[Edit this paragraph ]2 A brief history of the game
2. 1 brief history
The universe of Warcraft consists of countless worlds; These worlds are connected by a realm of death called Twisted Void, in which demons are everywhere (including the terrible Burning Legion); Defenders (about which we know little) established Tirisfa civilization in Azeroth in order to stay away from the distorted void. Then, about 1000 years later, the guardians passed on their civilization to future generations.
2.2 Timetable
-10000 (novel) Ancient War Trilogy: well of eternity (Richard A. Knaak) Ancient War Trilogy: Devil's Soul (Richard A. Knaak) Lonely Illidan Ancient War Trilogy: The sky were to fall (Richard B. Nak)-1 (novel) The Rise of Tribes (Christie's The Last Guardian of Man) Warcraft 2: 8 years of Kuroshio (stand-alone game) Warcraft 2X: Crossing the Dark Gate 10 years (stand-alone game Yao () World of Warcraft original painting for 20 years (stand-alone game) warcraft 3: Chaos Governance 2 1 year (stand-alone game) Warcraft 3X: Ice Throne for 23 years (comic) Sunwell Trilogy: Hunting. 24 years (novel) The Wheel of Hatred (Keith R.A. de Kando) 25 years (online game) World of Warcraft 26 years (online game) World of Warcraft: Burning Expedition 27 years (online game) World of Warcraft: Wrath of the Lich King Note: It overlaps with the game Kuroshio, and the curse road is before WAR3, and the invincible spirit is after the rise of the tribe, so comics should be with WOW. The novel Arthas-The Rise of the Lich King describes the whole process of Arthas' birth, growth and complete darkness. The latest novel Stormrage will describe Ma Fa Ruien? Stormrage, what kind of difficult journey did the great druid encounter in his dream?
[Edit this paragraph] 3 Game occupation
World of Warcraft has ten occupations: druid, hunter, mage, paladin, priest, stalker (thief), shaman priest, warlock, warrior and death knight.
3. 1 Druid
Professional background: Blizzard's druid trademark is the guardian of the world. After sleeping for many centuries, they woke up to resist the invasion of the Burning Legion. After Archimonde was defeated, the druids chose to stay in this world and help rebuild their broken homeland. The invasion of the Burning Legion left indelible scars on nature, and the druids worked hard to heal these wounds. Occupation introduction: race you can choose: night elf tauren (werewolf troll CTM expansion) type: healer, tank, spell attacker, melee physical attacker standard numerical slot: equipment that can be used for health/mana (anger value, energy value): weapons that can be used for cloth armor and leather armor: one-handed hammer, dagger fist, broken axe, two-handed hammer, long-handled weapon, idol and accessory.
3.2 hunter
Professional background: Azeroth is home to many wild animals. From the new world of Lordaeron to the old world of Kalimdor, you can find all kinds of creatures. Some are friendly and some are fierce-but they all have one thing in common. Every creature has a special connection with hunters. Hunters can track, tame and kill all kinds of animals and beasts found in the wild. Whether hunters use bows and arrows or muskets, they only regard their weapons and pets as true friends. Occupation introduction: the race you can choose: night elf dwarf Delaney blood elf orc tauren troll (werewolf human CTM extension) Type: standard value slot for ranged physical attackers: equipment that can be used for health/mana: weapons that can be used for cloth armor and leather armor: one-handed axe dagger gun crossbow glove weapon long handle weapon lath single-handed sword throwing weapon two-handed axe two-handed sword.
3.3 mage
Career background: Dalaran, magic kingdom used to be a gathering place for wizards. After the kingdom was destroyed by the Burning Legion, this mysterious art spread to the far corners of the world. The mage is a very important and useful member of the team. One of the most powerful spells is called transfiguration, which allows wizards to limit the number of monsters that attack teams. Mages can also use teleportation magic to travel quickly on the mainland. The mage can even summon food and drinks to help each member recover quickly from the battle. Occupation introduction: optional race: human dwarf Delaney blood elf undead troll (orc dwarf goblin night elf CTM expansion) type: spell attacker standard value slot: equipment that can be used for health/mana: weapon that can be used for cloth armor: wand dagger single-handed sword accessory.
