Current location - Trademark Inquiry Complete Network - Trademark inquiry - Fun indoor entertainment projects
Fun indoor entertainment projects

1. Fifteen and twenty

It has been very popular since ancient times. The rules of the game are very simple. Two people stretch out their fingers relative to each other at the same time (the numbers that can be punched by both hands are 0, 5, and 10), and report a number with their mouths (that is, the sum of the punching numbers of the two people is 0, 5, 10, 15, and 20). The one who has the same number as the sum of the two sides' digits wins, and the loser is fined to drink. If both of them call it a hit, they continue.

2. Truth and Dare

The person selected through guessing or drawing cards or other methods must choose truth or dare. The truth is that anyone here can ask any questions (even very private ones), and they must be answered truthfully. The big adventure is to be ordered by the people here to do something. It is like saying "fuck" and "I love you" to strangers. It is a good trick to play with people.

3. Fool's Punch

Two people punch (scissors, rock, paper) at the same time. If they are the same, they call "he is a fool"; if Party A wins and Party B loses, then A shouts "you fool", B shouts "I'm a fool", whoever shouts the wrong one is the loser. The fun part of this game is that it tests your reaction speed. The faster you shout, the easier it is to make mistakes. This game now has a version.

4. Scissors, Rock, Paper

The most common, popular and historic game does not have to be played in a bar, but can be played anywhere. If this game If you don’t know how to play, then you really are. . . . . . Poor guy without a childhood!

5. Seven, Eight, Nine

Put two dice in a cup, shake them in turn, shake to 1, 3, 4, 5, or 6 without drinking, shake to 7. You don’t need to drink, but you need to add wine to the male cup. Add as much as you want, and then go to the next one. When shaking to 8, drink half of the wine in the male cup, and then continue shaking. If you shake it to 9, you have to drink it, then pour the wine at will and continue shaking it. If you shake two 1s, you can designate anyone here to drink this glass of wine. If you shake two of the same points, the order of shaking the dice will be reversed. one time. 6. Float on water

A row of paper cups filled with water is placed on the table. A table tennis ball is placed in the first cup. The team members blow the table tennis balls into the other quilts in turn by blowing with their mouths. The furthest wins.

7. Big Talk Color Cup

Each person has a sunbathing cup and 5 sunbathing. At least two people are required to play. Take two people as an example. After the two shake the sunbathing cup, it officially starts. , each person shouts a number, and the two people start from at least two, such as two threes. If the other party doesn't believe it and thinks you are telling lies, they can fire you. If the total sieve does not contain two threes, it will be considered that you are telling lies, and you lose! If the other party believes it, continue playing, and it will be your turn to shout, but the number you shout is larger than the previous one. If the previous one shouts two threes, you can only shout two fives or three twos, etc. analogy. A point can be counted as any number, but if a point is shouted out, it can only be counted as a point.