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Beijing Olympic Games 2008 - Pictures and texts on the long jump event

The PC game "Beijing Olympics 2008" produced by SEGA has been launched in China. The game truly simulates many events of the 2008 Beijing Olympics. As the Olympics are approaching, You must be already eager to preview the fierce competition and experience the pleasure at your fingertips? Don’t worry, here is the first-hand fresh information for you!

Long jump was introduced in the early 20th century. Enter China. Before the founding of New China, the level of long jump in China was very low. After 1949, as the country continued to pay more attention to it, the technical level and performance of the long jump continued to improve. Although there is still a large gap with the world's advanced level, I believe there should be some gains in the home game.

Competition venue

Historical introduction

The long jump originated from activities such as crossing rivers and ditches when humans hunted or escaped wild animals, and later became a means of military training. Men's and women's long jump were included as Olympic events in 1896 and 1948 respectively.

Project Rules

Olympic long jump event, also known as emergency long jump. It consists of actions such as run-up, take-off, airborne and landing. Athletes run up in a straight line, take off with one foot behind the front line of the take-off board, go through the airborne stage, and then land in the sand pit with both feet. During the competition, the ranking is determined by the distance of the jump.

Olympic competitions in the game

The long jump event is similar to other Olympic track and field events. It is also set to be held in the National Stadium "Bird's Nest". Since the long jump event requires a certain distance of run-up, So it is easy to find it when you see the long rectangular site plan.

Run-up

After the game starts, the player needs to continuously press the buttons to make the athletes continue to accelerate during the approach. At this stage, the speed of the button determines everything, for the glory of the motherland What's the point of sacrificing the keyboard?¥#※

Take off

When accelerating to the take-off point, the run-up speed will be locked. At this time, players need to focus on the starting line. Only by stepping on the starting line accurately can they avoid fouling and achieve good results. In addition, special attention needs to be paid to the take-off height here. The difference between a 10-degree take-off and a 50-degree take-off is even 4-5 meters! Again, only by stepping on the line accurately and grasping the height well can you win the championship!