3.4 Paladin
Professional background: As the owner of the holy light and the guardian of the alliance, the paladin resisted the invasion of the undead in the northern forest of Tirisfa woodland and guarded against the evil forces from the Dark Gate in the southern part of the cursed land. Waving powerful hammers in their hands, with the help of the power of light, these sacred soldiers command the battle and always appear in the most dangerous front line. Occupation introduction: race to choose from: human dwarf Delaney blood elf (tauren CTM expansion) type: healer, tank, melee physical spell mixed attacker standard numerical slot: equipment that can be used for health/mana: armor, leather armor, cloth armor, shield and plate armor can be used for weapons: one-handed and two-handed hammer, one-handed and two-handed sword, one-handed and two-handed axe, long-handled weapon, holy deed.
3.5 pastor
Professional background: Pastor is the leader of many faiths in Azeroth. In Kalimdor, the night elf priestess believes in Ai Luen, the moon god; The dwarf priests in Katz Mo Dan convey bright blessings to their people; In the ruins of Lordaeron, the dead forgotten priests were cursed and tortured all day long, so they twisted their belief in light into a belief in darkness and evil. But no matter what they believe, priests have the ability to control other people's minds. Pastor has a variety of treatment methods and powerful treatment ability, which is often reflected in the leader's treatment, while Shadow Pastor is famous for its unpredictable explosive power in Azeroth. Occupation introduction: the race you can choose: Terran night elf dwarf Delaney blood elf undead troll * tauren.
3.6 Stalker (thief)
Professional background: A stalker in Azeroth, accompanied by shadows, good at escaping, and best at performing behind the scenes. Change events according to your own wishes and attack with the greatest advantage: this is what stalkers are best at. With complex strategies, extraordinary skills, excellent deception and hiding ability, stalkers are good at stealing, murdering, spying and assassinating. Occupation introduction: races to choose from: human dwarf, night elf, dwarf, blood elf, orc undead troll (werewolf goblin CTM extension) Type: standard numerical slot for melee physical attackers: equipment that can be used for health/energy value: weapons that can be used for armor: dagger throwing, single-handed sword crossbow gun, single-handed hammer glove weapon, single-handed axe (WLK, combat talent is the same as single-handed sword).
3.7 Shaman priests
Professional background: Shaman is the spiritual leader of clan and tribe. They communicate with the soul and have the ability to predict the future and guide their people through the difficulties of the dark ages. Many people misunderstand their wisdom and calmness as the nature of pacifists. In fact, when challenged, shamans have a strong ability to deal with those guys who disturb the natural order. Occupation introduction: the race you can choose: Delaney orc tauren troll (goblin dwarf CTM expansion) Type: healer, spell attacker, melee physical spell mixed attacker Standard numerical slot: equipment that can use health/mana: cloth armor, shield and chain armor, and weapons that can be used: one-handed hammer, stave, fist, one-handed axe, dagger and two-handed hammer.
3.8 warlock
Occupation background: Warlocks are witches who are obsessed with studying the root of demon power. They are seduced by dark knowledge, swallowed up by greed, and pursue chaotic magic from outside. The Burning Legion provides them with their own strength, allowing them to use destructive energy and summon the messengers of their demon masters. Occupation introduction: the race you can choose: human dwarf, blood elf, orc undead (werewolf goblin CTM extension) Type: standard value slot of spell attacker: equipment that can use health/mana: weapons that can use cloth armor: dagger wand, one-handed sword staff, and accessory items.
