bcp 8
/var[tname:Imam; Tplate: imam] v_bcp9
/var [tname: An Lushan; Tplate: An Lushan] v_bcp 10
/var [tname: Wolf | Xi Shu Yun | Cao Yanlie | Ashina Li Cong | Sha Zhibo; Tplate: Toulang | Xi Shu Yun | Cao Yanlie | Ashina Li Cong | Sha Chibo] v_bcp 1 1.
/var [tname: Spitfire Spike | Spike Assault | Spike Man | Chasing Soul and Fighting | Indigo Cloud | Ryong-yon Kim | Dragonfly | Ryong-yon Kim Feather | Dragonfly Feather | Bewitching Ce Tian Soldiers | Wolf; Tplate: Spitfire Spike | Spike Assault | Spike Man | Chasing Soul and Qi | Indigo Cloud | Ryong-yon Kim | Feilong | Ryong-yon Kim Feather | Feilong and Feather | Bewitching Ce Tian Soldiers | Wolf] v_bcp 12
/var [tname: Yuan You, Blackpool; Tplate: black Chi Yuan you] v_bcp 13
/var [tname: Blackpool Shadow | Blackpool Guardian | Blackpool Pastor | Blackpool Wizard; Tplate: shadow of the dark pool | guardian of the dark pool | priest of the dark pool | wizard of the dark pool] v_bcp 14
/var [tname: Su Mansha | Linghu injury; Tplate: Su Mansha | Linghu Wound] v_bcp 15
/var [tname: a convicted dancer | Spike Witch Doctor | Spike Shooter | Spike Elite Bow | Spike Blade | Spike Elite Scout; Tplate: convicted dancer | spike witch doctor | spike shooter | spike elite bow | spike blade | spike elite scout] v_bcp 16
/var [true] v_set
/allsk arrow of death
/bansk [mapc: Daming Palace, (v _ bcp1; v_bcp4,tlife & lt0.8; V _ bcp6V_bcp7, tnobuff: lock the gods; V _ bcp8, tbuffe: shield)] No distractions.
/allsk [mapc: Daming Palace, (v _ bcp2v _ bcp3v_bcp4, tlife & gt=0.8; V _ bcp5V_bcp7, tbuff: Lock God; V_bcp8,tno buff:shield; V _ bcp9V_bcp 10)] No distractions.
/var [mapc: Daming Palace, (v_bcp 1, 2; v_bcp2, 1; v_bcp3, 1; v_bcp4, 1; v_bcp5,(tlife & gt0.4,2; 1); v_bcp6,2; v_bcp7, 1; v_bcp8, 1; v_bcp9,(tlife & gt0.45, 1; 2); v_bcp 10,(tlife & gt0.7, 1; 2); v_bcp 1 1, 1); Mapc: bloody battle, (v_bcp 1 1,1; v_bcp 12, 1; v_bcp 13, 1; v_bcp 14, 1; v_bcp 15, 1; v_bcp 16,2); v_dasm] v_dasm
/var [mapc: Daming Palace, (v_bcp 1, 3; v_bcp2, 1; v_bcp3, 1; v_bcp4, 1; v_bcp5, 1; v_bcp6,3; v_bcp7, 1; v_bcp8, 1; v_bcp9, 1; v_bcp 10, 1; v_bcp 1 1, 1); Mapc: bloody battle, (v_bcp 1 1,1; v_bcp 12,3; v_bcp 13, 1; V_bcp 14, (tbuff: imperial body,1; 3); v_bcp 15, 1; v_bcp 16,3); v_ddm]
/var [mapc: Daming Palace, (! v _ bcp3! v _ bcp4! v _ bcp5v _ bcp6v _ bcp7v _ bcp8v _ bcp9! v _ bcp 10; ! v _ bcp 1 1); Mapc: A bloody battle! v _ bcp 1 1; ! v _ bcp 12; ! v _ bcp 13; ! v _ bcp 14; ! v _ bcp 15; ! v _ bcp 16); v_brm]
/end
/skill quality
/return [! v_bsm]
-No automatic setting function is required at all. Please delete this behavior.
/var [nofight,0; v_dam= 1,0; v_daom2] v_daom2
/var [nofight,0; v_dam=2,0; v_daom 1]
/var [nobuff: no distractions, otatt: pear needles in the rainstorm; v _ dac2.5] v_dac
/var [nobuff: no distractions, gcdtv _ dgc 1.5] v_dgc.
/var[tmax life & gt; 1500000 & gt; tlifelefttmaxlife & lt4900000; Tlife & lt0.03+(tname: seeking for the common | spreading wings, 0.1; 0)] v_beb
/var [ota: Grab the arrow, now; v_dtm 1] v_dtm2
/var [ota: seize the arrow; now time-v _ DTM 1 & lt; 0.3] v_btm2
/var [ota: rainstorm pear needle, nowtimev_dtm 1]
/var [OTA: pear needles in the rainstorm; now time-v _ DTM 1 & lt; 0.3] v_btm 1
/var [v_dam=2, (buff: silent; 0)+(v_btm2, 1; 0)+(buff: silent pursuit of life, 3; 0); v_daom2] v_daom2
/var [v_dam= 1,((buff time:7 1 14; 1)& lt; 0.6, v_btm 1, (buff: silent pursuit of life; 0)* 15+(buff: silent; 0)* 5+(buff:7 1 14; 0)+ 1; Nobuff:7 1 14, (buff: silent pursuit of life; 0)* 15+(buff: silent; 0)*5); v_daom 1]
/return [OTA: chain crossbow | death arrow; v_dam=2,ota,! Ota: arrow of death, ggcd & gt=0. 1; V_dam=2, buff: verve
/skills [! Banskill: not distracted, (ggcd 0) <; gcdt/3,(! v _ brmstate:stand),((v _ DPM = 2; Icdtime: lower the waist; 75)] No distractions.
/skills [! Banskill: not distracted, (ggcd 0) <; gcdt/3,(! v _ brmstate:stand),((v _ DPM = 2; V_dpm= 1, nocd: no distractions), (v _ daom2 & gt=3; v _ daom 1 & gt; = 15), cdtime: death arrow < 0.5; V_dpm= 1, icdtime: waist drop >; 75)] Waist drooping
/skill[v _ Dao m2 & gt; =3; v _ daom 1 & gt; = 15] Death Arrow
/return[0 & lt; Cdtime: arrow of life
/skill[v _ dmj = 2; V_dmj= 1, (tpre: Emperor Anger | Wolf Anger | Hiding Essence; Tal: Ask vulgar people alone, life.
/skill [v_&=2, tmbuff: piercing crossbow, tnombuff: star by star; V_dam= 1, (buff: no distractions! (2 & ltBufftime: No distractions
/skill[TM & lt; 2 1, cdtime: chain crossbow < 0.2] chain crossbow
/return[TM & lt; 2 1, cdtime: interlocking crossbow < 0.2, sklv: 3 100 = 1, sktest: interlocking crossbow]
/skills [! (v_ddm=3),! V_beb, (tnombuff: blood dart; V_dam= 1, (bufftime: no distractions; 99)& lt; 1.8, (tmbufftime: blood dart; 0)& lt; v _ dgc * 4; v_dam= 1,(buff time:4759; 99)& lt; V_dac, (tmbufftime: blood dart; 0)& lt; V_dgc*6)] blood dart
/skills [! (v_ddm=3),! V_beb, tnombuff: puncture crossbow, v_ddm= 1, (tbuff: imperial body; v _ dam = 2; Nobuff: no distractions, state: running | jumping; V_dam= 1, v _ dac>2, (bufftime: not distracted; buff time:4759; 99)& lt; 2)] crossbow
/skill[(v _ dam = 1; v_dam=2,v _ daom 1 & gt; = 3), v _ dasm = 2, TM+sklv: 6446 * 20+(buff: riddle; 0)* 20 & gt; 60,tem dis:4 & gt; 4-v_dam] stone crossbow
/skill [v_dam= 1, (cdtime: arrow of death.
/skill [v _ dam = 1, status: standing, (buff time: no distractions; 99)>2; V_dam=2,(buff: verve
/return [v_dam= 1,state:stand]
/skill [v_dam=2] Catch the arrow of spirit
/skills [! Tname: An Lushan, tm & gt30, status: Run | Jump] Unload Yuan Arrow.
/skills [tm+sklv:6449*20+(buff: mystery; 0)* 10 & gt; 40. State: Run | Jump] Stone crossbow
The above is the macro content, and the singularity method can refer to the tips in the macro.
Cheats recommendation:
Blood dart 2 damage 1 time, crossbow 2 damage 1 time, pear needle in rainstorm 1 damage 1 spirit.
(Storm flow with stent strength less than 1800 can cancel the boldness of vision and exchange for 3% damage, but the average strength of human beings will not be less than 2000, except for 1000 stents. I said it when I told the secret of storm. )
Necromancer Stream: idolize Arrow 3 will damage 1 time, and Necromancer Arrow 2 will damage 1 understanding.
Storm Flow: idolize Arrow 2, Magic Machine 1, Damage 1 Time, Soul-taking Arrow 2, Damage 2, got it.
-Important: Changes to the Chinese version of the Chasing Death Cheats-
Don't shoot the Lei Feng arrow, pursue life 10 second: (storm flow 4.4%, storm flow 0. 1 1%) savvy 1 2 damage 1 defense.
If you don't light Lei Feng's arrow, you will pursue your life in 9 seconds: (0. 1 1% Necromancy Flow, 14.37% Necromancy Flow) 1CD 1 Understand 1 Damage 1 Break.
Do not fire the Lei Feng arrow, and chase for 8 seconds: (9. 18% storm current, 14.37%) 2CD 1 know 1 damage.
Click Lei Feng Arrow 10 second to pursue life: 2CD 1 know 1 damage.
If it helps you, I still hope to adopt it.