3.9 warrior
Professional background: Soldiers are mainly engaged in close combat. These characters are as tough as nails and proficient in various weapons and tactical skills. They have all kinds of special abilities related to fighting. Warrior is the ultimate fighting machine born for fighting. Different from the warrior characters in other games, in World of Warcraft, soldiers can apply many different skills and abilities in battle. Occupation introduction: race to choose from: any race except blood elves (blood elf soldiers will be opened in CTM) Type: tank, standard value slot for melee physical attackers: equipment that can use health/anger: weapons that can use cloth armor, leather armor, plate armor and shield: all (except wand, holy deed and idol).
3. 10 Death Knight
Career background: As the first heroic career in World of Warcraft, the fearsome Death Knight is different from other adventurers, and they will not pursue achievements on the battlefield in Azeroth. The death knights, out of the control of the Lich King, began a new journey and stood in the front line against the Lich King. They are experienced warriors, not only well equipped, but also have deadly taboo magic learned under the rule of the Lich King. Occupation introduction: race to choose from: all types: tanks, melee physical spells, mixed attackers, standard numerical slot: health value/rune energy value/rune (3 runes, 2 for each, which will restore energy like a thief after use) Available equipment: cloth armor, leather armor, plate armor, usable weapons: one-handed sword, one-handed axe, two-handed axe, long-handled weapon, one-handed hammer, etc.
5. 1 PVP Arena System
The arena of World of Warcraft provides a brand-new platform for determined and ruthless soldiers, who can compete with each other on the field and fight for honor and strength. Assemble allies, form your own combat team, and prepare for a fierce battle. Defeat powerful and cruel opponents one by one, and you can win the crown of the top arena team in your server! The main design intention of arena PvP system is to provide a highly competitive environment for players. Players don't need to spend a lot of time in the arena, but more rely on the tacit understanding and strength of the team to win. Because the purpose of the arena system is the ultimate PvP battle, the level of teams entering the arena is limited to 70. If it is below level 70, you can also team up with other players to practice in the arena once, but you can't get the team level and arena points through practice (the definitions of team level and arena points will be given later). Battle of Glory-The arena is similar to the battlefield, and the arena also belongs to the replica battle platform where players team up to participate. There are three arenas in the game-Negran's Trial Arena, Feng Daoshan's Blood Ring and the Ruins of Lordaeron added in 2.5438+0.2. Their design styles are very different, and the unique elements can bring players a completely different fighting experience. Trial Arena Location: Southeast of Nagelangaradar Style: Ancient Orc Trial Ground Special Settings: One minute after the start of the game, a hurricane will roll up in the arena to make the game interesting. Dark film and television: 90 seconds after the start of the game, two dark film and television devices will appear in the arena. You can see stealth and stealth players, but at the same time it will increase your damage in the next 15 seconds. Therefore, players need to use shadow vision flexibly. Blood Ring Location: Feng Daoshan, north of Raytheon Fortress Style: Dark Vision of Ogre Arena: 90 seconds after the game starts, two dark vision devices will appear in the arena. You can see stealth and stealth players, but at the same time it will increase your damage in the next 15 seconds. Therefore, players need to use shadow vision flexibly. Forming your team is similar to the guild structure, and the arena team is also a lasting and stable group formed by players themselves. The team has its own name and logo, but it is still different from the guild. The events in the arena are divided into three categories: 2V2, 3V3 and 5V5, which respectively correspond to teams of three sizes. Different from guilds, players can join several different teams at the same time, but only one team of the same type can join. For example, you can't join two 3V3 teams at the same time, but you can be a member of a 2V2 team and a 5V5 team. In addition, you need to reach level 70 to join or form an arena team. The process of forming an arena team is the same as that of creating a guild. First of all, you need to buy a team registration form from the arena propagandist, and name your team. After collecting enough signatures, you can form a team (V2 team needs at least 1 signature, 3V3 team needs 2 copies, and 5V5 needs 4 copies). After collecting signatures, hand over the completed team registration form to the arena propagandist. Next, you need to choose a team flag, which is similar to the design process of guild badges. The main difference is that you don't have to spend money to design the team flag. The maximum number of people in the team is twice the number of people needed to form a team. In other words, if the main player is not here, you can deploy a substitute player. After forming a good team in the arena battle, go to the arena to compete and prove your strength. Just like the battlefield queue, you need to enter the arena queue: talk to the arena quartermaster and choose the arena event queue you want to join. Players can choose to enter the ranking match or the drill match queue, and the result of the drill match will not affect the player's team ranking. Once your team enters the queue, the team deployment system will start looking for other teams that match your team level. After finding a suitable target team, the two teams will be transported to the arena. Fighting in the arena will be governed by a specific set of rules. The following are the most important clauses. We suggest that you read these rules carefully before attending the arena for the first time. 1. Prepare to be the same as the battlefield in Lan Basin or Warsong Canyon. Before the arena battle begins, the two teams will be arranged in different waiting areas. After entering the arena, the player's bonus spell effects and magic items will be removed. This is done to prevent players from using external gain spells and items made by other players outside the team. The player's health and mana are set to full. The effect of losing spells on players will be preserved. This is done to prevent players from using arena events to remove bad spells. In the waiting area, mana/anger/energy consumption is reduced to zero, which is convenient for the team to make all preparations before the game. In the waiting area, the consumption of soul fragments is reduced to zero, which is convenient for warlocks to make healing stones for team members without preparing a large number of soul fragments in advance. In other words, warlocks can summon pets at this time without consuming soul fragments. After entering the arena, pets will be disbanded. Players must summon their pets again. This is done to prevent players from summoning pets that have a longer cooling time before entering the arena. 2. Team Flag Each player will automatically carry a team flag to identify the team to which the player belongs, so as to distinguish between the enemy and ourselves. The national flag is printed with the team emblem. You'd better choose a cool design to make the enemy shine. At the beginning of the game, every game is an independent battle. After one game, you will challenge different opponents in the next game. Remember, before every game, you don't know who your opponent is or the professional combination of the opposing team. 1. After the player dies in the arena, he can walk around in a state of soul and "watch the battle", but he cannot be resurrected. The window to release the soul prompts "You are dead. Release the soul and enter the viewing mode. " Once the player chooses to release the soul, a message will pop up in the chat window: "You are in viewing mode. To give up the game, right-click the arena icon on the minimap, and then select the "Leave the Battle" tab. The winning condition of every competitive competition is a life-and-death duel, that is, after all the players of one side die, the other side can win and the competition is over. 3. After the game, the scoreboard will pop up, displaying the following information: After entering the game, the gain spell effect and magic-made items will be removed from the player. This is done to prevent players from using external gain spells and items made by other players outside the team. Team name: the number of kills per player, the amount of damage per player, the amount of healing per player and the level change of each team. Other information team rankings, arena points and attractive reward arena system are designed to reward those players who win with excellent combat quality, among which team rankings, arena points and arena rewards are closely related. Each team has a team rank value. Rank ranking reflects the performance of your team in the arena; The higher the level, the stronger the team. At the end of this week, the ranking of the team will be converted into the arena points won by the team in this week. Teams need to participate in at least ten games per week to earn arena points, while players must achieve at least 30% attendance in his/her team's weekly games to earn points. The conversion curve from team level to arena score increases linearly in the initial stage, and increases logarithmically once the team level reaches a certain boundary point. In the arena system with rewards, arena points are regarded as currency in circulation. Players need to use a certain number of arena points to buy arena rewards instead of using gold coins. We have made an important improvement to the previous reward system-the arena points won by players will not be attenuated. You can hoard up to 5000 arena points. Players can go to Area 52 in Outland netherstorm, aldo and Skril Heights in Shatas City, and Garkisen in Nalis to browse the arena rewards among arena merchants. If you have enough arena points, you can buy these rewards.